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BSD License
For React Native software
Copyright (c) 2015-present, Facebook, Inc. All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
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* Neither the name Facebook nor the names of its contributors may be used to
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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LICENSE AGREEMENT
For React Native Custom Components software
Copyright (c) 2015, Facebook, Inc. All rights reserved.
Facebook, Inc. (“Facebook”) owns all right, title and interest, including all intellectual property and other proprietary rights, in and to the React Native Custom Components software (the “Software”). Subject to your compliance with these terms, you are hereby granted a non-exclusive, worldwide, royalty-free copyright license to (1) use and copy the Software; and (2) reproduce and distribute the Software as part of your own software (“Your Software”). Facebook reserves all rights not expressly granted to you in this license agreement.
THE SOFTWARE AND DOCUMENTATION, IF ANY, ARE PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES (INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE) ARE DISCLAIMED. IN NO EVENT SHALL FACEBOOK OR ITS AFFILIATES, OFFICERS, DIRECTORS OR EMPLOYEES BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The examples provided by Facebook are for non-commercial testing and evaluation
purposes only. Facebook reserves all rights not expressly granted.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# React Native [![Build Status](https://travis-ci.org/facebook/react-native.svg?branch=master)](https://travis-ci.org/facebook/react-native) [![Circle CI](https://circleci.com/gh/facebook/react-native.svg?style=shield)](https://circleci.com/gh/facebook/react-native) [![npm version](https://badge.fury.io/js/react-native.svg)](https://badge.fury.io/js/react-native)
React Native enables you to build world-class application experiences on native platforms using a consistent developer experience based on JavaScript and [React](https://facebook.github.io/react). The focus of React Native is on developer efficiency across all the platforms you care about - learn once, write anywhere. Facebook uses React Native in multiple production apps and will continue investing in React Native.
Supported operating systems are >= Android 4.1 (API 16) and >= iOS 8.0.
- [Getting Started](#getting-started)
- [Getting Help](#getting-help)
- [Documentation](#documentation)
- [Examples](#examples)
- [Extending React Native](#extending-react-native)
- [Upgrading](#upgrading)
- [Opening Issues](#opening-issues)
- [Contributing](#contributing)
- [License](#license)
## Introduction
See the official [React Native website](https://facebook.github.io/react-native/) for an introduction to React Native.
## Getting Started
- Follow the [Getting Started guide](https://facebook.github.io/react-native/docs/getting-started.html) to install React Native and its dependencies.
- Check out this [tutorial](https://facebook.github.io/react-native/docs/sample-application-movies.html) to walk through your first project that fetches real data and displays it in a list.
- [Open the UIExplorer example project](#examples) to see a list of components that ship with React Native.
- Install the React Developer Tools for [Chrome](https://chrome.google.com/webstore/detail/react-developer-tools/fmkadmapgofadopljbjfkapdkoienihi) or [Firefox](https://addons.mozilla.org/firefox/addon/react-devtools/) for better debugging [(read more)](https://facebook.github.io/react-native/docs/debugging.html).
- Try out apps from the [Showcase](https://facebook.github.io/react-native/showcase.html) to see what React Native is capable of!
## Getting Help
Please use these community resources for getting help. We use the GitHub issues for tracking bugs and feature requests and have limited bandwidth to address them.
- Ask a question on [StackOverflow](https://stackoverflow.com/) and tag it with `react-native`
- Chat with us on [Reactiflux](https://discord.gg/0ZcbPKXt5bWJVmUY) in #react-native
- Articulate your feature request or upvote existing ones on [Product Pains](https://productpains.com/product/react-native/)
- Start a thread on the [React Discussion Board](https://discuss.reactjs.org/)
- Join #reactnative on IRC: chat.freenode.net
- If it turns out that you may have found a bug, please [open an issue](#opening-issues)
## Documentation
[The websites documentation](https://facebook.github.io/react-native/docs/) is divided into multiple sections.
