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https://github.com/wu736139669/OzgGameRPG.git
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init
This commit is contained in:
Executable
+625
@@ -0,0 +1,625 @@
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//
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// RPGMapMenuLayer.cpp
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// OzgGameRPG
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//
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// Created by ozg on 14-3-18.
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//
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//
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#include "RPGMapMenuLayer.h"
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#include "RPGMapSceneLayer.h"
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#include "RPGConfirmLayer.h"
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#include "RPGStartSceneLayer.h"
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#include "JsonBox.h"
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#include "OzgCCUtility.h"
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//获取一个player的详细数据
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#define PLAYER_QUERY_DETAIL "select p.*, arms.name_cns as arms_name, armor.name_cns as armor_name from player as p left join items as arms on p.items_id_arms = arms.id left join items as armor on p.items_id_armor = armor.id where p.id = %i"
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//查询一个角色的技能
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#define SKILL_QUERY "select * from skill where id in(%s)"
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RPGMapMenuLayer::RPGMapMenuLayer()
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{
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}
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RPGMapMenuLayer::~RPGMapMenuLayer()
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{
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this->m_stringList->release();
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this->m_skillList->release();
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// CCTextureCache::sharedTextureCache()->dumpCachedTextureInfo();
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// CCLog("RPGMapMenuLayer释放");
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}
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bool RPGMapMenuLayer::init(CCDictionary* stringList, CppSQLite3DB* db, float width, float height)
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{
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if(CCLayerColor::initWithColor(ccc4(0, 0, 0, 200), width, height))
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{
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this->m_stringList = stringList;
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this->m_stringList->retain();
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this->m_skillList = new CCArray();
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this->m_skillList->init();
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this->m_db = db;
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this->m_width = width;
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this->m_height = height;
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this->m_statusIsDefault = true;
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// CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("main.plist");
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CCMenu *mainMenu = CCMenu::create();
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mainMenu->setTag(kRPGMapMenuLayerTagMainMenu);
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mainMenu->setAnchorPoint(CCPointZero);
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mainMenu->setPosition(CCPointZero);
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this->addChild(mainMenu);
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this->setMainMenuDefault();
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CCTMXTiledMap *mainBg = CCTMXTiledMap::create("map_menu1_style1.tmx");
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mainBg->setPosition(CCPointZero);
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mainBg->setTag(kRPGMapMenuLayerTagMainBg);
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this->addChild(mainBg);
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this->setDefaultInterface();
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return true;
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}
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return false;
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}
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RPGMapMenuLayer* RPGMapMenuLayer::create(CCDictionary* stringList, CppSQLite3DB* db, float width, float height)
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{
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RPGMapMenuLayer *obj = new RPGMapMenuLayer();
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if(obj && obj->init(stringList, db, width, height))
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{
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obj->autorelease();
