改变大小和调整战斗画面的各个元素的位置

This commit is contained in:
ozg
2014-05-02 10:51:56 +08:00
parent d7e5917512
commit 210855a973
4 changed files with 33 additions and 33 deletions
+1 -1
View File
@@ -30,7 +30,7 @@ bool AppDelegate::applicationDidFinishLaunching()
CCDirector *pDirector = CCDirector::sharedDirector(); CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(CCEGLView::sharedOpenGLView()); pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
CCEGLView::sharedOpenGLView()->setDesignResolutionSize(1024, 768, kResolutionShowAll); CCEGLView::sharedOpenGLView()->setDesignResolutionSize(960, 640, kResolutionShowAll);
// turn on display FPS // turn on display FPS
pDirector->setDisplayStats(false); pDirector->setDisplayStats(false);
+11 -11
View File
@@ -64,34 +64,34 @@ bool RPGBattleMenu::initWithParentNode(CCDictionary* stringList, CppSQLite3DB* d
if(!bgLayer) if(!bgLayer)
{ {
bgLayer = CCTMXTiledMap::create("battle_battlemenu_style1.tmx"); bgLayer = CCTMXTiledMap::create("battle_battlemenu_style1.tmx");
bgLayer->setPosition(ccp(750, 64)); bgLayer->setPosition(ccp(718, 0));
bgLayer->setTag(kRPGBattleMenuTagBg); bgLayer->setTag(kRPGBattleMenuTagBg);
parentNode->addChild(bgLayer); parentNode->addChild(bgLayer);
} }
//角色名字 //角色名字
addLab(this->m_parentNode, kRPGBattleMenuTagNameLab, CCString::create(playerData->m_name), 20, kCCTextAlignmentCenter, ccp(830, 292)); addLab(this->m_parentNode, kRPGBattleMenuTagNameLab, CCString::create(playerData->m_name), 20, kCCTextAlignmentCenter, ccp(798, 228));
CCLabelTTF *nameLab = (CCLabelTTF*)this->m_parentNode->getChildByTag(kRPGBattleMenuTagNameLab); CCLabelTTF *nameLab = (CCLabelTTF*)this->m_parentNode->getChildByTag(kRPGBattleMenuTagNameLab);
nameLab->setFontFillColor(ccc3(144, 144, 144)); nameLab->setFontFillColor(ccc3(144, 144, 144));
//分割线 //分割线
CCSprite *separate = CCSprite::createWithSpriteFrameName("separate.png"); CCSprite *separate = CCSprite::createWithSpriteFrameName("separate.png");
separate->setTag(kRPGBattleMenuTagSeparate); separate->setTag(kRPGBattleMenuTagSeparate);
separate->setPosition(ccp(830, 275)); separate->setPosition(ccp(798, 211));
separate->setScaleX(0.34); separate->setScaleX(0.34);
this->m_parentNode->addChild(separate); this->m_parentNode->addChild(separate);
CCString *menuAttackStr = (CCString*)this->m_stringList->objectForKey("battle_playermenu_attack"); CCString *menuAttackStr = (CCString*)this->m_stringList->objectForKey("battle_playermenu_attack");
this->createMenuItem(830, 250, menuAttackStr, kRPGBattleMenuTagAttack); this->createMenuItem(798, 186, menuAttackStr, kRPGBattleMenuTagAttack);
CCString *menuSkillStr = (CCString*)this->m_stringList->objectForKey("battle_playermenu_skill"); CCString *menuSkillStr = (CCString*)this->m_stringList->objectForKey("battle_playermenu_skill");
this->createMenuItem(830, 200, menuSkillStr, kRPGBattleMenuTagSkill); this->createMenuItem(798, 136, menuSkillStr, kRPGBattleMenuTagSkill);
CCString *menuItemsStr = (CCString*)this->m_stringList->objectForKey("battle_playermenu_items"); CCString *menuItemsStr = (CCString*)this->m_stringList->objectForKey("battle_playermenu_items");
this->createMenuItem(830, 150, menuItemsStr, kRPGBattleMenuTagItems); this->createMenuItem(798, 86, menuItemsStr, kRPGBattleMenuTagItems);
CCString *menuEscapeStr = (CCString*)this->m_stringList->objectForKey("battle_playermenu_escape"); CCString *menuEscapeStr = (CCString*)this->m_stringList->objectForKey("battle_playermenu_escape");
this->createMenuItem(830, 100, menuEscapeStr, kRPGBattleMenuTagEscape); this->createMenuItem(798, 36, menuEscapeStr, kRPGBattleMenuTagEscape);
