mirror of
https://github.com/wu736139669/OzgGameRPG.git
synced 2026-08-05 06:24:38 +00:00
增加战斗画面的暂停功能
This commit is contained in:
@@ -21,6 +21,10 @@ enum RPGBattleSceneLayerTag
|
||||
kRPGBattleSceneLayerTagBg = 1,
|
||||
kRPGBattleSceneLayerTagMenuBg = 2,
|
||||
kRPGBattleSceneLayerTagBattleMenu = 3,
|
||||
kRPGBattleSceneLayerTagMainMenu = 66,
|
||||
kRPGBattleSceneLayerTagPauseMask = 67,
|
||||
kRPGBattleSceneLayerTagMainMenuPause = 68,
|
||||
kRPGBattleSceneLayerTagBtnResume = 69,
|
||||
kRPGBattleSceneLayerTagWinResultsDialog = 70,
|
||||
kRPGBattleSceneLayerTagLoseResultsDialog = 71,
|
||||
kRPGBattleSceneLayerTagSkillSelectDialog = 72,
|
||||
@@ -78,6 +82,9 @@ private:
|
||||
void showWinResults(); //显示胜利后获得的经验值和金钱,统计升级也在这里执行
|
||||
void showLoseResults(); //显示输了的界面
|
||||
|
||||
void onMenu(cocos2d::CCObject *pObject);
|
||||
void onButton(CCObject* pSender, CCControlEvent event);
|
||||
|
||||
public:
|
||||
|
||||
CCArray* m_existingItems; //已有道具
|
||||
|
||||
Reference in New Issue
Block a user