diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..5244495
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,13 @@
+
+libs/sqlite3.c
+libs/sqlite3.h
+
+proj.win32/OzgGameRPG.sdf
+proj.win32/Debug.win32/
+proj.win32/OzgGameRPG.v12.suo
+
+proj.android/gen/
+proj.android/bin/
+proj.android/libs/
+proj.android/obj/
+proj.android/assets/
diff --git a/Classes/AppDelegate.cpp b/Classes/AppDelegate.cpp
index 0dcb226..f9f5a11 100644
--- a/Classes/AppDelegate.cpp
+++ b/Classes/AppDelegate.cpp
@@ -22,15 +22,15 @@ bool AppDelegate::applicationDidFinishLaunching() {
pDirector->setOpenGLView(pEGLView);
- CCEGLView::sharedOpenGLView()->setDesignResolutionSize(960, 640, kResolutionShowAll);
-
+ CCEGLView::sharedOpenGLView()->setDesignResolutionSize(960, 640, kResolutionShowAll);
+
// turn on display FPS
pDirector->setDisplayStats(false);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
- //将数据库复制到可写目录
+ //将数据库复制到可写目录
string dbSrc = CCFileUtils::sharedFileUtils()->fullPathForFilename(GAME_SYS_DB);
string dbDes = CCFileUtils::sharedFileUtils()->getWritablePath();
dbDes.append(GAME_SYS_DB);
@@ -54,7 +54,7 @@ bool AppDelegate::applicationDidFinishLaunching() {
//初始化背景音乐和效果音的默认大小值
SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(CCUserDefault::sharedUserDefault()->getFloatForKey(GAME_BG_AUDIO_VOLUME, 1.0));
SimpleAudioEngine::sharedEngine()->setEffectsVolume(CCUserDefault::sharedUserDefault()->getFloatForKey(GAME_EFFECT_AUDIO_VOLUME, 1.0));
-
+
// create a scene. it's an autorelease object
CCScene *pScene = RPGStartSceneLayer::scene();
@@ -69,7 +69,7 @@ void AppDelegate::applicationDidEnterBackground() {
CCDirector::sharedDirector()->stopAnimation();
// if you use SimpleAudioEngine, it must be pause
- // SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
+ SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}
// this function will be called when the app is active again
@@ -77,5 +77,5 @@ void AppDelegate::applicationWillEnterForeground() {
CCDirector::sharedDirector()->startAnimation();
// if you use SimpleAudioEngine, it must resume here
- // SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
+ SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}
diff --git a/Classes/AppMacros.h b/Classes/AppMacros.h
new file mode 100644
index 0000000..9e1743b
--- /dev/null
+++ b/Classes/AppMacros.h
@@ -0,0 +1,56 @@
+#ifndef __APPMACROS_H__
+#define __APPMACROS_H__
+
+#include "cocos2d.h"
+
+/* For demonstrating using one design resolution to match different resources,
+ or one resource to match different design resolutions.
+
+ [Situation 1] Using one design resolution to match different resources.
+ Please look into Appdelegate::applicationDidFinishLaunching.
+ We check current device frame size to decide which resource need to be selected.
+ So if you want to test this situation which said in title '[Situation 1]',
+ you should change ios simulator to different device(e.g. iphone, iphone-retina3.5, iphone-retina4.0, ipad, ipad-retina),
+ or change the window size in "proj.XXX/main.cpp" by "CCEGLView::setFrameSize" if you are using win32 or linux plaform
+ and modify "proj.mac/AppController.mm" by changing the window rectangle.
+
+ [Situation 2] Using one resource to match different design resolutions.
+ The coordinates in your codes is based on your current design resolution rather than resource size.
+ Therefore, your design resolution could be very large and your resource size could be small.
+ To test this, just define the marco 'TARGET_DESIGN_RESOLUTION_SIZE' to 'DESIGN_RESOLUTION_2048X1536'
+ and open iphone simulator or create a window of 480x320 size.
+
+ [Note] Normally, developer just need to define one design resolution(e.g. 960x640) with one or more resources.