SimpleAudioEngine::sharedEngine()->playEffect("audio_battle_menu.wav"); SimpleAudioEngine::sharedEngine()->playEffect("audio_battle_menu.wav");
@@ -194,7 +194,7 @@ void RPGBattleMenu::onMenu(cocos2d::CCObject *pObject)
this->m_selectedMenuTag = kRPGBattleMenuTagSkill; this->m_selectedMenuTag = kRPGBattleMenuTagSkill;
CCMenuItemSprite *menuCancel = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGBattleMenu::onMenu)); CCMenuItemSprite *menuCancel = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGBattleMenu::onMenu));
menuCancel->setPosition(ccp(75, 660)); menuCancel->setPosition(ccp(43, 596));
menuCancel->setTag(kRPGBattleMenuTagCancel); menuCancel->setTag(kRPGBattleMenuTagCancel);
menuCancel->setScale(0.75); menuCancel->setScale(0.75);
this->addChild(menuCancel); this->addChild(menuCancel);
@@ -290,7 +290,7 @@ void RPGBattleMenu::onMenu(cocos2d::CCObject *pObject)
this->m_selectedMenuTag = kRPGBattleMenuTagItems; this->m_selectedMenuTag = kRPGBattleMenuTagItems;
CCMenuItemSprite *menuCancel = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGBattleMenu::onMenu)); CCMenuItemSprite *menuCancel = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGBattleMenu::onMenu));
menuCancel->setPosition(ccp(75, 660)); menuCancel->setPosition(ccp(43, 596));
menuCancel->setTag(kRPGBattleMenuTagCancel); menuCancel->setTag(kRPGBattleMenuTagCancel);
menuCancel->setScale(0.75); menuCancel->setScale(0.75);
this->addChild(menuCancel); this->addChild(menuCancel);
@@ -441,7 +441,7 @@ void RPGBattleMenu::onMenu(cocos2d::CCObject *pObject)
this->m_selectedMenuTag = kRPGBattleMenuTagAttack; this->m_selectedMenuTag = kRPGBattleMenuTagAttack;
CCMenuItemSprite *menuCancel = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGBattleMenu::onMenu)); CCMenuItemSprite *menuCancel = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGBattleMenu::onMenu));
menuCancel->setPosition(ccp(75, 660)); menuCancel->setPosition(ccp(43, 596));
menuCancel->setTag(kRPGBattleMenuTagCancel); menuCancel->setTag(kRPGBattleMenuTagCancel);
menuCancel->setScale(0.75); menuCancel->setScale(0.75);
this->addChild(menuCancel); this->addChild(menuCancel);
@@ -462,7 +462,7 @@ void RPGBattleMenu::onButton(cocos2d::CCObject *pSender, CCControlEvent event)
menuCancel->setVisible(false); menuCancel->setVisible(false);
CCMenuItemSprite *menuCancel2 = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGBattleMenu::onMenu)); CCMenuItemSprite *menuCancel2 = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGBattleMenu::onMenu));
menuCancel2->setPosition(ccp(75, 660)); menuCancel2->setPosition(ccp(43, 596));
menuCancel2->setTag(kRPGBattleMenuTagCancel2); menuCancel2->setTag(kRPGBattleMenuTagCancel2);
menuCancel2->setScale(0.75); menuCancel2->setScale(0.75);
this->addChild(menuCancel2); this->addChild(menuCancel2);
+21 -21
View File
@@ -107,10 +107,10 @@ bool RPGBattleSceneLayer::init()
//加载已有道具 end //加载已有道具 end
//player //player
float playerY = 620; float playerY = 556;
float separateY = 197; float separateY = 133;
float playerLabY = 215; float playerLabY = 151;
float progressY = 217; float progressY = 153;
int i = 0; int i = 0;
@@ -150,7 +150,7 @@ bool RPGBattleSceneLayer::init()
//角色 //角色
RPGBattlePlayerSprite *player = RPGBattlePlayerSprite::createWithPlayerData(playerData); RPGBattlePlayerSprite *player = RPGBattlePlayerSprite::createWithPlayerData(playerData);
player->setPosition(ccp(880, playerY)); player->setPosition(ccp(848, playerY));
player->setTag(kRPGBattleSceneLayerTagPlayer + playerData->m_dataId); player->setTag(kRPGBattleSceneLayerTagPlayer + playerData->m_dataId);
this->addChild(player); this->addChild(player);
