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解决win32的乱码问题
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@@ -41,9 +41,9 @@ bool RPGStartSceneLayer::init()
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this->m_stringList->retain();
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//样式数据
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this->m_styleData.push_back(pair<string, string>("style1", "样式1"));
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this->m_styleData.push_back(pair<string, string>("style2", "样式2"));
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this->m_styleData.push_back(pair<string, string>("style3", "样式3"));
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this->m_styleData.push_back(pair<string, string>("style1", ((CCString*)this->m_stringList->objectForKey("settingsmenu_style01"))->getCString()));
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this->m_styleData.push_back(pair<string, string>("style2", ((CCString*)this->m_stringList->objectForKey("settingsmenu_style02"))->getCString()));
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this->m_styleData.push_back(pair<string, string>("style3", ((CCString*)this->m_stringList->objectForKey("settingsmenu_style03"))->getCString()));
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//使用数据库的当前样式
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RPGSaveData *saveDataObj = loadSaveData(&this->m_db);
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