修正部分命名,继续完善战斗部分

This commit is contained in:
ozg
2014-04-23 21:28:37 +08:00
parent 97ca37bddd
commit b84b2b3d83
17 changed files with 365 additions and 74 deletions
+151 -25
View File
@@ -9,6 +9,7 @@
#include "RPGBattleSceneLayer.h"
#include "RPGLoadingSceneLayer.h"
#include "RPGComputingResults.h"
#include "RPGStartSceneLayer.h"
#define MONSTER_QUERY "select * from monster where map_id = %i order by random() limit 1" //随机出现怪物
@@ -108,6 +109,10 @@ bool RPGBattleSceneLayer::init()
playerData->m_texPrefix = query.getStringField("tex_prefix");
playerData->m_exp = query.getIntField("exp");
playerData->m_progress = 0.0; //computingProgress方法会重新计算这个值
playerData->m_status = kRPGDataStatusNormal;
if(playerData->m_HP <= 0)
playerData->m_status = kRPGDataStatusDeath;
playerData->m_speed = this->computingFloat(playerData->m_speed);
this->m_speedTotal += playerData->m_speed; //累加速度总值
@@ -286,7 +291,7 @@ bool RPGBattleSceneLayer::init()
this->computingProgress();
this->scheduleUpdate();
return true;
}
return false;
@@ -391,6 +396,7 @@ void RPGBattleSceneLayer::ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent)
RPGBattleMenu *battleMenu = (RPGBattleMenu*)this->getChildByTag(kRPGBattleSceneLayerTagBattleMenu);
RPGBattleMenu *winResultsDialog = (RPGBattleMenu*)this->getChildByTag(kRPGBattleSceneLayerTagWinResultsDialog);
RPGBattleMenu *loseResultsDialog = (RPGBattleMenu*)this->getChildByTag(kRPGBattleSceneLayerTagLoseResultsDialog);
if(battleMenu)
{
@@ -412,9 +418,13 @@ void RPGBattleSceneLayer::ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent)
{
CCLog("攻击player");
RPGBattleMenu *battleMenu = (RPGBattleMenu*)this->getChildByTag(kRPGBattleSceneLayerTagBattleMenu);
RPGPlayer *playerData = battleMenu->m_playerData;
player->selected(false);
this->removeChildByTag(kRPGBattleSceneLayerTagBattleMenu, true);
this->attack(playerData, player->m_data);
}
else
player->selected(true);
@@ -498,6 +508,38 @@ void RPGBattleSceneLayer::ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent)
this->goToMap();
}
else if(loseResultsDialog)
{
// CCLog("战斗输了后返回初始界面");
this->enabledTouched(false);
this->removeAllChildrenWithCleanup(true);
CCTextureCache::sharedTextureCache()->removeTextureForKey("monsters.png");
CCTextureCache::sharedTextureCache()->removeTextureForKey("battle_bg.png");
CCTextureCache::sharedTextureCache()->removeTextureForKey("attack10.png");
CCTextureCache::sharedTextureCache()->removeTextureForKey("attack20.png");
CCTextureCache::sharedTextureCache()->removeTextureForKey("attack30.png");
CCTextureCache::sharedTextureCache()->removeTextureForKey("attack40.png");
CCTextureCache::sharedTextureCache()->removeTextureForKey("attack_damage.png");
for (int i = 0; i < this->m_playerDataList->count(); i++)
{
RPGPlayer *playerData = (RPGPlayer*)this->m_playerDataList->objectAtIndex(i);
CCTextureCache::sharedTextureCache()->removeTextureForKey(CCString::createWithFormat("%s_1.png", playerData->m_texPrefix.c_str())->getCString());
CCTextureCache::sharedTextureCache()->removeTextureForKey(CCString::createWithFormat("%s_2.png", playerData->m_texPrefix.c_str())->getCString());
CCTextureCache::sharedTextureCache()->removeTextureForKey(CCString::createWithFormat("%s_3.png", playerData->m_texPrefix.c_str())->getCString());
}
CCTextureCache::sharedTextureCache()->dumpCachedTextureInfo();