@@ -160,7 +160,7 @@ bool RPGBattleSceneLayer::init()
if(i > 0) if(i > 0)
{ {
CCSprite *separate = CCSprite::createWithSpriteFrameName("separate.png"); CCSprite *separate = CCSprite::createWithSpriteFrameName("separate.png");
separate->setPosition(ccp(665, separateY)); separate->setPosition(ccp(633, separateY));
separate->setScaleX(1.4); separate->setScaleX(1.4);
this->addChild(separate); this->addChild(separate);
@@ -168,12 +168,12 @@ bool RPGBattleSceneLayer::init()
} }
//名字 //名字
addLab(this, kRPGBattleSceneLayerTagPlayerNameLab + playerData->m_dataId, CCString::create(playerData->m_name), 18, ccp(575, playerLabY)); addLab(this, kRPGBattleSceneLayerTagPlayerNameLab + playerData->m_dataId, CCString::create(playerData->m_name), 18, ccp(543, playerLabY));
//进度条 //进度条
CCSprite *battleProgressBg = CCSprite::createWithSpriteFrameName("gui_battle_progress_bar01_a.png"); CCSprite *battleProgressBg = CCSprite::createWithSpriteFrameName("gui_battle_progress_bar01_a.png");
battleProgressBg->setTag(kRPGBattleSceneLayerTagPlayerProgressBg + playerData->m_dataId); battleProgressBg->setTag(kRPGBattleSceneLayerTagPlayerProgressBg + playerData->m_dataId);
battleProgressBg->setPosition(ccp(880, progressY)); battleProgressBg->setPosition(ccp(848, progressY));
battleProgressBg->setScaleX(0.4); battleProgressBg->setScaleX(0.4);
battleProgressBg->setScaleY(0.5); battleProgressBg->setScaleY(0.5);
this->addChild(battleProgressBg); this->addChild(battleProgressBg);
@@ -182,7 +182,7 @@ bool RPGBattleSceneLayer::init()
battleProgress->setBarChangeRate(ccp(1, 0)); //设置进度条的长度和高度开始变化的大小 battleProgress->setBarChangeRate(ccp(1, 0)); //设置进度条的长度和高度开始变化的大小
battleProgress->setType(kCCProgressTimerTypeBar); //设置进度条为水平 battleProgress->setType(kCCProgressTimerTypeBar); //设置进度条为水平
battleProgress->setMidpoint(ccp(0, 0)); battleProgress->setMidpoint(ccp(0, 0));
battleProgress->setPosition(ccp(880, progressY)); battleProgress->setPosition(ccp(848, progressY));
battleProgress->setScaleX(0.4); battleProgress->setScaleX(0.4);
battleProgress->setScaleY(0.5); battleProgress->setScaleY(0.5);
battleProgress->setTag(kRPGBattleSceneLayerTagPlayerProgress + playerData->m_dataId); battleProgress->setTag(kRPGBattleSceneLayerTagPlayerProgress + playerData->m_dataId);
@@ -194,14 +194,14 @@ bool RPGBattleSceneLayer::init()
//CCLog("%f", progress); //CCLog("%f", progress);
//HP //HP
addLab(this, kRPGBattleSceneLayerTagPlayerHP + playerData->m_dataId, CCString::createWithFormat("%i", playerData->m_HP), 18, kCCTextAlignmentRight, ccp(380, playerLabY)); addLab(this, kRPGBattleSceneLayerTagPlayerHP + playerData->m_dataId, CCString::createWithFormat("%i", playerData->m_HP), 18, kCCTextAlignmentRight, ccp(348, playerLabY));
addLab(this, kRPGBattleSceneLayerTagPlayerHPSeparate + playerData->m_dataId, CCString::create("/"), 18, kCCTextAlignmentCenter, ccp(590, playerLabY)); addLab(this, kRPGBattleSceneLayerTagPlayerHPSeparate + playerData->m_dataId, CCString::create("/"), 18, kCCTextAlignmentCenter, ccp(558, playerLabY));
addLab(this, kRPGBattleSceneLayerTagPlayerMaxHP + playerData->m_dataId, CCString::createWithFormat("%i", playerData->m_maxHP), 18, kCCTextAlignmentLeft, ccp(800, playerLabY)); addLab(this, kRPGBattleSceneLayerTagPlayerMaxHP + playerData->m_dataId, CCString::createWithFormat("%i", playerData->m_maxHP), 18, kCCTextAlignmentLeft, ccp(768, playerLabY));
//MP //MP
addLab(this, kRPGBattleSceneLayerTagPlayerMP + playerData->m_dataId, CCString::createWithFormat("%i", playerData->m_MP), 15, kCCTextAlignmentRight, ccp(510, playerLabY - 3)); addLab(this, kRPGBattleSceneLayerTagPlayerMP + playerData->m_dataId, CCString::createWithFormat("%i", playerData->m_MP), 15, kCCTextAlignmentRight, ccp(478, playerLabY - 3));
