数据结构调整,战斗场景完成一部分功能

This commit is contained in:
ozg
2014-04-22 20:35:39 +08:00
parent 0bd7d5a190
commit 97ca37bddd
47 changed files with 575 additions and 321 deletions
+5 -1
View File
@@ -16,6 +16,10 @@
#define GAME_TMX_ROLE_HEIGHT 32.0
#define GAME_PLAYER_MOVESPEED 0.5
#define GAME_INIT_SQL "insert into save_data (map_id, player_to_x, player_to_y, player_direction) values(1, 14.5, 9.5, 'down');"
#define GAME_INIT_SQL "insert into save_data (map_id, player_to_x, player_to_y, player_direction, gold) values(1, 14.5, 9.5, 'down', 200);"
#define MAX_GOLD 999999 //金钱最大值
#define MAX_STATUS1 9999 //HP最大值
#define MAX_STATUS2 999 //MP、攻击力、防御力、速度、技能攻击、技能防御的最大值
#endif