- There are **Guides** that discuss topics like [debugging](https://facebook.github.io/react-native/docs/debugging.html), [integrating with existing apps](https://facebook.github.io/react-native/docs/integration-with-existing-apps.html), and [the gesture responder system](https://facebook.github.io/react-native/docs/gesture-responder-system.html).
- The **Components** section covers React components such as [`View`](https://facebook.github.io/react-native/docs/view.html) and [`Navigator`](https://facebook.github.io/react-native/docs/navigator.html).
- The **APIs** section covers other libraries like [Animated](https://facebook.github.io/react-native/docs/animated.html) and [StyleSheet](https://facebook.github.io/react-native/docs/stylesheet.html) that arent React components themselves.
- Finally, React Native provides a small number of **Polyfills** that offer web-like APIs.
Another great way to learn more about the components and APIs included with React Native is to read their source. Look under the `Libraries` directory for components like `ScrollView` and `Navigator`, for example. The UIExplorer example is also here to demonstrate some of the ways to use these components. From the source you can get an accurate understanding of each components behavior and API.
The React Native documentation only discusses the components, APIs and topics specific to React Native (React on iOS and Android). For further documentation on the React API that is shared between React Native and React DOM, refer to the [React documentation](https://facebook.github.io/react/).
## Examples
- `git clone https://github.com/facebook/react-native.git`
- `cd react-native && npm install`
### Running the examples on iOS
Now open any example (the `.xcodeproj` file in each of the `Examples` subdirectories) and hit Run in Xcode.
### Running the examples on Android
Note that you'll need the Android NDK installed, see [prerequisites](https://github.com/facebook/react-native/blob/master/ReactAndroid/README.md#prerequisites).
```bash
./gradlew :Examples:Movies:android:app:installDebug
# Start the packager in a separate shell (make sure you ran npm install):
./packager/packager.sh
# Open the Movies app in your emulator
```
## Extending React Native
- Looking for a component? [JS.coach](https://js.coach/react-native)
- Fellow developers write and publish React Native modules to npm and open source them on GitHub.
- Making modules helps grow the React Native ecosystem and community. We recommend writing modules for your use cases and sharing them on npm.
- Read the guides on Native Modules ([iOS](https://facebook.github.io/react-native/docs/native-modules-ios.html), [Android](https://facebook.github.io/react-native/docs/native-modules-android.html)) and Native UI Components ([iOS](https://facebook.github.io/react-native/docs/native-components-ios.html), [Android](https://facebook.github.io/react-native/docs/native-components-android.html)) if you are interested in extending native functionality.
## Upgrading
React Native is under active development. See the guide on [upgrading React Native](https://facebook.github.io/react-native/docs/upgrading.html) to keep your project up-to-date.
## Opening Issues
If you encounter a bug with React Native we would like to hear about it. Search the [existing issues](https://github.com/facebook/react-native/issues) and try to make sure your problem doesnt already exist before opening a new issue. Its helpful if you include the version of React Native and OS youre using. Please include a stack trace and reduced repro case when appropriate, too.
The GitHub issues are intended for bug reports and feature requests. For help and questions with using React Native please make use of the resources listed in the [Getting Help](#getting-help) section. [Product Pains](https://productpains.com/product/react-native/) in particular is a good way to signal your interest in a feature or issue. There are limited resources available for handling issues and by keeping the list of open issues lean we can respond in a timely manner.
## Contributing
For more information about contributing PRs and issues, see our [Contribution Guidelines](https://github.com/facebook/react-native/blob/master/CONTRIBUTING.md).
[Good First Task](https://github.com/facebook/react-native/labels/Good%20First%20Task) is a great starting point for PRs.
We encourage the community to ask and answer questions on Stack Overflow with [the react-native tag](https://stackoverflow.com/questions/tagged/react-native). It's a great way to help out and be involved!
## License
React is [BSD licensed](./LICENSE). We also provide an additional [patent grant](./PATENTS).