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return obj;
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}
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CC_SAFE_DELETE(obj);
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return NULL;
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}
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//private
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void RPGMapMenuLayer::onMenu(cocos2d::CCObject *pObject)
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{
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CCMenuItem *menuItem = (CCMenuItem*)pObject;
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//除默认显示角色数据之外,其他所有的点击都有效果音
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if(!(this->m_statusIsDefault && menuItem->getTag() == kRPGMapMenuLayerTagMainMenuPlayerStatus + 1))
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SimpleAudioEngine::sharedEngine()->playEffect("audio_effect_btn.wav");
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switch (menuItem->getTag())
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{
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case kRPGMapMenuLayerTagMainMenuEquip:
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{
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CCLog("装备");
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}
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break;
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case kRPGMapMenuLayerTagMainMenuSkill:
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{
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CCLog("技能");
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}
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break;
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case kRPGMapMenuLayerTagMainMenuStatus:
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{
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// CCLog("状态");
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this->m_statusIsDefault = true;
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this->removeDefaultInterface();
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this->removeChildByTag(kRPGMapMenuLayerTagMainBg, true);
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this->setMainMenuStatus();
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CCTMXTiledMap *mainBg = CCTMXTiledMap::create("map_menu4_style1.tmx");
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mainBg->setPosition(CCPointZero);
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mainBg->setTag(kRPGMapMenuLayerTagMainBg);
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this->addChild(mainBg);
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this->setStatusInterface();
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}
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break;
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case kRPGMapMenuLayerTagMainMenuClose:
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{
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// CCLog("关闭");
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RPGMapSceneLayer *mapSceneLayer = (RPGMapSceneLayer*)this->getParent();
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mapSceneLayer->enabledControl(true);
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this->removeFromParentAndCleanup(true);
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}
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break;
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case kRPGMapMenuLayerTagMainMenuExit:
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{
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//退出
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RPGConfirmLayer *confirm = RPGConfirmLayer::create(((CCString*)this->m_stringList->objectForKey("confirm_exit"))->getCString(), ((CCString*)this->m_stringList->objectForKey("confirm_exit_ok"))->getCString(), kRPGMapMenuLayerTagConfirmExitOK, ((CCString*)this->m_stringList->objectForKey("confirm_cancel"))->getCString(), kRPGMapMenuLayerTagConfirmCancel, this->m_width, this->m_height, this, menu_selector(RPGMapMenuLayer::onMenu));
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confirm->setTag(kRPGMapMenuLayerTagConfirm);
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this->addChild(confirm);
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CCMenu *mainMenu = (CCMenu*)this->getChildByTag(kRPGMapMenuLayerTagMainMenu);
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mainMenu->setEnabled(false);
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}
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break;
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case kRPGMapMenuLayerTagMainMenuStatusBack:
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{
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//在状态界面中按后退
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this->removeChildByTag(kRPGMapMenuLayerTagMainBg, true);
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this->setMainMenuDefault();
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this->setDefaultInterface();
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CCTMXTiledMap *mainBg = CCTMXTiledMap::create("map_menu1_style1.tmx");
