修正部分命名,继续完善战斗部分

This commit is contained in:
ozg
2014-04-23 21:28:37 +08:00
parent 97ca37bddd
commit b84b2b3d83
17 changed files with 365 additions and 74 deletions
+3 -1
View File
@@ -22,6 +22,7 @@ enum RPGBattleSceneLayerTag
kRPGBattleSceneLayerTagMenuBg = 2,
kRPGBattleSceneLayerTagBattleMenu = 3,
kRPGBattleSceneLayerTagWinResultsDialog = 70,
kRPGBattleSceneLayerTagLoseResultsDialog = 71,
kRPGBattleSceneLayerTagMsg = 98,
kRPGBattleSceneLayerTagPlayer = 100,
kRPGBattleSceneLayerTagPlayerNameLab = 200,
@@ -73,6 +74,7 @@ private:
bool judgeLose(); //判断是否输了,true为输了,false继续战斗
void showWinResults(); //显示胜利后获得的经验值和金钱,统计升级也在这里执行
void showLoseResults(); //显示输了的界面
public:
@@ -101,7 +103,7 @@ public:
void attack(CCObject* attackObjData, CCObject* targetObjData); //player或怪物执行攻击
void attackResults(CCNode* sender, void* data); //回调,计算攻击后的结果
void attackWithTargetHurtLabEnd(CCNode* sender, void* data); //回调,攻击流程完毕后执行,这个sender是被攻击的对象中显示的伤害值CCLabelTTF
void attackWithTargetEffectLabEnd(CCNode* sender, void* data); //回调,攻击流程完毕后执行,这个sender是被攻击的对象中显示的伤害值CCLabelTTF
};