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数据结构调整,战斗场景完成一部分功能
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@@ -16,6 +16,10 @@
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#define GAME_TMX_ROLE_HEIGHT 32.0
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#define GAME_PLAYER_MOVESPEED 0.5
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#define GAME_INIT_SQL "insert into save_data (map_id, player_to_x, player_to_y, player_direction) values(1, 14.5, 9.5, 'down');"
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#define GAME_INIT_SQL "insert into save_data (map_id, player_to_x, player_to_y, player_direction, gold) values(1, 14.5, 9.5, 'down', 200);"
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#define MAX_GOLD 999999 //金钱最大值
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#define MAX_STATUS1 9999 //HP最大值
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#define MAX_STATUS2 999 //MP、攻击力、防御力、速度、技能攻击、技能防御的最大值
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#endif
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