修复bug

This commit is contained in:
ozg
2014-06-01 22:31:01 +08:00
parent 7da0a3906a
commit 5679262059
6 changed files with 8 additions and 2 deletions
+4
View File
@@ -1093,6 +1093,10 @@ void RPGBattleSceneLayer::actionWithTargetEffectLabEnd(cocos2d::CCNode *sender,
CCLabelTTF *targetPlayerHP = (CCLabelTTF*)this->getChildByTag(kRPGBattleSceneLayerTagPlayerHP + targetPlayer->m_data->m_dataId);
targetPlayerHP->setString(CCString::createWithFormat("%i", targetPlayer->m_data->m_HP)->getCString());
//更新下面显示的MP
CCLabelTTF *targetPlayerMP = (CCLabelTTF*)this->getChildByTag(kRPGBattleSceneLayerTagPlayerMP + targetPlayer->m_data->m_dataId);
targetPlayerMP->setString(CCString::createWithFormat("%i", targetPlayer->m_data->m_MP)->getCString());
if(dynamic_cast<RPGBattlePlayerSprite*>((CCObject*)data) != NULL)
{
//发起攻击的player还原通常时状态,并重新计算进度条