SimpleAudioEngine::sharedEngine()->stopBackgroundMusic(true);
SimpleAudioEngine::sharedEngine()->playBackgroundMusic("audio_start.mp3", true);
CCScene *s = RPGStartSceneLayer::scene();
CCTransitionFade *t = CCTransitionFade::create(GAME_SCENE, s);
CCDirector::sharedDirector()->replaceScene(t);
}
}
@@ -579,6 +621,7 @@ void RPGBattleSceneLayer::goToMap()
releaseTextures->addObject(CCString::create("attack20.png"));
releaseTextures->addObject(CCString::create("attack30.png"));
releaseTextures->addObject(CCString::create("attack40.png"));
releaseTextures->addObject(CCString::create("attack_damage.png"));
for (int i = 0; i < this->m_playerDataList->count(); i++)
{
@@ -643,13 +686,33 @@ void RPGBattleSceneLayer::attackResults(cocos2d::CCNode *sender, void *data)
SimpleAudioEngine::sharedEngine()->playEffect("audio_battle_attack2.wav");
// CCLog("计算伤害值");
//发起攻击的对象
CCPoint particleSysPoint;
//判断发起攻击的对象是player还是怪物
if(dynamic_cast<RPGBattlePlayerSprite*>(sender) != NULL)
{
int HPResults = RPGComputingResults::attackResults(((RPGBattlePlayerSprite*)sender)->m_data->m_attack, ((RPGMonster*)data)->m_defense);
if(dynamic_cast<RPGMonster*>((CCObject*)data) != NULL)
{
//player攻击怪物
RPGBattleMonsterSprite *targetMonster = (RPGBattleMonsterSprite*)this->getChildByTag(((RPGMonster*)data)->m_tag);
particleSysPoint = targetMonster->getPosition();
int HPResults = RPGComputingResults::attackResults(((RPGBattlePlayerSprite*)sender)->m_data->m_attack, ((RPGMonster*)data)->m_defense);
targetMonster->showEffectResults(this, -HPResults, sender);
}
else if(dynamic_cast<RPGPlayer*>((CCObject*)data) != NULL)
{
//player攻击player
RPGBattlePlayerSprite *targetPlayer = (RPGBattlePlayerSprite*)this->getChildByTag(kRPGBattleSceneLayerTagPlayer + ((RPGPlayer*)data)->m_dataId);
particleSysPoint = targetPlayer->getPosition();
int HPResults = RPGComputingResults::attackResults(((RPGBattlePlayerSprite*)sender)->m_data->m_attack, ((RPGPlayer*)data)->m_defense);
targetPlayer->showEffectResults(this, -HPResults, sender);
}
RPGBattleMonsterSprite *monster = (RPGBattleMonsterSprite*)this->getChildByTag(((RPGMonster*)data)->m_tag);
monster->showHurtResults(this, -HPResults, sender);
}
else if(dynamic_cast<RPGBattleMonsterSprite*>(sender) != NULL)
{
@@ -658,15 +721,56 @@ void RPGBattleSceneLayer::attackResults(cocos2d::CCNode *sender, void *data)
}
//显示攻击后的粒子效果
CCParticleSystemQuad *particleSys = CCParticleSystemQuad::create("attack_damage.plist");
particleSys->setAutoRemoveOnFinish(true);
particleSys->setPosition(particleSysPoint);
this->addChild(particleSys);
}
void RPGBattleSceneLayer::attackWithTargetHurtLabEnd(cocos2d::CCNode *sender, void* data)
void RPGBattleSceneLayer::attackWithTargetEffectLabEnd(cocos2d::CCNode *sender, void* data)
{
CCLog("攻击流程完毕");
if(dynamic_cast<RPGBattlePlayerSprite*>(sender->getParent()) != NULL)
{
RPGBattlePlayerSprite *targetPlayer = (RPGBattlePlayerSprite*)sender->getParent();
if(targetPlayer->m_data->m_HP <= 0)
{
//player战斗不能
targetPlayer->m_data->m_status = kRPGDataStatusDeath;
targetPlayer->animDeath();
}
sender->removeFromParentAndCleanup(true);
//更新下面显示的HP
CCLabelTTF *targetPlayerHP = (CCLabelTTF*)this->getChildByTag(kRPGBattleSceneLayerTagPlayerHP + targetPlayer->m_data->m_dataId);
targetPlayerHP->setString(CCString::createWithFormat("%i", targetPlayer->m_data->m_HP)->getCString());
//发起攻击的player还原通常时状态,并重新计算进度条
