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技能部分完成,数据结构调整
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+2
-1
@@ -82,7 +82,8 @@ public:
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int m_dataId;
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string m_name;
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float m_skillAttack;
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int m_mp;
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int m_MP;
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int m_type;
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RPGSkill();
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virtual ~RPGSkill();
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