addLab(this, kRPGBattleSceneLayerTagPlayerMPSeparate + playerData->m_dataId, CCString::create("/"), 15, kCCTextAlignmentCenter, ccp(720, playerLabY - 3)); addLab(this, kRPGBattleSceneLayerTagPlayerMPSeparate + playerData->m_dataId, CCString::create("/"), 15, kCCTextAlignmentCenter, ccp(688, playerLabY - 3));
addLab(this, kRPGBattleSceneLayerTagPlayerMaxMP + playerData->m_dataId, CCString::createWithFormat("%i", playerData->m_maxMP), 15, kCCTextAlignmentLeft, ccp(930, playerLabY - 3)); addLab(this, kRPGBattleSceneLayerTagPlayerMaxMP + playerData->m_dataId, CCString::createWithFormat("%i", playerData->m_maxMP), 15, kCCTextAlignmentLeft, ccp(898, playerLabY - 3));
playerY -= 100; playerY -= 100;
playerLabY -= 40; playerLabY -= 40;
@@ -285,7 +285,7 @@ bool RPGBattleSceneLayer::init()
} }
//怪物显示部分 //怪物显示部分
float monsterNameLabY = 220; float monsterNameLabY = 156;
this->m_addedMonsters.clear(); this->m_addedMonsters.clear();
@@ -307,7 +307,7 @@ bool RPGBattleSceneLayer::init()
//左下角的怪物名称 //左下角的怪物名称
if(j == 0) if(j == 0)
{ {
addLab(this, kRPGBattleSceneLayerTagMonsterNameLab + monsterData->m_dataId, CCString::createWithFormat("%s x %i", monsterData->m_name.c_str(), (int)monsters->count()), 18, ccp(270, monsterNameLabY)); addLab(this, kRPGBattleSceneLayerTagMonsterNameLab + monsterData->m_dataId, CCString::createWithFormat("%s x %i", monsterData->m_name.c_str(), (int)monsters->count()), 18, ccp(238, monsterNameLabY));
monsterNameLabY -= 40; monsterNameLabY -= 40;
} }
@@ -752,7 +752,7 @@ void RPGBattleSceneLayer::showMsg(cocos2d::CCString *msgText, bool autoRelease)
} }
bgLayer = CCTMXTiledMap::create("battle_msg_style1.tmx"); bgLayer = CCTMXTiledMap::create("battle_msg_style1.tmx");
bgLayer->setPosition(ccp((CCDirector::sharedDirector()->getWinSize().width - bgLayer->getContentSize().width) / 2, 657)); bgLayer->setPosition(ccp((CCDirector::sharedDirector()->getWinSize().width - bgLayer->getContentSize().width) / 2, 593));
bgLayer->setTag(kRPGBattleSceneLayerTagMsg); bgLayer->setTag(kRPGBattleSceneLayerTagMsg);
this->addChild(bgLayer); this->addChild(bgLayer);
@@ -1215,7 +1215,7 @@ CCArray* RPGBattleSceneLayer::monsterDataListWithDataId(int dataId)
void RPGBattleSceneLayer::setMonsterPosition(RPGBattleMonsterSprite* monster) void RPGBattleSceneLayer::setMonsterPosition(RPGBattleMonsterSprite* monster)
{ {
// CCLayerColor *l = CCLayerColor::create(ccc4(200, 200, 200, 200), 700, 420); // CCLayerColor *l = CCLayerColor::create(ccc4(200, 200, 200, 200), 700, 420);
// l->setPosition(ccp(50, 270)); // l->setPosition(ccp(18, 206));
// this->addChild(l); // this->addChild(l);
bool overlap; //是否重叠 bool overlap; //是否重叠
@@ -1223,8 +1223,8 @@ void RPGBattleSceneLayer::setMonsterPosition(RPGBattleMonsterSprite* monster)
{ {
overlap = false; overlap = false;
float x = OzgCCUtility::randomFloat(50 + (monster->getContentSize().width * monster->getAnchorPoint().x), 750 - ((monster->getContentSize().width * monster->getAnchorPoint().x))); float x = OzgCCUtility::randomFloat(18 + (monster->getContentSize().width * monster->getAnchorPoint().x), 718 - ((monster->getContentSize().width * monster->getAnchorPoint().x)));
float y = OzgCCUtility::randomFloat(270 + (monster->getContentSize().height * monster->getAnchorPoint().y), 690 - (monster->getContentSize().height * monster->getAnchorPoint().y)); float y = OzgCCUtility::randomFloat(206 + (monster->getContentSize().height * monster->getAnchorPoint().y), 626 - (monster->getContentSize().height * monster->getAnchorPoint().y));
monster->setPosition(ccp(x, y)); monster->setPosition(ccp(x, y));