+ */
+
+#define DESIGN_RESOLUTION_480X320 0
+#define DESIGN_RESOLUTION_1024X768 1
+#define DESIGN_RESOLUTION_2048X1536 2
+
+/* If you want to switch design resolution, change next line */
+#define TARGET_DESIGN_RESOLUTION_SIZE DESIGN_RESOLUTION_480X320
+
+typedef struct tagResource
+{
+ cocos2d::CCSize size;
+ char directory[100];
+}Resource;
+
+static Resource smallResource = { cocos2d::CCSizeMake(480, 320), "iphone" };
+static Resource mediumResource = { cocos2d::CCSizeMake(1024, 768), "ipad" };
+static Resource largeResource = { cocos2d::CCSizeMake(2048, 1536), "ipadhd" };
+
+#if (TARGET_DESIGN_RESOLUTION_SIZE == DESIGN_RESOLUTION_480X320)
+static cocos2d::CCSize designResolutionSize = cocos2d::CCSizeMake(480, 320);
+#elif (TARGET_DESIGN_RESOLUTION_SIZE == DESIGN_RESOLUTION_1024X768)
+static cocos2d::CCSize designResolutionSize = cocos2d::CCSizeMake(1024, 768);
+#elif (TARGET_DESIGN_RESOLUTION_SIZE == DESIGN_RESOLUTION_2048X1536)
+static cocos2d::CCSize designResolutionSize = cocos2d::CCSizeMake(2048, 1536);
+#else
+#error unknown target design resolution!
+#endif
+
+// The font size 24 is designed for small resolution, so we should change it to fit for current design resolution
+#define TITLE_FONT_SIZE (cocos2d::CCEGLView::sharedOpenGLView()->getDesignResolutionSize().width / smallResource.size.width * 24)
+
+#endif /* __APPMACROS_H__ */
diff --git a/README.md b/README.md
index 8776b4a..c42ffb2 100644
--- a/README.md
+++ b/README.md
@@ -24,7 +24,7 @@ sqlite3需要自行下载,然后把sqlite3.h和sqlite3.c复制到libs里面(
================
-编译时需要将本游戏的目录复制到cocos2d-x-2.2.5/projects/。
+编译时需要将本游戏的目录复制到cocos2d-x-2.2.x/projects/。
================
diff --git a/android版本的部署步骤(未完成).txt b/android版本的部署步骤(未完成).txt
index a74cf7d..23e86da 100644
--- a/android版本的部署步骤(未完成).txt
+++ b/android版本的部署步骤(未完成).txt
@@ -1,20 +1,20 @@
-1,引用项目cocos2d-x-2.2.5/cocos2dx/platform/android/java
+1,引用项目cocos2d-x-2.2.6/cocos2dx/platform/android/java
2,设置eclipse的C/C++ Build 修改android-ndk-r9d/ndk-build.cmd
3,proj.android/jni/Application.mk 加入APP_PLATFORM := android-8
4,proj.android/jni/Android.mk 加入
-$(call import-add-path, D:\root\Temp\cocos2d-x-2.2.5)
-$(call import-add-path, D:\root\Temp\cocos2d-x-2.2.5\cocos2dx\platform\third_party\android\prebuilt)
+$(call import-add-path, D:\root\Temp\cocos2d-x-2.2.6)
+$(call import-add-path, D:\root\Temp\cocos2d-x-2.2.6\cocos2dx\platform\third_party\android\prebuilt)
(根据实际路径修改)
5,proj.android/jni/Android.mk 修改
-FILE_LIST := hellocpp/main.cpp
-FILE_LIST += $(wildcard $(LOCAL_PATH)/../../libs/*.c)
-FILE_LIST += $(wildcard $(LOCAL_PATH)/../../libs/*.cpp)
-FILE_LIST += $(wildcard $(LOCAL_PATH)/../../libs/JsonBox/src/*.cpp)
-FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp)
+LOCAL_SRC_FILES := hellocpp/main.cpp
+LOCAL_SRC_FILES += $(wildcard $(LOCAL_PATH)/../../libs/*.c)
+LOCAL_SRC_FILES += $(wildcard $(LOCAL_PATH)/../../libs/*.cpp)
+LOCAL_SRC_FILES += $(wildcard $(LOCAL_PATH)/../../libs/JsonBox/src/*.cpp)
+LOCAL_SRC_FILES += $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp)
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../libs
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../libs/JsonBox/include
@@ -33,4 +33,4 @@ LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes
目前遇到的问题:
