add 图片浏览

This commit is contained in:
wu736139669
2015-04-02 09:37:44 +08:00
parent 48e33aec03
commit c42f1f5030
125 changed files with 12910 additions and 2784 deletions
@@ -0,0 +1,25 @@
//
// DACircularProgressView.h
// DACircularProgress
//
// Created by Daniel Amitay on 2/6/12.
// Copyright (c) 2012 Daniel Amitay. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface DACircularProgressView : UIView
@property(nonatomic, strong) UIColor *trackTintColor UI_APPEARANCE_SELECTOR;
@property(nonatomic, strong) UIColor *progressTintColor UI_APPEARANCE_SELECTOR;
@property(nonatomic) NSInteger roundedCorners UI_APPEARANCE_SELECTOR; // Can not use BOOL with UI_APPEARANCE_SELECTOR :-(
@property(nonatomic) CGFloat thicknessRatio UI_APPEARANCE_SELECTOR;
@property(nonatomic) NSInteger clockwiseProgress UI_APPEARANCE_SELECTOR; // Can not use BOOL with UI_APPEARANCE_SELECTOR :-(
@property(nonatomic) CGFloat progress;
@property(nonatomic) CGFloat indeterminateDuration UI_APPEARANCE_SELECTOR;
@property(nonatomic) NSInteger indeterminate UI_APPEARANCE_SELECTOR; // Can not use BOOL with UI_APPEARANCE_SELECTOR :-(
- (void)setProgress:(CGFloat)progress animated:(BOOL)animated;
@end
@@ -0,0 +1,271 @@
//
// DACircularProgressView.m
// DACircularProgress
//
// Created by Daniel Amitay on 2/6/12.
// Copyright (c) 2012 Daniel Amitay. All rights reserved.
//
#import "DACircularProgressView.h"
#import <QuartzCore/QuartzCore.h>
@interface DACircularProgressLayer : CALayer
@property(nonatomic, strong) UIColor *trackTintColor;
@property(nonatomic, strong) UIColor *progressTintColor;
@property(nonatomic) NSInteger roundedCorners;
@property(nonatomic) CGFloat thicknessRatio;
@property(nonatomic) CGFloat progress;
@property(nonatomic) NSInteger clockwiseProgress;
@end
@implementation DACircularProgressLayer
@dynamic trackTintColor;
@dynamic progressTintColor;
@dynamic roundedCorners;
@dynamic thicknessRatio;
@dynamic progress;
@dynamic clockwiseProgress;
+ (BOOL)needsDisplayForKey:(NSString *)key
{
if ([key isEqualToString:@"progress"]) {
return YES;
} else {
return [super needsDisplayForKey:key];
}
}
- (void)drawInContext:(CGContextRef)context
{
CGRect rect = self.bounds;
CGPoint centerPoint = CGPointMake(rect.size.width / 2.0f, rect.size.height / 2.0f);
CGFloat radius = MIN(rect.size.height, rect.size.width) / 2.0f;
BOOL clockwise = (self.clockwiseProgress != 0);
CGFloat progress = MIN(self.progress, 1.0f - FLT_EPSILON);
CGFloat radians = 0;
if (clockwise)
{
radians = (float)((progress * 2.0f * M_PI) - M_PI_2);
}
else
{
radians = (float)(3 * M_PI_2 - (progress * 2.0f * M_PI));
}
CGContextSetFillColorWithColor(context, self.trackTintColor.CGColor);
CGMutablePathRef trackPath = CGPathCreateMutable();
CGPathMoveToPoint(trackPath, NULL, centerPoint.x, centerPoint.y);
CGPathAddArc(trackPath, NULL, centerPoint.x, centerPoint.y, radius, (float)(2.0f * M_PI), 0.0f, TRUE);
CGPathCloseSubpath(trackPath);
CGContextAddPath(context, trackPath);
CGContextFillPath(context);
CGPathRelease(trackPath);
if (progress > 0.0f) {
CGContextSetFillColorWithColor(context, self.progressTintColor.CGColor);
CGMutablePathRef progressPath = CGPathCreateMutable();
CGPathMoveToPoint(progressPath, NULL, centerPoint.x, centerPoint.y);
CGPathAddArc(progressPath, NULL, centerPoint.x, centerPoint.y, radius, (float)(3.0f * M_PI_2), radians, !clockwise);
CGPathCloseSubpath(progressPath);
CGContextAddPath(context, progressPath);
CGContextFillPath(context);
CGPathRelease(progressPath);
}
if (progress > 0.0f && self.roundedCorners) {
CGFloat pathWidth = radius * self.thicknessRatio;
CGFloat xOffset = radius * (1.0f + ((1.0f - (self.thicknessRatio / 2.0f)) * cosf(radians)));
CGFloat yOffset = radius * (1.0f + ((1.0f - (self.thicknessRatio / 2.0f)) * sinf(radians)));
CGPoint endPoint = CGPointMake(xOffset, yOffset);
CGRect startEllipseRect = (CGRect) {
.origin.x = centerPoint.x - pathWidth / 2.0f,
.origin.y = 0.0f,
.size.width = pathWidth,
.size.height = pathWidth
};
CGContextAddEllipseInRect(context, startEllipseRect);
CGContextFillPath(context);
CGRect endEllipseRect = (CGRect) {
.origin.x = endPoint.x - pathWidth / 2.0f,
.origin.y = endPoint.y - pathWidth / 2.0f,
.size.width = pathWidth,
.size.height = pathWidth
};
CGContextAddEllipseInRect(context, endEllipseRect);
CGContextFillPath(context);
}
CGContextSetBlendMode(context, kCGBlendModeClear);
CGFloat innerRadius = radius * (1.0f - self.thicknessRatio);