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mainBg->setPosition(CCPointZero);
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mainBg->setTag(kRPGMapMenuLayerTagMainBg);
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this->addChild(mainBg);
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//清理上面的4个角色
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CCMenu *mainMenu = (CCMenu*)this->getChildByTag(kRPGMapMenuLayerTagMainMenu);
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CppSQLite3Query query = this->m_db->execQuery(PLAYER_QUERY);
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while(!query.eof())
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{
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CCMenuItemSprite *player = (CCMenuItemSprite*)mainMenu->getChildByTag(kRPGMapMenuLayerTagMainMenuPlayerStatus + query.getIntField("id"));
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if(player)
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player->removeFromParentAndCleanup(true);
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CCTextureCache::sharedTextureCache()->removeTextureForKey(CCString::createWithFormat("%s_0.png", query.getStringField("tex_prefix"))->getCString());
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query.nextRow();
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}
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query.finalize();
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//清理各个lab部分
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this->removeAllStatusPlayerLab();
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this->removeChildByTag(kRPGMapMenuLayerTagStatusPlayerSkillTable, true);
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this->m_skillList->removeAllObjects();
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//清理光标
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this->removeChildByTag(kRPGMapMenuLayerTagHandCursor, true);
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}
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break;
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case kRPGMapMenuLayerTagConfirmExitOK:
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{
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//确定退出
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RPGMapSceneLayer *mapSceneLayer = (RPGMapSceneLayer*)this->getParent();
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mapSceneLayer->m_releaseTexture = true;
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CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(mapSceneLayer);
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mapSceneLayer->unscheduleUpdate();
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SimpleAudioEngine::sharedEngine()->stopBackgroundMusic(true);
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CCScene *s = RPGStartSceneLayer::scene();
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CCTransitionFade *t = CCTransitionFade::create(GAME_SCENE, s);
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CCDirector::sharedDirector()->replaceScene(t);
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}
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break;
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case kRPGMapMenuLayerTagConfirmCancel:
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{
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this->removeChildByTag(kRPGMapMenuLayerTagConfirm, true);
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CCMenu *mainMenu = (CCMenu*)this->getChildByTag(kRPGMapMenuLayerTagMainMenu);
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mainMenu->setEnabled(true);
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}
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break;
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case kRPGMapMenuLayerTagMainMenuItems:
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{
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CCLog("道具");
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}
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break;
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}
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//player status
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if(menuItem->getTag() >= kRPGMapMenuLayerTagMainMenuPlayerStatus && menuItem->getTag() <= kRPGMapMenuLayerTagMainMenuPlayerStatus + 99)
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{
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CCMenu *mainMenu = (CCMenu*)this->getChildByTag(kRPGMapMenuLayerTagMainMenu);
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CppSQLite3Query query = this->m_db->execQuery(PLAYER_QUERY);
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while(!query.eof())
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{
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if(menuItem->getTag() == kRPGMapMenuLayerTagMainMenuPlayerStatus + query.getIntField("id"))
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{
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this->removeAllStatusPlayerLab();
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if(this->getChildByTag(kRPGMapMenuLayerTagStatusPlayerSkillTable))
