战斗画面完成道具部分

This commit is contained in:
ozg
2014-04-27 15:58:27 +08:00
parent d5df19d613
commit c495304860
17 changed files with 559 additions and 85 deletions
+3
View File
@@ -18,6 +18,9 @@
#define GAME_INIT_SQL "insert into save_data (map_id, player_to_x, player_to_y, player_direction, gold) values(1, 14.5, 9.5, 'down', 200);"
#define GAME_BATTLE_SELECTED_ID "GAME_BATTLE_SELECTED_ID" //战斗画面选择了一个技能或道具后,临时保存的技能id或道具id
#define GAME_BATTLE_FIELD "GAME_BATTLE_FIELD" //战斗画面的执行完毕技能或道具动作后,影响了哪个字段
#define MAX_GOLD 999999 //金钱最大值
#define MAX_STATUS1 9999 //HP最大值
#define MAX_STATUS2 999 //MP、攻击力、防御力、速度、技能攻击、技能防御的最大值