React documentation is [Creative Commons licensed](./LICENSE-docs).
Examples provided in this repository and in the documentation are [separately licensed](./LICENSE-examples), as are some of the [custom components](./LICENSE-CustomComponents).
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/**
* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#pragma once
#include "YGMacros.h"
YG_EXTERN_C_BEGIN
#define YGFlexDirectionCount 4
typedef YG_ENUM_BEGIN(YGFlexDirection) {
YGFlexDirectionColumn, YGFlexDirectionColumnReverse, YGFlexDirectionRow,
YGFlexDirectionRowReverse,
}
YG_ENUM_END(YGFlexDirection);
#define YGMeasureModeCount 3
typedef YG_ENUM_BEGIN(YGMeasureMode) {
YGMeasureModeUndefined, YGMeasureModeExactly, YGMeasureModeAtMost,
}
YG_ENUM_END(YGMeasureMode);
#define YGPrintOptionsCount 3
typedef YG_ENUM_BEGIN(YGPrintOptions) {
YGPrintOptionsLayout = 1, YGPrintOptionsStyle = 2, YGPrintOptionsChildren = 4,
}
YG_ENUM_END(YGPrintOptions);
#define YGEdgeCount 9
typedef YG_ENUM_BEGIN(YGEdge) {
YGEdgeLeft, YGEdgeTop, YGEdgeRight, YGEdgeBottom, YGEdgeStart, YGEdgeEnd, YGEdgeHorizontal,
YGEdgeVertical, YGEdgeAll,
}
YG_ENUM_END(YGEdge);
#define YGPositionTypeCount 2
typedef YG_ENUM_BEGIN(YGPositionType) {
YGPositionTypeRelative, YGPositionTypeAbsolute,
}
YG_ENUM_END(YGPositionType);
#define YGDimensionCount 2
typedef YG_ENUM_BEGIN(YGDimension) {
YGDimensionWidth, YGDimensionHeight,
}
YG_ENUM_END(YGDimension);
#define YGJustifyCount 5
typedef YG_ENUM_BEGIN(YGJustify) {
YGJustifyFlexStart, YGJustifyCenter, YGJustifyFlexEnd, YGJustifySpaceBetween,
YGJustifySpaceAround,
}
YG_ENUM_END(YGJustify);
#define YGDirectionCount 3
typedef YG_ENUM_BEGIN(YGDirection) {
YGDirectionInherit, YGDirectionLTR, YGDirectionRTL,
}
YG_ENUM_END(YGDirection);
#define YGLogLevelCount 5
typedef YG_ENUM_BEGIN(YGLogLevel) {
YGLogLevelError, YGLogLevelWarn, YGLogLevelInfo, YGLogLevelDebug, YGLogLevelVerbose,
}
YG_ENUM_END(YGLogLevel);
#define YGWrapCount 2
typedef YG_ENUM_BEGIN(YGWrap) {
YGWrapNoWrap, YGWrapWrap,
}
YG_ENUM_END(YGWrap);
#define YGOverflowCount 3
typedef YG_ENUM_BEGIN(YGOverflow) {
YGOverflowVisible, YGOverflowHidden, YGOverflowScroll,
}
YG_ENUM_END(YGOverflow);
#define YGExperimentalFeatureCount 2
typedef YG_ENUM_BEGIN(YGExperimentalFeature) {
YGExperimentalFeatureRounding, YGExperimentalFeatureWebFlexBasis,
}
YG_ENUM_END(YGExperimentalFeature);
#define YGAlignCount 6
typedef YG_ENUM_BEGIN(YGAlign) {
YGAlignAuto, YGAlignFlexStart, YGAlignCenter, YGAlignFlexEnd, YGAlignStretch, YGAlignBaseline,
}
YG_ENUM_END(YGAlign);
#define YGUnitCount 3
typedef YG_ENUM_BEGIN(YGUnit) {
YGUnitUndefined, YGUnitPixel, YGUnitPercent,
}
YG_ENUM_END(YGUnit);
YG_EXTERN_C_END
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/**
* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#pragma once
#ifdef __cplusplus
#define YG_EXTERN_C_BEGIN extern "C" {
#define YG_EXTERN_C_END }
#else
#define YG_EXTERN_C_BEGIN
#define YG_EXTERN_C_END
#endif
#ifdef _WINDLL
#define WIN_EXPORT __declspec(dllexport)
#else
#define WIN_EXPORT
#endif
#ifndef FB_ASSERTIONS_ENABLED
#define FB_ASSERTIONS_ENABLED 1
#endif
#if FB_ASSERTIONS_ENABLED
#define YG_ABORT() abort()
#else
#define YG_ABORT()
#endif
#ifndef YG_ASSERT
#define YG_ASSERT(X, message) \
if (!(X)) { \
YGLog(YGLogLevelError, "%s", message); \
YG_ABORT(); \
}
#endif
#ifdef NS_ENUM
// Cannot use NSInteger as NSInteger has a different size than int (which is the default type of a
// enum).