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this->removeChildByTag(kRPGMapMenuLayerTagStatusPlayerSkillTable, true);
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this->m_skillList->removeAllObjects();
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this->m_statusIsDefault = false;
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// CCLog("选中了id为%i的角色", query.getIntField("id"));
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int dataId = query.getIntField("id");
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this->setStatusPlayer(dataId);
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CCMenuItemSprite *player = (CCMenuItemSprite*)mainMenu->getChildByTag(kRPGMapMenuLayerTagMainMenuPlayerStatus + dataId);
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//光标的位置
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CCSprite *handCursor = (CCSprite*)this->getChildByTag(kRPGMapMenuLayerTagHandCursor);
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if(!handCursor)
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{
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handCursor = CCSprite::createWithSpriteFrameName("gui_hand.png");
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handCursor->setScale(0.3);
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handCursor->setTag(kRPGMapMenuLayerTagHandCursor);
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this->addChild(handCursor);
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}
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handCursor->setPosition(ccp(player->getPositionX() + 60, 555));
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break;
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}
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query.nextRow();
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}
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query.finalize();
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}
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}
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void RPGMapMenuLayer::createMenuItem(float x, float y, CCString *text, RPGMapMenuLayerTag tag)
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{
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CCMenu *mainMenu = (CCMenu*)this->getChildByTag(kRPGMapMenuLayerTagMainMenu);
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CCMenuItemLabel *menuItems = (CCMenuItemLabel*)mainMenu->getChildByTag(tag);
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if(!menuItems)
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{
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CCLabelTTF *menuItemsLabel = CCLabelTTF::create(OzgCCUtility::generalString(text->getCString()).c_str(), "FZCuYuan-M03S", 25, CCSizeMake(120, 40), kCCTextAlignmentCenter, kCCVerticalTextAlignmentCenter);
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CCMenuItemLabel *menuItems = CCMenuItemLabel::create(menuItemsLabel, this, menu_selector(RPGMapMenuLayer::onMenu));
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menuItems->setPosition(ccp(x, y));
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menuItems->setTag(tag);
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mainMenu->addChild(menuItems);
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}
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}
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void RPGMapMenuLayer::setMainMenuDefault()
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{
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CCMenu *mainMenu = (CCMenu*)this->getChildByTag(kRPGMapMenuLayerTagMainMenu);
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CCString *menuItemsStr = (CCString*)this->m_stringList->objectForKey("menu_items");
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this->createMenuItem(835, 570, menuItemsStr, kRPGMapMenuLayerTagMainMenuItems);
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CCString *menuEquipStr = (CCString*)this->m_stringList->objectForKey("menu_equip");
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this->createMenuItem(835, 500, menuEquipStr, kRPGMapMenuLayerTagMainMenuEquip);
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CCString *menuSkillStr = (CCString*)this->m_stringList->objectForKey("menu_skill");
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this->createMenuItem(835, 430, menuSkillStr, kRPGMapMenuLayerTagMainMenuSkill);
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CCString *menuStatusStr = (CCString*)this->m_stringList->objectForKey("menu_status");
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this->createMenuItem(835, 360, menuStatusStr, kRPGMapMenuLayerTagMainMenuStatus);
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CCString *menuCloseStr = (CCString*)this->m_stringList->objectForKey("menu_close");
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this->createMenuItem(835, 290, menuCloseStr, kRPGMapMenuLayerTagMainMenuClose);
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CCString *menuExitStr = (CCString*)this->m_stringList->objectForKey("menu_exit");
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this->createMenuItem(835, 220, menuExitStr, kRPGMapMenuLayerTagMainMenuExit);
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CCObject *item = NULL;