A/libc(2412): Fatal signal 11 (SIGSEGV) at 0x00000000 (code=1), thread 2412 (game.OzgGameRPG)
-执行以下命令也不知道是什么问题,adb logcat|ndk-stack -sym D:\root\Temp\cocos2d-x-2.2.5\projects\OzgGameRPG\proj.android\obj\local\armeabi
+执行以下命令也不知道是什么问题,adb logcat|ndk-stack -sym D:\root\Temp\cocos2d-x-2.2.6\projects\OzgGameRPG\proj.android\obj\local\armeabi
diff --git a/proj.android/.classpath b/proj.android/.classpath
index bc76ffa..a4763d1 100644
--- a/proj.android/.classpath
+++ b/proj.android/.classpath
@@ -1,10 +1,8 @@
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
diff --git a/proj.android/.cproject b/proj.android/.cproject
index 792d71e..3514d06 100644
--- a/proj.android/.cproject
+++ b/proj.android/.cproject
@@ -18,7 +18,7 @@
-
+
diff --git a/proj.android/.project b/proj.android/.project
index 923bdd3..a488369 100644
--- a/proj.android/.project
+++ b/proj.android/.project
@@ -102,7 +102,7 @@
Classes
2
- COCOS2DX/projects/OzgGameRPG/Classes
+ COCOS2DX/projects/OzgGameRPG/Classes
cocos2dx
@@ -112,7 +112,7 @@
extensions
2
- COCOS2DX/extensions
+ COCOS2DX/extensions
scripting
diff --git a/proj.android/.settings/org.eclipse.jdt.core.prefs b/proj.android/.settings/org.eclipse.jdt.core.prefs
deleted file mode 100644
index 48ab4c6..0000000
--- a/proj.android/.settings/org.eclipse.jdt.core.prefs
+++ /dev/null
@@ -1,4 +0,0 @@
-eclipse.preferences.version=1
-org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.6
-org.eclipse.jdt.core.compiler.compliance=1.6
-org.eclipse.jdt.core.compiler.source=1.6
diff --git a/proj.android/AndroidManifest.xml b/proj.android/AndroidManifest.xml
index e97d73f..79e2509 100644
--- a/proj.android/AndroidManifest.xml
+++ b/proj.android/AndroidManifest.xml
@@ -28,6 +28,6 @@
android:normalScreens="true"/>
-
-
+
+
diff --git a/proj.android/jni/Android.mk b/proj.android/jni/Android.mk
index b02d647..b55529e 100644
--- a/proj.android/jni/Android.mk
+++ b/proj.android/jni/Android.mk
@@ -6,12 +6,12 @@ LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
-FILE_LIST := hellocpp/main.cpp
-FILE_LIST += $(wildcard $(LOCAL_PATH)/../../libs/*.c)
-FILE_LIST += $(wildcard $(LOCAL_PATH)/../../libs/*.cpp)
-FILE_LIST += $(wildcard $(LOCAL_PATH)/../../libs/JsonBox/src/*.cpp)
-FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp)
-
+LOCAL_SRC_FILES := hellocpp/main.cpp
+LOCAL_SRC_FILES += $(wildcard $(LOCAL_PATH)/../../libs/*.c)
+LOCAL_SRC_FILES += $(wildcard $(LOCAL_PATH)/../../libs/*.cpp)
+LOCAL_SRC_FILES += $(wildcard $(LOCAL_PATH)/../../libs/JsonBox/src/*.cpp)
+LOCAL_SRC_FILES += $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp)
+
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../libs
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../libs/JsonBox/include
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes
@@ -24,8 +24,8 @@ LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
include $(BUILD_SHARED_LIBRARY)
-$(call import-add-path, D:\root\Temp\cocos2d-x-2.2.5)
-$(call import-add-path, D:\root\Temp\cocos2d-x-2.2.5\cocos2dx\platform\third_party\android\prebuilt)
+$(call import-add-path, D:\root\Temp\cocos2d-x-2.2.6)
+$(call import-add-path, D:\root\Temp\cocos2d-x-2.2.6\cocos2dx\platform\third_party\android\prebuilt)
$(call import-module,cocos2dx)
$(call import-module,cocos2dx/platform/third_party/android/prebuilt/libcurl)