// Therefor when linking the Yoga C library into obj-c the header is a missmatch for the Yoga ABI.
#define YG_ENUM_BEGIN(name) NS_ENUM(int, name)
#define YG_ENUM_END(name)
#else
#define YG_ENUM_BEGIN(name) enum name
#define YG_ENUM_END(name) name
#endif
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/**
* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#include "YGNodeList.h"
extern YGMalloc gYGMalloc;
extern YGRealloc gYGRealloc;
extern YGFree gYGFree;
struct YGNodeList {
uint32_t capacity;
uint32_t count;
YGNodeRef *items;
};
YGNodeListRef YGNodeListNew(const uint32_t initialCapacity) {
const YGNodeListRef list = gYGMalloc(sizeof(struct YGNodeList));
YG_ASSERT(list != NULL, "Could not allocate memory for list");
list->capacity = initialCapacity;
list->count = 0;
list->items = gYGMalloc(sizeof(YGNodeRef) * list->capacity);
YG_ASSERT(list->items != NULL, "Could not allocate memory for items");
return list;
}
void YGNodeListFree(const YGNodeListRef list) {
if (list) {
gYGFree(list->items);
gYGFree(list);
}
}
uint32_t YGNodeListCount(const YGNodeListRef list) {
if (list) {
return list->count;
}
return 0;
}
void YGNodeListAdd(YGNodeListRef *listp, const YGNodeRef node) {
if (!*listp) {
*listp = YGNodeListNew(4);
}
YGNodeListInsert(listp, node, (*listp)->count);
}
void YGNodeListInsert(YGNodeListRef *listp, const YGNodeRef node, const uint32_t index) {
if (!*listp) {
*listp = YGNodeListNew(4);
}
YGNodeListRef list = *listp;
if (list->count == list->capacity) {
list->capacity *= 2;
list->items = gYGRealloc(list->items, sizeof(YGNodeRef) * list->capacity);
YG_ASSERT(list->items != NULL, "Could not extend allocation for items");
}
for (uint32_t i = list->count; i > index; i--) {
list->items[i] = list->items[i - 1];
}
list->count++;
list->items[index] = node;
}
YGNodeRef YGNodeListRemove(const YGNodeListRef list, const uint32_t index) {
const YGNodeRef removed = list->items[index];
list->items[index] = NULL;
for (uint32_t i = index; i < list->count - 1; i++) {
list->items[i] = list->items[i + 1];
list->items[i + 1] = NULL;
}
list->count--;
return removed;
}
YGNodeRef YGNodeListDelete(const YGNodeListRef list, const YGNodeRef node) {
for (uint32_t i = 0; i < list->count; i++) {
if (list->items[i] == node) {
return YGNodeListRemove(list, i);
}
}
return NULL;
}
YGNodeRef YGNodeListGet(const YGNodeListRef list, const uint32_t index) {
if (YGNodeListCount(list) > 0) {
return list->items[index];
}
return NULL;
}
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/**
* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#pragma once
#include <assert.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include "YGMacros.h"
#include "Yoga.h"
YG_EXTERN_C_BEGIN
typedef struct YGNodeList *YGNodeListRef;
YGNodeListRef YGNodeListNew(const uint32_t initialCapacity);
