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数据结构调整,战斗场景完成一部分功能
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@@ -42,6 +42,7 @@ public:
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string m_skill;
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int m_nextExp;
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string m_texPrefix;
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int m_exp; //总经验值
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float m_progress; //进度条,数据库没有这个字段
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@@ -71,6 +72,7 @@ public:
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int m_exp;
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string m_skill;
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string m_tex;
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int m_gold;
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int m_tag; //格式为 enum tag + 0到999的无重复数(就算同一个怪物也不能重复)
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