diff --git a/proj.android/project.properties b/proj.android/project.properties
index 40b1d00..d5f90eb 100644
--- a/proj.android/project.properties
+++ b/proj.android/project.properties
@@ -8,6 +8,6 @@
# project structure.
# Project target.
-target=android-19
+target=android-8
android.library.reference.1=../../../cocos2dx/platform/android/java
diff --git a/proj.ios/Default-667h@2x.png b/proj.ios/Default-667h@2x.png
new file mode 100644
index 0000000..a0f61ec
Binary files /dev/null and b/proj.ios/Default-667h@2x.png differ
diff --git a/proj.ios/Default-736h@3x.png b/proj.ios/Default-736h@3x.png
new file mode 100644
index 0000000..dadccee
Binary files /dev/null and b/proj.ios/Default-736h@3x.png differ
diff --git a/proj.ios/Info.plist b/proj.ios/Info.plist
index 40f8d7a..5a2393f 100644
--- a/proj.ios/Info.plist
+++ b/proj.ios/Info.plist
@@ -36,6 +36,89 @@
????
CFBundleVersion
1.0
+ UILaunchImages
+
+
+ UILaunchImageMinimumOSVersion
+ 8.0
+ UILaunchImageName
+ Default
+ UILaunchImageOrientation
+ Portrait
+ UILaunchImageSize
+ {320, 480}
+
+
+ UILaunchImageMinimumOSVersion
+ 8.0
+ UILaunchImageName
+ Default
+ UILaunchImageOrientation
+ Landscape
+ UILaunchImageSize
+ {320, 480}
+
+
+ UILaunchImageMinimumOSVersion
+ 8.0
+ UILaunchImageName
+ Default-568h
+ UILaunchImageOrientation
+ Portrait
+ UILaunchImageSize
+ {320, 568}
+
+
+ UILaunchImageMinimumOSVersion
+ 8.0
+ UILaunchImageName
+ Default-568h
+ UILaunchImageOrientation
+ Landscape
+ UILaunchImageSize
+ {320, 568}
+
+
+ UILaunchImageMinimumOSVersion
+ 8.0
+ UILaunchImageName
+ Default-667h
+ UILaunchImageOrientation
+ Portrait
+ UILaunchImageSize
+ {375, 667}
+
+
+ UILaunchImageMinimumOSVersion
+ 8.0
+ UILaunchImageName
+ Default-667h
+ UILaunchImageOrientation
+ Landscape
+ UILaunchImageSize
+ {375, 667}
+
+
+ UILaunchImageMinimumOSVersion
+ 8.0
+ UILaunchImageName
+ Default-736h
+ UILaunchImageOrientation
+ Portrait
+ UILaunchImageSize
+ {414, 736}
+
+
+ UILaunchImageMinimumOSVersion
+ 8.0
+ UILaunchImageName
+ Default-736h
+ UILaunchImageOrientation
+ Landscape
+ UILaunchImageSize
+ {414, 736}
+
+
LSRequiresIPhoneOS
UIAppFonts
diff --git a/proj.ios/OzgGameRPG.xcodeproj/project.pbxproj b/proj.ios/OzgGameRPG.xcodeproj/project.pbxproj
index 4a75da2..1a3de44 100644
--- a/proj.ios/OzgGameRPG.xcodeproj/project.pbxproj
+++ b/proj.ios/OzgGameRPG.xcodeproj/project.pbxproj
@@ -133,6 +133,83 @@
15A3DAED1682F8A6002FB0C5 /* CocosDenshion.m in Sources */ = {isa = PBXBuildFile; fileRef = 15A3DA8B1682F8A6002FB0C5 /* CocosDenshion.m */; };
15A3DAEE1682F8A6002FB0C5 /* SimpleAudioEngine.mm in Sources */ = {isa = PBXBuildFile; fileRef = 15A3DA8C1682F8A6002FB0C5 /* SimpleAudioEngine.mm */; };
15A3DAEF1682F8A6002FB0C5 /* SimpleAudioEngine_objc.m in Sources */ = {isa = PBXBuildFile; fileRef = 15A3DA8E1682F8A6002FB0C5 /* SimpleAudioEngine_objc.m */; };
+ 15C0B54B196D412F007F909D /* CCActionEaseEx.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B47D196D412E007F909D /* CCActionEaseEx.cpp */; };
+ 15C0B54C196D412F007F909D /* CCActionFrame.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B47F196D412E007F909D /* CCActionFrame.cpp */; };
+ 15C0B54D196D412F007F909D /* CCActionFrameEasing.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B481196D412E007F909D /* CCActionFrameEasing.cpp */; };
+ 15C0B54E196D412F007F909D /* CCActionManager.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B483196D412E007F909D /* CCActionManager.cpp */; };
+ 15C0B54F196D412F007F909D /* CCActionNode.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B485196D412E007F909D /* CCActionNode.cpp */; };
+ 15C0B550196D412F007F909D /* CCActionObject.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B487196D412F007F909D /* CCActionObject.cpp */; };
+ 15C0B551196D412F007F909D /* CCActionTimeline.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B48A196D412F007F909D /* CCActionTimeline.cpp */; };