void YGNodeListFree(const YGNodeListRef list);
uint32_t YGNodeListCount(const YGNodeListRef list);
void YGNodeListAdd(YGNodeListRef *listp, const YGNodeRef node);
void YGNodeListInsert(YGNodeListRef *listp, const YGNodeRef node, const uint32_t index);
YGNodeRef YGNodeListRemove(const YGNodeListRef list, const uint32_t index);
YGNodeRef YGNodeListDelete(const YGNodeListRef list, const YGNodeRef node);
YGNodeRef YGNodeListGet(const YGNodeListRef list, const uint32_t index);
YG_EXTERN_C_END
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/**
* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#pragma once
#include <assert.h>
#include <math.h>
#include <stdarg.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#ifndef __cplusplus
#include <stdbool.h>
#endif
// Not defined in MSVC++
#ifndef NAN
static const unsigned long __nan[2] = {0xffffffff, 0x7fffffff};
#define NAN (*(const float *) __nan)
#endif
#define YGUndefined NAN
#include "YGEnums.h"
#include "YGMacros.h"
YG_EXTERN_C_BEGIN
typedef struct YGSize {
float width;
float height;
} YGSize;
typedef struct YGValue {
float value;
YGUnit unit;
} YGValue;
static const YGValue YGValueUndefined = {YGUndefined, YGUnitUndefined};
typedef struct YGNode *YGNodeRef;
typedef YGSize (*YGMeasureFunc)(YGNodeRef node,
float width,
YGMeasureMode widthMode,
float height,
YGMeasureMode heightMode);
typedef float (*YGBaselineFunc)(YGNodeRef node, const float width, const float height);
typedef void (*YGPrintFunc)(YGNodeRef node);
typedef int (*YGLogger)(YGLogLevel level, const char *format, va_list args);
typedef void *(*YGMalloc)(size_t size);
typedef void *(*YGCalloc)(size_t count, size_t size);
typedef void *(*YGRealloc)(void *ptr, size_t size);
typedef void (*YGFree)(void *ptr);
// YGNode
WIN_EXPORT YGNodeRef YGNodeNew(void);
WIN_EXPORT void YGNodeFree(const YGNodeRef node);
WIN_EXPORT void YGNodeFreeRecursive(const YGNodeRef node);
WIN_EXPORT void YGNodeReset(const YGNodeRef node);
WIN_EXPORT int32_t YGNodeGetInstanceCount(void);
WIN_EXPORT void YGNodeInsertChild(const YGNodeRef node,
const YGNodeRef child,
const uint32_t index);
WIN_EXPORT void YGNodeRemoveChild(const YGNodeRef node, const YGNodeRef child);
WIN_EXPORT YGNodeRef YGNodeGetChild(const YGNodeRef node, const uint32_t index);
WIN_EXPORT YGNodeRef YGNodeGetParent(const YGNodeRef node);
WIN_EXPORT uint32_t YGNodeGetChildCount(const YGNodeRef node);
WIN_EXPORT void YGNodeCalculateLayout(const YGNodeRef node,
const float availableWidth,
const float availableHeight,
const YGDirection parentDirection);
// Mark a node as dirty. Only valid for nodes with a custom measure function
// set.
// YG knows when to mark all other nodes as dirty but because nodes with
// measure functions
// depends on information not known to YG they must perform this dirty
// marking manually.
