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战斗画面完成道具部分
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@@ -18,6 +18,9 @@
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#define GAME_INIT_SQL "insert into save_data (map_id, player_to_x, player_to_y, player_direction, gold) values(1, 14.5, 9.5, 'down', 200);"
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#define GAME_BATTLE_SELECTED_ID "GAME_BATTLE_SELECTED_ID" //战斗画面选择了一个技能或道具后,临时保存的技能id或道具id
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#define GAME_BATTLE_FIELD "GAME_BATTLE_FIELD" //战斗画面的执行完毕技能或道具动作后,影响了哪个字段
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#define MAX_GOLD 999999 //金钱最大值
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#define MAX_STATUS1 9999 //HP最大值
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#define MAX_STATUS2 999 //MP、攻击力、防御力、速度、技能攻击、技能防御的最大值
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