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https://github.com/wu736139669/OzgGameRPG.git
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完善战斗的功能
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+12
-2
@@ -14,6 +14,12 @@
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USING_NS_CC;
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using namespace std;
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enum RPGDataStatus {
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kRPGDataStatusNormal = 1, //通常时
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kRPGDataStatusDeath = 2 //战斗不能
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};
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class RPGPlayer : public CCObject
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{
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@@ -37,7 +43,9 @@ public:
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int m_nextExp;
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string m_texPrefix;
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float m_progress;
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float m_progress; //进度条,数据库没有这个字段
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RPGDataStatus m_status; //对象状态,数据库暂时没有这个字段
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RPGPlayer();
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virtual ~RPGPlayer();
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@@ -66,7 +74,9 @@ public:
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int m_tag; //格式为 enum tag + 0到999的无重复数(就算同一个怪物也不能重复)
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float m_progress;
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float m_progress; //进度条,数据库没有这个字段
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RPGDataStatus m_status; //对象状态,数据库暂时没有这个字段
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RPGMonster();
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virtual ~RPGMonster();
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