WIN_EXPORT void YGNodeMarkDirty(const YGNodeRef node);
WIN_EXPORT bool YGNodeIsDirty(const YGNodeRef node);
WIN_EXPORT void YGNodePrint(const YGNodeRef node, const YGPrintOptions options);
WIN_EXPORT bool YGFloatIsUndefined(const float value);
WIN_EXPORT bool YGNodeCanUseCachedMeasurement(const YGMeasureMode widthMode,
const float width,
const YGMeasureMode heightMode,
const float height,
const YGMeasureMode lastWidthMode,
const float lastWidth,
const YGMeasureMode lastHeightMode,
const float lastHeight,
const float lastComputedWidth,
const float lastComputedHeight,
const float marginRow,
const float marginColumn);
WIN_EXPORT void YGNodeCopyStyle(const YGNodeRef dstNode, const YGNodeRef srcNode);
#define YG_NODE_PROPERTY(type, name, paramName) \
WIN_EXPORT void YGNodeSet##name(const YGNodeRef node, type paramName); \
WIN_EXPORT type YGNodeGet##name(const YGNodeRef node);
#define YG_NODE_STYLE_PROPERTY(type, name, paramName) \
WIN_EXPORT void YGNodeStyleSet##name(const YGNodeRef node, const type paramName); \
WIN_EXPORT type YGNodeStyleGet##name(const YGNodeRef node);
#define YG_NODE_STYLE_PROPERTY_UNIT(type, name, paramName) \
WIN_EXPORT void YGNodeStyleSet##name(const YGNodeRef node, const float paramName); \
WIN_EXPORT void YGNodeStyleSet##name##Percent(const YGNodeRef node, const float paramName); \
WIN_EXPORT type YGNodeStyleGet##name(const YGNodeRef node);
#define YG_NODE_STYLE_EDGE_PROPERTY(type, name, paramName) \
WIN_EXPORT void YGNodeStyleSet##name(const YGNodeRef node, \
const YGEdge edge, \
const type paramName); \
WIN_EXPORT type YGNodeStyleGet##name(const YGNodeRef node, const YGEdge edge);
#define YG_NODE_STYLE_EDGE_PROPERTY_UNIT(type, name, paramName) \
WIN_EXPORT void YGNodeStyleSet##name(const YGNodeRef node, \
const YGEdge edge, \
const float paramName); \
WIN_EXPORT void YGNodeStyleSet##name##Percent(const YGNodeRef node, \
const YGEdge edge, \
const float paramName); \
WIN_EXPORT type YGNodeStyleGet##name(const YGNodeRef node, const YGEdge edge);
#define YG_NODE_LAYOUT_PROPERTY(type, name) \
WIN_EXPORT type YGNodeLayoutGet##name(const YGNodeRef node);
#define YG_NODE_LAYOUT_EDGE_PROPERTY(type, name) \
WIN_EXPORT type YGNodeLayoutGet##name(const YGNodeRef node, const YGEdge edge);
YG_NODE_PROPERTY(void *, Context, context);
YG_NODE_PROPERTY(YGMeasureFunc, MeasureFunc, measureFunc);
YG_NODE_PROPERTY(YGBaselineFunc, BaselineFunc, baselineFunc)
YG_NODE_PROPERTY(YGPrintFunc, PrintFunc, printFunc);
YG_NODE_PROPERTY(bool, HasNewLayout, hasNewLayout);
YG_NODE_STYLE_PROPERTY(YGDirection, Direction, direction);
YG_NODE_STYLE_PROPERTY(YGFlexDirection, FlexDirection, flexDirection);
YG_NODE_STYLE_PROPERTY(YGJustify, JustifyContent, justifyContent);
YG_NODE_STYLE_PROPERTY(YGAlign, AlignContent, alignContent);
YG_NODE_STYLE_PROPERTY(YGAlign, AlignItems, alignItems);
YG_NODE_STYLE_PROPERTY(YGAlign, AlignSelf, alignSelf);
YG_NODE_STYLE_PROPERTY(YGPositionType, PositionType, positionType);