CGRect clearRect = (CGRect) {
.origin.x = centerPoint.x - innerRadius,
.origin.y = centerPoint.y - innerRadius,
.size.width = innerRadius * 2.0f,
.size.height = innerRadius * 2.0f
};
CGContextAddEllipseInRect(context, clearRect);
CGContextFillPath(context);
}
@end
@interface DACircularProgressView ()
@end
@implementation DACircularProgressView
+ (void) initialize
{
if (self == [DACircularProgressView class]) {
DACircularProgressView *circularProgressViewAppearance = [DACircularProgressView appearance];
[circularProgressViewAppearance setTrackTintColor:[[UIColor whiteColor] colorWithAlphaComponent:0.3f]];
[circularProgressViewAppearance setProgressTintColor:[UIColor whiteColor]];
[circularProgressViewAppearance setBackgroundColor:[UIColor clearColor]];
[circularProgressViewAppearance setThicknessRatio:0.3f];
[circularProgressViewAppearance setRoundedCorners:NO];
[circularProgressViewAppearance setClockwiseProgress:YES];
[circularProgressViewAppearance setIndeterminateDuration:2.0f];
[circularProgressViewAppearance setIndeterminate:NO];
}
}
+ (Class)layerClass
{
return [DACircularProgressLayer class];
}
- (DACircularProgressLayer *)circularProgressLayer
{
return (DACircularProgressLayer *)self.layer;
}
- (id)init
{
return [super initWithFrame:CGRectMake(0.0f, 0.0f, 40.0f, 40.0f)];
}
- (void)didMoveToWindow
{
CGFloat windowContentsScale = self.window.screen.scale;
self.circularProgressLayer.contentsScale = windowContentsScale;
[self.circularProgressLayer setNeedsDisplay];
}
#pragma mark - Progress
- (CGFloat)progress
{
return self.circularProgressLayer.progress;
}
- (void)setProgress:(CGFloat)progress
{
[self setProgress:progress animated:NO];
}
- (void)setProgress:(CGFloat)progress animated:(BOOL)animated
{
[self.layer removeAnimationForKey:@"indeterminateAnimation"];
[self.circularProgressLayer removeAnimationForKey:@"progress"];
CGFloat pinnedProgress = MIN(MAX(progress, 0.0f), 1.0f);
if (animated) {
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"progress"];
animation.duration = fabsf(self.progress - pinnedProgress); // Same duration as UIProgressView animation
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
animation.fromValue = [NSNumber numberWithFloat:self.progress];
animation.toValue = [NSNumber numberWithFloat:pinnedProgress];
[self.circularProgressLayer addAnimation:animation forKey:@"progress"];
} else {
[self.circularProgressLayer setNeedsDisplay];
}
self.circularProgressLayer.progress = pinnedProgress;
}
#pragma mark - UIAppearance methods
- (UIColor *)trackTintColor
{
return self.circularProgressLayer.trackTintColor;
}
- (void)setTrackTintColor:(UIColor *)trackTintColor
{
self.circularProgressLayer.trackTintColor = trackTintColor;
[self.circularProgressLayer setNeedsDisplay];
}
- (UIColor *)progressTintColor
{
return self.circularProgressLayer.progressTintColor;
}
- (void)setProgressTintColor:(UIColor *)progressTintColor
{
self.circularProgressLayer.progressTintColor = progressTintColor;
[self.circularProgressLayer setNeedsDisplay];
}
- (NSInteger)roundedCorners
{
return self.roundedCorners;
}
- (void)setRoundedCorners:(NSInteger)roundedCorners
{
self.circularProgressLayer.roundedCorners = roundedCorners;
[self.circularProgressLayer setNeedsDisplay];
}
- (CGFloat)thicknessRatio
{
return self.circularProgressLayer.thicknessRatio;
}
- (void)setThicknessRatio:(CGFloat)thicknessRatio
{
self.circularProgressLayer.thicknessRatio = MIN(MAX(thicknessRatio, 0.f), 1.f);
[self.circularProgressLayer setNeedsDisplay];
}
- (NSInteger)indeterminate
{
CAAnimation *spinAnimation = [self.layer animationForKey:@"indeterminateAnimation"];
return (spinAnimation == nil ? 0 : 1);
}
- (void)setIndeterminate:(NSInteger)indeterminate
{
if (indeterminate && !self.indeterminate) {
CABasicAnimation *spinAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
spinAnimation.byValue = [NSNumber numberWithFloat:indeterminate > 0 ? 2.0f*M_PI : -2.0f*M_PI];
spinAnimation.duration = self.indeterminateDuration;
spinAnimation.repeatCount = HUGE_VALF;
[self.layer addAnimation:spinAnimation forKey:@"indeterminateAnimation"];
} else {
[self.layer removeAnimationForKey:@"indeterminateAnimation"];
}
}
- (NSInteger)clockwiseProgress
{
return self.circularProgressLayer.clockwiseProgress;
}
- (void)setClockwiseProgress:(NSInteger)clockwiseProgres
{
self.circularProgressLayer.clockwiseProgress = clockwiseProgres;
[self.circularProgressLayer setNeedsDisplay];
}
@end