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CCARRAY_FOREACH(mainMenu->getChildren(), item)
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{
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CCMenuItem *menuItem = (CCMenuItem*)item;
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if(menuItem->getTag() == kRPGMapMenuLayerTagMainMenuItems ||
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menuItem->getTag() == kRPGMapMenuLayerTagMainMenuEquip ||
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menuItem->getTag() == kRPGMapMenuLayerTagMainMenuSkill ||
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menuItem->getTag() == kRPGMapMenuLayerTagMainMenuStatus ||
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menuItem->getTag() == kRPGMapMenuLayerTagMainMenuClose ||
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menuItem->getTag() == kRPGMapMenuLayerTagMainMenuExit)
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menuItem->setVisible(true);
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else
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menuItem->setVisible(false);
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}
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}
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void RPGMapMenuLayer::setMainMenuStatus()
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{
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CCMenu *mainMenu = (CCMenu*)this->getChildByTag(kRPGMapMenuLayerTagMainMenu);
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CCMenuItemSprite *menuBack = (CCMenuItemSprite*)mainMenu->getChildByTag(kRPGMapMenuLayerTagMainMenuStatusBack);
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if(!menuBack)
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{
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menuBack = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGMapMenuLayer::onMenu));
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menuBack->setPosition(ccp(40, 600));
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menuBack->setTag(kRPGMapMenuLayerTagMainMenuStatusBack);
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menuBack->setScale(0.5);
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mainMenu->addChild(menuBack);
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}
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CCObject *item = NULL;
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CCARRAY_FOREACH(mainMenu->getChildren(), item)
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{
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CCMenuItem *menuItem = (CCMenuItem*)item;
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if(menuItem->getTag() == kRPGMapMenuLayerTagMainMenuStatusBack)
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menuItem->setVisible(true);
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else
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menuItem->setVisible(false);
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}
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}
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void RPGMapMenuLayer::setDefaultInterface()
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{
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//显示上面的4个角色
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float playerY = 550;
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float nameY = 547;
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float levelY = 568;
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float hpY = 543;
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float mpY = 523;
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CppSQLite3Query query = this->m_db->execQuery(PLAYER_QUERY);
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while(!query.eof())
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{
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CCArray *frames = OzgCCUtility::createSpriteFrames(CCString::createWithFormat("%s_0.png", query.getStringField("tex_prefix"))->getCString(), 3, 4);
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CCSprite *playerSprite = CCSprite::createWithSpriteFrame((CCSpriteFrame*)frames->objectAtIndex(1));
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playerSprite->setPosition(ccp(150, playerY));
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playerSprite->setScale(2);
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playerSprite->setTag(kRPGMapMenuLayerTagDefualtPlayerTex + query.getIntField("id"));
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this->addChild(playerSprite);
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addLab(this, kRPGMapMenuLayerTagDefualtPlayerName + query.getIntField("id"), CCString::create(query.getStringField("name_cns")), 22, ccp(410, nameY));
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addLab(this, kRPGMapMenuLayerTagDefualtPlayerLevel + query.getIntField("id"), CCString::createWithFormat(((CCString*)this->m_stringList->objectForKey("status_level"))->getCString(), query.getIntField("level"), query.getIntField("next_exp")), 18, ccp(580, levelY));