YG_NODE_STYLE_PROPERTY(YGWrap, FlexWrap, flexWrap);
YG_NODE_STYLE_PROPERTY(YGOverflow, Overflow, overflow);
WIN_EXPORT void YGNodeStyleSetFlex(const YGNodeRef node, const float flex);
YG_NODE_STYLE_PROPERTY(float, FlexGrow, flexGrow);
YG_NODE_STYLE_PROPERTY(float, FlexShrink, flexShrink);
YG_NODE_STYLE_PROPERTY_UNIT(YGValue, FlexBasis, flexBasis);
YG_NODE_STYLE_EDGE_PROPERTY_UNIT(YGValue, Position, position);
YG_NODE_STYLE_EDGE_PROPERTY_UNIT(YGValue, Margin, margin);
YG_NODE_STYLE_EDGE_PROPERTY_UNIT(YGValue, Padding, padding);
YG_NODE_STYLE_EDGE_PROPERTY(float, Border, border);
YG_NODE_STYLE_PROPERTY_UNIT(YGValue, Width, width);
YG_NODE_STYLE_PROPERTY_UNIT(YGValue, Height, height);
YG_NODE_STYLE_PROPERTY_UNIT(YGValue, MinWidth, minWidth);
YG_NODE_STYLE_PROPERTY_UNIT(YGValue, MinHeight, minHeight);
YG_NODE_STYLE_PROPERTY_UNIT(YGValue, MaxWidth, maxWidth);
YG_NODE_STYLE_PROPERTY_UNIT(YGValue, MaxHeight, maxHeight);
// Yoga specific properties, not compatible with flexbox specification
// Aspect ratio control the size of the undefined dimension of a node.
// Aspect ratio is encoded as a floating point value width/height. e.g. A value of 2 leads to a node
// with a width twice the size of its height while a value of 0.5 gives the opposite effect.
//
// - On a node with a set width/height aspect ratio control the size of the unset dimension
// - On a node with a set flex basis aspect ratio controls the size of the node in the cross axis if
// unset
// - On a node with a measure function aspect ratio works as though the measure function measures
// the flex basis
// - On a node with flex grow/shrink aspect ratio controls the size of the node in the cross axis if
// unset
// - Aspect ratio takes min/max dimensions into account
YG_NODE_STYLE_PROPERTY(float, AspectRatio, aspectRatio);
YG_NODE_LAYOUT_PROPERTY(float, Left);
YG_NODE_LAYOUT_PROPERTY(float, Top);
YG_NODE_LAYOUT_PROPERTY(float, Right);
YG_NODE_LAYOUT_PROPERTY(float, Bottom);
YG_NODE_LAYOUT_PROPERTY(float, Width);
YG_NODE_LAYOUT_PROPERTY(float, Height);
YG_NODE_LAYOUT_PROPERTY(YGDirection, Direction);
// Get the computed values for these nodes after performing layout. If they were set using
// pixel values then the returned value will be the same as YGNodeStyleGetXXX. However if
// they were set using a percentage value then the returned value is the computed value used
// during layout.
YG_NODE_LAYOUT_EDGE_PROPERTY(float, Margin);
YG_NODE_LAYOUT_EDGE_PROPERTY(float, Border);
YG_NODE_LAYOUT_EDGE_PROPERTY(float, Padding);
WIN_EXPORT void YGSetLogger(YGLogger logger);
WIN_EXPORT void YGLog(YGLogLevel level, const char *message, ...);
WIN_EXPORT void YGSetExperimentalFeatureEnabled(YGExperimentalFeature feature, bool enabled);
WIN_EXPORT bool YGIsExperimentalFeatureEnabled(YGExperimentalFeature feature);
WIN_EXPORT void
YGSetMemoryFuncs(YGMalloc ygmalloc, YGCalloc yccalloc, YGRealloc ygrealloc, YGFree ygfree);
YG_EXTERN_C_END