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修正部分命名,继续完善战斗部分
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@@ -16,8 +16,8 @@ using namespace std;
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enum RPGDataStatus {
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kRPGDataStatusNormal = 1, //通常时
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kRPGDataStatusDeath = 2 //战斗不能
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kRPGDataStatusDeath = 2, //战斗不能
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kRPGDataStatusDying = 3 //临死
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};
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class RPGPlayer : public CCObject
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