+ 15C0B552196D412F007F909D /* CCActionTimelineCache.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B48C196D412F007F909D /* CCActionTimelineCache.cpp */; };
+ 15C0B553196D412F007F909D /* CCFrame.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B48E196D412F007F909D /* CCFrame.cpp */; };
+ 15C0B554196D412F007F909D /* CCNodeReader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B490196D412F007F909D /* CCNodeReader.cpp */; };
+ 15C0B555196D412F007F909D /* CCTimeLine.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B492196D412F007F909D /* CCTimeLine.cpp */; };
+ 15C0B556196D412F007F909D /* CCArmatureAnimation.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B497196D412F007F909D /* CCArmatureAnimation.cpp */; };
+ 15C0B557196D412F007F909D /* CCProcessBase.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B499196D412F007F909D /* CCProcessBase.cpp */; };
+ 15C0B558196D412F007F909D /* CCTween.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B49B196D412F007F909D /* CCTween.cpp */; };
+ 15C0B559196D412F007F909D /* CCArmature.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B49D196D412F007F909D /* CCArmature.cpp */; };
+ 15C0B55A196D412F007F909D /* CCBone.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B49F196D412F007F909D /* CCBone.cpp */; };
+ 15C0B55B196D412F007F909D /* CCDatas.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B4A2196D412F007F909D /* CCDatas.cpp */; };
+ 15C0B55C196D412F007F909D /* CCBatchNode.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B4A5196D412F007F909D /* CCBatchNode.cpp */; };
+ 15C0B55D196D412F007F909D /* CCDecorativeDisplay.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B4A7196D412F007F909D /* CCDecorativeDisplay.cpp */; };
+ 15C0B55E196D412F007F909D /* CCDisplayFactory.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B4A9196D412F007F909D /* CCDisplayFactory.cpp */; };
+ 15C0B55F196D412F007F909D /* CCDisplayManager.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B4AB196D412F007F909D /* CCDisplayManager.cpp */; };
+ 15C0B560196D412F007F909D /* CCSkin.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B4AD196D412F007F909D /* CCSkin.cpp */; };
+ 15C0B561196D412F007F909D /* CCColliderDetector.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B4B2196D412F007F909D /* CCColliderDetector.cpp */; };
+ 15C0B562196D412F007F909D /* CCArmatureDataManager.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B4B5196D412F007F909D /* CCArmatureDataManager.cpp */; };
+ 15C0B563196D412F007F909D /* CCArmatureDefine.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B4B7196D412F007F909D /* CCArmatureDefine.cpp */; };
+ 15C0B564196D412F007F909D /* CCDataReaderHelper.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B4B9196D412F007F909D /* CCDataReaderHelper.cpp */; };
+ 15C0B565196D412F007F909D /* CCSpriteFrameCacheHelper.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B4BB196D412F007F909D /* CCSpriteFrameCacheHelper.cpp */; };
+ 15C0B566196D412F007F909D /* CCTransformHelp.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B4BD196D412F007F909D /* CCTransformHelp.cpp */; };
+ 15C0B567196D412F007F909D /* CCTweenFunction.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B4BF196D412F007F909D /* CCTweenFunction.cpp */; };
+ 15C0B568196D412F007F909D /* CCUtilMath.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B4C1196D412F007F909D /* CCUtilMath.cpp */; };
+ 15C0B569196D412F007F909D /* CCComAttribute.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B4C4196D412F007F909D /* CCComAttribute.cpp */; };
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+ 15C0B574196D412F007F909D /* UITouchGroup.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 15C0B4E0196D412F007F909D /* UITouchGroup.cpp */; };
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