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addLab(this, kRPGMapMenuLayerTagDefualtPlayerHP + query.getIntField("id"), CCString::createWithFormat(((CCString*)this->m_stringList->objectForKey("status_hp"))->getCString(), query.getIntField("hp"), query.getIntField("max_hp")), 16, ccp(601, hpY));
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addLab(this, kRPGMapMenuLayerTagDefualtPlayerMP + query.getIntField("id"), CCString::createWithFormat(((CCString*)this->m_stringList->objectForKey("status_mp"))->getCString(), query.getIntField("mp"), query.getIntField("max_mp")), 16, ccp(599, mpY));
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playerY -= 150;
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nameY -= 150;
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levelY -= 150;
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hpY -= 150;
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mpY -= 150;
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query.nextRow();
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}
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query.finalize();
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}
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||||
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void RPGMapMenuLayer::removeDefaultInterface()
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{
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CppSQLite3Query query = this->m_db->execQuery(PLAYER_QUERY);
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while(!query.eof())
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{
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||||
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CCSprite *playerSprite = (CCSprite*)this->getChildByTag(kRPGMapMenuLayerTagDefualtPlayerTex + query.getIntField("id"));
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if(playerSprite)
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playerSprite->removeFromParentAndCleanup(true);
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CCLabelTTF *nameLab = (CCLabelTTF*)this->getChildByTag(kRPGMapMenuLayerTagDefualtPlayerName + query.getIntField("id"));
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if(nameLab)
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nameLab->removeFromParentAndCleanup(true);
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||||
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CCLabelTTF *levelLab = (CCLabelTTF*)this->getChildByTag(kRPGMapMenuLayerTagDefualtPlayerLevel + query.getIntField("id"));
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if(levelLab)
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levelLab->removeFromParentAndCleanup(true);
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||||
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CCLabelTTF *hpLab = (CCLabelTTF*)this->getChildByTag(kRPGMapMenuLayerTagDefualtPlayerHP + query.getIntField("id"));
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||||
if(hpLab)
|
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hpLab->removeFromParentAndCleanup(true);
|
||||
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||||
CCLabelTTF *mpLab = (CCLabelTTF*)this->getChildByTag(kRPGMapMenuLayerTagDefualtPlayerMP + query.getIntField("id"));
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||||
if(mpLab)
|
||||
mpLab->removeFromParentAndCleanup(true);
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query.nextRow();
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||||
}
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||||
query.finalize();
|
||||
|
||||
}
|
||||
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||||
void RPGMapMenuLayer::setStatusInterface()
|
||||
{
|
||||
CCMenu *mainMenu = (CCMenu*)this->getChildByTag(kRPGMapMenuLayerTagMainMenu);
|
||||
|
||||
//显示上面的4个角色
|
||||
float playerX = 200;
|
||||
CppSQLite3Query query = this->m_db->execQuery(PLAYER_QUERY);
|
||||
while(!query.eof())
|
||||
{
|
||||
CCArray *frames = OzgCCUtility::createSpriteFrames(CCString::createWithFormat("%s_0.png", query.getStringField("tex_prefix"))->getCString(), 3, 4);
|
||||
|
||||
CCSprite *playerSprite = CCSprite::createWithSpriteFrame((CCSpriteFrame*)frames->objectAtIndex(1));
|
||||
CCMenuItemSprite *player = (CCMenuItemSprite*)mainMenu->getChildByTag(kRPGMapMenuLayerTagMainMenuPlayerStatus + query.getIntField("id"));
|
||||
if(!player)
|
||||
{
|
||||
player = CCMenuItemSprite::create(playerSprite, playerSprite, this, menu_selector(RPGMapMenuLayer::onMenu));
|
||||
player->cocos2d::CCNode::setPosition(ccp(playerX, 560));
|
||||
player->setScale(2);
|
||||
player->setTag(kRPGMapMenuLayerTagMainMenuPlayerStatus + query.getIntField("id"));
|
||||
mainMenu->addChild(player);
|
||||
}
|
||||
|
||||
playerX += 200;
|
||||
query.nextRow();
|
||||
}
|
||||
query.finalize();
|
||||
|
||||
//默认选中第一个
|
||||
this->onMenu(mainMenu->getChildByTag(kRPGMapMenuLayerTagMainMenuPlayerStatus + 1));
|
||||
}
|
||||
|
||||
void RPGMapMenuLayer::setStatusPlayer(int dataId)
|
||||
{
|
||||
CppSQLite3Query query = this->m_db->execQuery(CCString::createWithFormat(PLAYER_QUERY_DETAIL, dataId)->getCString());
|
||||
while(!query.eof())
|
||||
{
|
||||
//左边
|
||||
addLab(this, kRPGMapMenuLayerTagStatusPlayerName, CCString::createWithFormat(((CCString*)this->m_stringList->objectForKey("status_name"))->getCString(), query.getStringField("name_cns")), ccp(250, 410));
