From d0c80baba8a5a2fcebd00f168deeeddfd00edf08 Mon Sep 17 00:00:00 2001 From: ouzhigang Date: Tue, 29 Apr 2014 16:05:43 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BC=98=E5=8C=96=E6=95=B0=E6=8D=AE=E7=BB=93?= =?UTF-8?q?=E6=9E=84?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Classes/RPGBattleSceneLayer.cpp | 12 ++++++------ Classes/RPGBattleSceneLayer.h | 4 ++-- Classes/RPGResultsLogic.cpp | 2 +- Classes/RPGResultsLogic.h | 2 +- Resources/db.sys | Bin 360448 -> 360448 bytes 5 files changed, 10 insertions(+), 10 deletions(-) diff --git a/Classes/RPGBattleSceneLayer.cpp b/Classes/RPGBattleSceneLayer.cpp index 9c3265f..817b0e3 100755 --- a/Classes/RPGBattleSceneLayer.cpp +++ b/Classes/RPGBattleSceneLayer.cpp @@ -856,7 +856,7 @@ void RPGBattleSceneLayer::cancelAllSelected() } -void RPGBattleSceneLayer::attack(cocos2d::CCObject *attackObjData, cocos2d::CCObject *targetObjData) +void RPGBattleSceneLayer::attack(RPGBaseRole *attackObjData, RPGBaseRole *targetObjData) { //发起攻击的对象 if(dynamic_cast(attackObjData) != NULL) @@ -884,7 +884,7 @@ void RPGBattleSceneLayer::attackResults(cocos2d::CCNode *sender, void *data) //判断发起攻击的对象是player还是怪物 if(dynamic_cast(sender) != NULL) { - if(dynamic_cast((CCObject*)data) != NULL) + if(dynamic_cast((RPGBaseRole*)data) != NULL) { //player攻击怪物 @@ -894,7 +894,7 @@ void RPGBattleSceneLayer::attackResults(cocos2d::CCNode *sender, void *data) int results = RPGComputingResults::attackResults(((RPGBattlePlayerSprite*)sender)->m_data->m_attack, ((RPGMonster*)data)->m_defense); targetMonster->showEffectResults(this, -results, sender); } - else if(dynamic_cast((CCObject*)data) != NULL) + else if(dynamic_cast((RPGBaseRole*)data) != NULL) { //player攻击player RPGBattlePlayerSprite *targetPlayer = (RPGBattlePlayerSprite*)this->getChildByTag(kRPGBattleSceneLayerTagPlayer + ((RPGPlayer*)data)->m_dataId); @@ -930,7 +930,7 @@ void RPGBattleSceneLayer::attackResults(cocos2d::CCNode *sender, void *data) } -void RPGBattleSceneLayer::useItem(cocos2d::CCObject *useItemObjData, cocos2d::CCObject *targetObjData) +void RPGBattleSceneLayer::useItem(RPGBaseRole *useItemObjData, RPGBaseRole *targetObjData) { RPGBattlePlayerSprite *srcPlayer = (RPGBattlePlayerSprite*)this->getChildByTag(kRPGBattleSceneLayerTagPlayer + ((RPGPlayer*)useItemObjData)->m_dataId); srcPlayer->animUseItem(this, targetObjData); @@ -943,7 +943,7 @@ void RPGBattleSceneLayer::useItemResults(cocos2d::CCNode *sender, void *data) if(dynamic_cast(sender) != NULL) { - if(dynamic_cast((CCObject*)data) != NULL) + if(dynamic_cast((RPGBaseRole*)data) != NULL) { //对怪物使用道具 @@ -953,7 +953,7 @@ void RPGBattleSceneLayer::useItemResults(cocos2d::CCNode *sender, void *data) int results = RPGResultsLogic::battleUseItems(this->m_existingItems, (RPGMonster*)data, CCUserDefault::sharedUserDefault()->getIntegerForKey(GAME_BATTLE_SELECTED_ID)); targetMonster->showEffectResults(this, results, sender); } - else if(dynamic_cast((CCObject*)data) != NULL) + else if(dynamic_cast((RPGBaseRole*)data) != NULL) { //player攻击player RPGBattlePlayerSprite *targetPlayer = (RPGBattlePlayerSprite*)this->getChildByTag(kRPGBattleSceneLayerTagPlayer + ((RPGPlayer*)data)->m_dataId); diff --git a/Classes/RPGBattleSceneLayer.h b/Classes/RPGBattleSceneLayer.h index cb1df9e..d63363c 100755 --- a/Classes/RPGBattleSceneLayer.h +++ b/Classes/RPGBattleSceneLayer.h @@ -106,11 +106,11 @@ public: void cancelAllSelected(); //取消全部选中的对象 //攻击 - void attack(CCObject* attackObjData, CCObject* targetObjData); //player或怪物执行攻击 + void attack(RPGBaseRole* attackObjData, RPGBaseRole* targetObjData); //player或怪物执行攻击 void attackResults(CCNode* sender, void* data); //回调,计算攻击后的结果 //道具 - void useItem(CCObject* useItemObjData, CCObject* targetObjData); //player执行使用道具 + void useItem(RPGBaseRole* useItemObjData, RPGBaseRole* targetObjData); //player执行使用道具 void useItemResults(CCNode* sender, void* data); //回调,计算使用道具后的结果 void actionWithTargetEffectLabEnd(CCNode* sender, void* data); //回调,攻击、技能、道具流程完毕后执行,这个sender是目标对象中显示的效果值CCLabelTTF diff --git a/Classes/RPGResultsLogic.cpp b/Classes/RPGResultsLogic.cpp index e4c7fef..37df479 100644 --- a/Classes/RPGResultsLogic.cpp +++ b/Classes/RPGResultsLogic.cpp @@ -133,7 +133,7 @@ bool RPGResultsLogic::useItems(CppSQLite3DB* db, int playerId, int itemsId) return true; } -int RPGResultsLogic::battleUseItems(CCArray* existingItems, cocos2d::CCObject *targetData, int itemsId) +int RPGResultsLogic::battleUseItems(CCArray* existingItems, RPGBaseRole *targetData, int itemsId) { /* 6 草药 diff --git a/Classes/RPGResultsLogic.h b/Classes/RPGResultsLogic.h index 0e7bc5d..c9ffce7 100644 --- a/Classes/RPGResultsLogic.h +++ b/Classes/RPGResultsLogic.h @@ -25,7 +25,7 @@ public: static void discardItems(CppSQLite3DB* db, int itemsId); //丢弃道具 static void deductionsItems(CppSQLite3DB* db, int itemsId); //扣减道具数 static bool useItems(CppSQLite3DB* db, int playerId, int itemsId); //地图画面中使用道具,返回成功或失败 - static int battleUseItems(CCArray* existingItems, CCObject* targetData, int itemsId); //战斗画面中使用道具,existingItems为已有道具,objData为RPGPlayer、RPGMonster,返回的是该道具的效果值 + static int battleUseItems(CCArray* existingItems, RPGBaseRole* targetData, int itemsId); //战斗画面中使用道具,existingItems为已有道具,objData为RPGPlayer、RPGMonster,返回的是该道具的效果值 static bool useSkillCure(CppSQLite3DB* db, int srcPlayerId, int targetPlayerId, int srcSkillId); //使用回复技能 diff --git a/Resources/db.sys b/Resources/db.sys index f7bfd9af95caa1350f68ce0c376a89b808b988af..83a398368e26d6710519d0fb138e5ceb21ddbab0 100755 GIT binary patch delta 659 zcmZo@5Nl`YIfEo)V9`LtCg;k+1NOt zaN`6~?)n5qZU#>EMn*{#`5{;nsx z`jYdL^NWpAbSo5$^o*YFX?WT{@%gM4h>D;9_h&nHJnQIx+|b0#oS0maUu0-#s8^7e z9?8nZz^GmfwtyMg22-F7^)K6do^EJ+vS-%Qt_4q9m%ePA{IqrZ(~aFvC-ppAyX@)A z6+kx7lBZqsUo`Ipn$5}vHQO9ycI_1geg*{aW#$5UCKhBB2eM7Z&*rRwxbA6t+tVfO zKs5$yK#ey68DDS9;4!h$rQV4RSc6Z2Av@-tJO?%e#ee*@5|99$5yj0`|#l`w$=S`!=&$c{65x~vHll6@PV&FM@k zO@Fa|`^$#;Pj>VH9sOk2t{06{>Ys1k{eDkRMoCFQv6a4ldS*#RX_8)Yey)CgX;nsM zdSYI>zJFD^dtz=XFdDe{piT9c=9Ry>`v;pyysPj+;@*goGc!1?L= zoiEnU1%)=4@oZrmBx=+laRXEVl3TLnX)`F61)$zDGzHlMjD*7z8`BtLCN@U2FtsqZ Juq%wcVY;2rR zxN$-{H%A&HHv^}7Bk%Nse;9=Wmrr`px#?;Dh8OF5Uy#T)1OjH}#N?9vA|OkzATOPP zfgy2XV{CmR0~liIofJ z1Xqv?I8j_+ipy40AYf&K`o|n(Mji_|sAR#0AZs(h8&>rs1gHSi)rO`Z3+tJ|7DB=e z*+OHy7NXf#Pi$-&gMcUp)XOFy7ZfppU7(8LWh3HUV1Pe8836$oKh#oVkfkk5EzB(} HOIRBK{y2y6