增加战斗画面的暂停功能

This commit is contained in:
ozg
2014-05-23 23:28:11 +08:00
parent f27dd01799
commit 7da0a3906a
10 changed files with 113 additions and 403 deletions
+7
View File
@@ -21,6 +21,10 @@ enum RPGBattleSceneLayerTag
kRPGBattleSceneLayerTagBg = 1,
kRPGBattleSceneLayerTagMenuBg = 2,
kRPGBattleSceneLayerTagBattleMenu = 3,
kRPGBattleSceneLayerTagMainMenu = 66,
kRPGBattleSceneLayerTagPauseMask = 67,
kRPGBattleSceneLayerTagMainMenuPause = 68,
kRPGBattleSceneLayerTagBtnResume = 69,
kRPGBattleSceneLayerTagWinResultsDialog = 70,
kRPGBattleSceneLayerTagLoseResultsDialog = 71,
kRPGBattleSceneLayerTagSkillSelectDialog = 72,
@@ -78,6 +82,9 @@ private:
void showWinResults(); //显示胜利后获得的经验值和金钱,统计升级也在这里执行
void showLoseResults(); //显示输了的界面
void onMenu(cocos2d::CCObject *pObject);
void onButton(CCObject* pSender, CCControlEvent event);
public:
CCArray* m_existingItems; //已有道具