解决win32的乱码问题

This commit is contained in:
ozg
2014-06-27 05:43:27 +08:00
parent 7c4f79e2eb
commit 7780a370cc
8 changed files with 56 additions and 6 deletions
+3 -3
View File
@@ -41,9 +41,9 @@ bool RPGStartSceneLayer::init()
this->m_stringList->retain();
//样式数据
this->m_styleData.push_back(pair<string, string>("style1", "样式1"));
this->m_styleData.push_back(pair<string, string>("style2", "样式2"));
this->m_styleData.push_back(pair<string, string>("style3", "样式3"));
this->m_styleData.push_back(pair<string, string>("style1", ((CCString*)this->m_stringList->objectForKey("settingsmenu_style01"))->getCString()));
this->m_styleData.push_back(pair<string, string>("style2", ((CCString*)this->m_stringList->objectForKey("settingsmenu_style02"))->getCString()));
this->m_styleData.push_back(pair<string, string>("style3", ((CCString*)this->m_stringList->objectForKey("settingsmenu_style03"))->getCString()));
//使用数据库的当前样式
RPGSaveData *saveDataObj = loadSaveData(&this->m_db);