RPGBattlePlayerSprite *srcPlayer = (RPGBattlePlayerSprite*)data;
if(srcPlayer->m_data->m_status != kRPGDataStatusDeath)
srcPlayer->animNormal();
srcPlayer->m_data->m_progress = 0;
CCProgressTimer *battleProgress = (CCProgressTimer*)this->getChildByTag(kRPGBattleSceneLayerTagPlayerProgress + srcPlayer->m_data->m_dataId);
battleProgress->setPercentage(srcPlayer->m_data->m_progress);
//判断是否胜利了
if(!this->judgeLose())
this->scheduleUpdate();
else
{
// CCLog("输了");
SimpleAudioEngine::sharedEngine()->stopBackgroundMusic(true);
SimpleAudioEngine::sharedEngine()->playBackgroundMusic("audio_battle_lose.mp3", true);
this->showLoseResults();
}
}
else if(dynamic_cast<RPGBattleMonsterSprite*>(sender->getParent()) != NULL)
{
@@ -721,32 +825,34 @@ void RPGBattleSceneLayer::attackWithTargetHurtLabEnd(cocos2d::CCNode *sender, vo
else
sender->removeFromParentAndCleanup(true);
//发起攻击的player还原通常时状态,并重新计算进度条
RPGBattlePlayerSprite *player = (RPGBattlePlayerSprite*)data;
player->animNormal();
player->m_data->m_progress = 0;
CCProgressTimer *battleProgress = (CCProgressTimer*)this->getChildByTag(kRPGBattleSceneLayerTagPlayerProgress + player->m_data->m_dataId);
battleProgress->setPercentage(player->m_data->m_progress);
//判断是否胜利了
if(!this->judgeWin())
this->scheduleUpdate();
else
{
// CCLog("胜利");
SimpleAudioEngine::sharedEngine()->stopBackgroundMusic(true);
SimpleAudioEngine::sharedEngine()->playBackgroundMusic("audio_battle_end.mp3", true);
for (int i = 0; i < this->m_playerList->count(); i++)
{
RPGBattlePlayerSprite *player = (RPGBattlePlayerSprite*)this->m_playerList->objectAtIndex(i);
if(player->m_data->m_status != kRPGDataStatusDeath)
player->animWin();
}
this->showWinResults();
}
}
if(!this->judgeWin())
this->scheduleUpdate();
else
{
// CCLog("胜利");
SimpleAudioEngine::sharedEngine()->stopBackgroundMusic(true);
SimpleAudioEngine::sharedEngine()->playBackgroundMusic("audio_battle_end.mp3", true);
for (int i = 0; i < this->m_playerList->count(); i++)
{
RPGBattlePlayerSprite *player = (RPGBattlePlayerSprite*)this->m_playerList->objectAtIndex(i);
if(player->m_data->m_status != kRPGDataStatusDeath)
player->animWin();
}
this->showWinResults();
}
}
//private
@@ -870,13 +976,21 @@ bool RPGBattleSceneLayer::judgeWin()
if(total <= 0)
return true;
return false;
}
bool RPGBattleSceneLayer::judgeLose()
{
int total = 0; //统计活着的player
for (int i = 0; i < this->m_playerList->count(); i++)
{
RPGBattlePlayerSprite *player = (RPGBattlePlayerSprite*)this->m_playerList->objectAtIndex(i);
if(player->m_data->m_status != kRPGDataStatusDeath)
total++;
}
if(total <= 0)
return true;
return false;
}
@@ -1001,3 +1115,15 @@ void RPGBattleSceneLayer::showWinResults()
}
}
void RPGBattleSceneLayer::showLoseResults()
{
CCTMXTiledMap *loseResults = CCTMXTiledMap::create("battle_battle_style1.tmx");
loseResults->setPosition(ccp((CCDirector::sharedDirector()->getWinSize().width - loseResults->getContentSize().width) / 2, (CCDirector::sharedDirector()->getWinSize().height - loseResults->getContentSize().height) / 2));
loseResults->setTag(kRPGBattleSceneLayerTagLoseResultsDialog);
this->addChild(loseResults);
//显示title
addLab(loseResults, 5, CCString::create(((CCString*)this->m_stringList->objectForKey("lose_title"))->getCString()), 28, kCCTextAlignmentCenter, ccp(loseResults->getContentSize().width / 2, loseResults->getContentSize().height / 2));
}