mirror of
https://github.com/wu736139669/OzgGameRPG.git
synced 2026-08-05 06:24:38 +00:00
setting win32
This commit is contained in:
@@ -1,4 +1,4 @@
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|||||||
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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||||||
<dict>
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|||||||
@@ -1,4 +1,4 @@
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|||||||
<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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||||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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||||||
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||||||
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||||||
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|||||||
@@ -1,4 +1,4 @@
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|||||||
<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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||||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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||||||
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||||||
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||||||
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|||||||
@@ -1,4 +1,4 @@
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|||||||
<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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||||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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||||||
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||||||
<dict>
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||||||
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|||||||
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@@ -62,6 +62,7 @@
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|||||||
</PropertyGroup>
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||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||||
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
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<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
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||||||
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<IncludePath>../libs;../libs/JsonBox/include;$(IncludePath)</IncludePath>
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||||||
</PropertyGroup>
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||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||||
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
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@@ -81,7 +82,7 @@
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|||||||
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||||||
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||||||
<Link>
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<Link>
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||||||
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<AdditionalDependencies>libExtensions.lib;libcocos2d.lib;libCocosDenshion.lib;opengl32.lib;glew32.lib;libBox2d.lib;libchipmunk.lib;libcurl_imp.lib;pthreadVCE2.lib;websockets.lib;libiconv.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||||
<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
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<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
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||||||
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||||
@@ -132,12 +133,71 @@ xcopy /Y /Q "$(ProjectDir)..\..\..\external\libwebsockets\win32\lib\*.*" "$(OutD
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||||||
<ItemGroup>
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<ItemGroup>
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||||||
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<ClCompile Include="..\Classes\AppDelegate.cpp" />
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||||||
<ClCompile Include="..\Classes\HelloWorldScene.cpp" />
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<ClCompile Include="..\Classes\OzgCCScrollBgNode.cpp" />
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||||||
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<ClCompile Include="..\Classes\OzgCCUtility.cpp" />
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<ClCompile Include="..\Classes\OzgFileUtility.cpp" />
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<ClCompile Include="..\Classes\OzgJoystickLayer.cpp" />
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||||||
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||||||
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<ClInclude Include="..\Classes\RPGBattleMonsterSprite.h" />
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<ClInclude Include="..\Classes\RPGBattlePlayerSprite.h" />
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<ClInclude Include="..\Classes\RPGBattleSceneLayer.h" />
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<ClInclude Include="..\Classes\RPGComputingResults.h" />
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<ClInclude Include="..\Classes\RPGData.h" />
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<ClInclude Include="..\Classes\RPGDialogLayer.h" />
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<ClInclude Include="..\Classes\RPGLoadingSceneLayer.h" />
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<ClInclude Include="..\Classes\RPGMapChoicePlayerMenuLayer.h" />
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<ClInclude Include="..\Classes\RPGMapDialogLayer.h" />
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<ClInclude Include="..\Classes\RPGMapEquipMenuLayer.h" />
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<ClInclude Include="..\Classes\RPGMapItemsMenuLayer.h" />
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<ClInclude Include="..\Classes\RPGMapMenuLayer.h" />
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<ClInclude Include="..\Classes\RPGMapNPCRoleSprite.h" />
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<ClInclude Include="..\Classes\RPGMapRoleSprite.h" />
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<ClInclude Include="..\Classes\RPGMapSceneLayer.h" />
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<ClInclude Include="..\Classes\RPGMapSkillMenuLayer.h" />
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<ClInclude Include="..\Classes\RPGMapStatusMenuLayer.h" />
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<ClInclude Include="..\Classes\RPGResultsLogic.h" />
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<ClInclude Include="..\Classes\RPGStartSceneLayer.h" />
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||||||
<ClInclude Include="main.h" />
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||||||
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||||||
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@@ -7,6 +7,12 @@
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<Filter Include="Classes">
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<Filter Include="Classes">
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||||||
<UniqueIdentifier>{bb6c862e-70e9-49d9-81b7-3829a6f50471}</UniqueIdentifier>
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||||||
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||||||
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||||||
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<UniqueIdentifier>{13a787af-7658-4f38-a8cf-a43f73fab5d1}</UniqueIdentifier>
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||||||
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||||||
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||||||
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||||||
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||||||
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@@ -15,9 +21,111 @@
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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<ClCompile Include="..\Classes\OzgFileUtility.cpp">
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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<Filter>Classes</Filter>
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<Filter>Classes</Filter>
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<Filter>Classes</Filter>
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<Filter>Classes</Filter>
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<Filter>Classes</Filter>
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<ClCompile Include="..\Classes\RPGMapSceneLayer.cpp">
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<ClCompile Include="..\Classes\RPGMapSkillMenuLayer.cpp">
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<Filter>Classes</Filter>
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||||||
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</ClCompile>
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||||||
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<ClCompile Include="..\Classes\RPGMapStatusMenuLayer.cpp">
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<Filter>Classes</Filter>
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||||||
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</ClCompile>
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<ClCompile Include="..\Classes\RPGResultsLogic.cpp">
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<Filter>Classes</Filter>
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||||||
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<ClCompile Include="..\Classes\RPGStartSceneLayer.cpp">
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<Filter>Classes</Filter>
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||||||
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</ClCompile>
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<ClCompile Include="..\libs\CppSQLite3.cpp">
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<Filter>Classes\libs</Filter>
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<ClCompile Include="..\libs\sqlite3.c">
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<Filter>Classes\libs</Filter>
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<ClCompile Include="..\libs\JsonBox\src\Convert.cpp">
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<Filter>Classes\libs\JsonBox</Filter>
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||||||
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||||||
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<Filter>Classes\libs\JsonBox</Filter>
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||||||
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<ClCompile Include="..\libs\JsonBox\src\SolidusEscaper.cpp">
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||||||
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<ItemGroup>
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<ClInclude Include="main.h">
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||||||
|
<Filter>Classes</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\Classes\RPGMapMenuLayer.h">
|
||||||
|
<Filter>Classes</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\Classes\RPGMapNPCRoleSprite.h">
|
||||||
|
<Filter>Classes</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\Classes\RPGMapRoleSprite.h">
|
||||||
|
<Filter>Classes</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\Classes\RPGMapSceneLayer.h">
|
||||||
|
<Filter>Classes</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\Classes\RPGMapSkillMenuLayer.h">
|
||||||
|
<Filter>Classes</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\Classes\RPGMapStatusMenuLayer.h">
|
||||||
|
<Filter>Classes</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\Classes\RPGResultsLogic.h">
|
||||||
|
<Filter>Classes</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\Classes\RPGStartSceneLayer.h">
|
||||||
<Filter>Classes</Filter>
|
<Filter>Classes</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|||||||
+1
-1
@@ -16,6 +16,6 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
|
|||||||
AppDelegate app;
|
AppDelegate app;
|
||||||
CCEGLView* eglView = CCEGLView::sharedOpenGLView();
|
CCEGLView* eglView = CCEGLView::sharedOpenGLView();
|
||||||
eglView->setViewName("OzgGameRPG");
|
eglView->setViewName("OzgGameRPG");
|
||||||
eglView->setFrameSize(480, 320);
|
eglView->setFrameSize(960, 640);
|
||||||
return CCApplication::sharedApplication()->run();
|
return CCApplication::sharedApplication()->run();
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user