|
||||
addLab(this, kRPGMapMenuLayerTagStatusPlayerLevel, CCString::createWithFormat(((CCString*)this->m_stringList->objectForKey("status_level"))->getCString(), query.getIntField("level"), query.getIntField("next_exp")), ccp(243, 370));
|
||||
addLab(this, kRPGMapMenuLayerTagStatusPlayerHP, CCString::createWithFormat(((CCString*)this->m_stringList->objectForKey("status_hp"))->getCString(), query.getIntField("hp"), query.getIntField("max_hp")), ccp(262, 330));
|
||||
addLab(this, kRPGMapMenuLayerTagStatusPlayerMP, CCString::createWithFormat(((CCString*)this->m_stringList->objectForKey("status_mp"))->getCString(), query.getIntField("mp"), query.getIntField("max_mp")), ccp(259, 290));
|
||||
addLab(this, kRPGMapMenuLayerTagStatusPlayerAttack, CCString::createWithFormat(((CCString*)this->m_stringList->objectForKey("status_attack"))->getCString(), query.getIntField("attack")), ccp(249, 250));
|
||||
addLab(this, kRPGMapMenuLayerTagStatusPlayerDefense, CCString::createWithFormat(((CCString*)this->m_stringList->objectForKey("status_defense"))->getCString(), query.getIntField("defense")), ccp(249, 210));
|
||||
addLab(this, kRPGMapMenuLayerTagStatusPlayerSpeed, CCString::createWithFormat(((CCString*)this->m_stringList->objectForKey("status_speed"))->getCString(), query.getIntField("speed")), ccp(249, 170));
|
||||
addLab(this, kRPGMapMenuLayerTagStatusPlayerMagicAttack, CCString::createWithFormat(((CCString*)this->m_stringList->objectForKey("status_magic_attack"))->getCString(), query.getIntField("magic_attack")), ccp(249, 130));
|
||||
addLab(this, kRPGMapMenuLayerTagStatusPlayerMagicDefense, CCString::createWithFormat(((CCString*)this->m_stringList->objectForKey("status_magic_defense"))->getCString(), query.getIntField("magic_defense")), ccp(249, 90));
|
||||
|
||||
//右边装备部分
|
||||
addLab(this, kRPGMapMenuLayerTagStatusPlayerEquipArms, CCString::createWithFormat(((CCString*)this->m_stringList->objectForKey("status_equip_arms"))->getCString(), query.getStringField("arms_name")), ccp(570, 410));
|
||||
addLab(this, kRPGMapMenuLayerTagStatusPlayerEquipArmor, CCString::createWithFormat(((CCString*)this->m_stringList->objectForKey("status_equip_armor"))->getCString(), query.getStringField("armor_name")), ccp(570, 370));
|
||||
|
||||
//右边技能部分
|
||||
|
||||
//数据处理部分
|
||||
this->m_skillList->removeAllObjects();
|
||||
string wq = "";
|
||||
JsonBox::Value json;
|
||||
json.loadFromString(query.getStringField("skill"));
|
||||
JsonBox::Array jsonArr = json.getArray();
|
||||
for (int i = 0; i < jsonArr.size(); i++)
|
||||
{
|
||||
char* str = (char*)malloc(10 * sizeof(char));
|
||||
OzgCCUtility::itoa(jsonArr[i].getInt(), str);
|
||||
wq.append(str);
|
||||
|
||||
if(i + 1 < jsonArr.size())
|
||||
wq.append(", ");
|
||||
|
||||
free(str);
|
||||
}
|
||||
if((int)wq.length() > 0)
|
||||
{
|
||||
CppSQLite3Query skillQuery = this->m_db->execQuery(CCString::createWithFormat(SKILL_QUERY, wq.c_str())->getCString());
|
||||
while(!skillQuery.eof())
|
||||
{
|
||||
RPGSkill *skill = RPGSkill::create();
|
||||
skill->m_name = skillQuery.getStringField("name_cns");
|
||||
skill->m_mp = skillQuery.getIntField("mp");
|
||||
|
||||
this->m_skillList->addObject(skill);
|
||||
|
||||
skillQuery.nextRow();
|
||||
}
|
||||
skillQuery.finalize();
|
||||
}
|
||||
|
||||
CCTableView *tableView = CCTableView::create(this, CCSizeMake(600, 265));
|
||||
tableView->setDirection(kCCScrollViewDirectionVertical);
|
||||
tableView->setPosition(ccp(340, 20));
|
||||
tableView->setDelegate(this);
|
||||
tableView->setVerticalFillOrder(kCCTableViewFillTopDown);
|
||||
tableView->setTag(kRPGMapMenuLayerTagStatusPlayerSkillTable);
|
||||
this->addChild(tableView);
|
||||
tableView->reloadData();
|
||||
|
||||
query.nextRow();
|
||||
}
|
||||
query.finalize();
|
||||
|
||||
}
|
||||
|
||||
void RPGMapMenuLayer::removeAllStatusPlayerLab()
|
||||
{
|
||||
//清理各个lab部分
|
||||
if(this->getChildByTag(kRPGMapMenuLayerTagStatusPlayerName))
|
||||
this->removeChildByTag(kRPGMapMenuLayerTagStatusPlayerName, true);
|
||||
|
||||
if(this->getChildByTag(kRPGMapMenuLayerTagStatusPlayerLevel))
|
||||
this->removeChildByTag(kRPGMapMenuLayerTagStatusPlayerLevel, true);
|
||||
|
||||
if(this->getChildByTag(kRPGMapMenuLayerTagStatusPlayerHP))
|
||||
this->removeChildByTag(kRPGMapMenuLayerTagStatusPlayerHP, true);
|
||||
|
||||
if(this->getChildByTag(kRPGMapMenuLayerTagStatusPlayerMP))
|
||||
this->removeChildByTag(kRPGMapMenuLayerTagStatusPlayerMP, true);
|
||||
|
||||
if(this->getChildByTag(kRPGMapMenuLayerTagStatusPlayerAttack))
|
||||
this->removeChildByTag(kRPGMapMenuLayerTagStatusPlayerAttack, true);
|
||||
|
||||
if(this->getChildByTag(kRPGMapMenuLayerTagStatusPlayerDefense))
|
||||
this->removeChildByTag(kRPGMapMenuLayerTagStatusPlayerDefense, true);
|
||||
|
||||
if(this->getChildByTag(kRPGMapMenuLayerTagStatusPlayerSpeed))
|
||||
this->removeChildByTag(kRPGMapMenuLayerTagStatusPlayerSpeed, true);
|
||||
|
||||
if(this->getChildByTag(kRPGMapMenuLayerTagStatusPlayerMagicAttack))
|
||||
this->removeChildByTag(kRPGMapMenuLayerTagStatusPlayerMagicAttack, true);
|
||||
|
||||
if(this->getChildByTag(kRPGMapMenuLayerTagStatusPlayerMagicDefense))
|
||||
this->removeChildByTag(kRPGMapMenuLayerTagStatusPlayerMagicDefense, true);
|
||||
|
||||
if(this->getChildByTag(kRPGMapMenuLayerTagStatusPlayerEquipArms))
|
||||
this->removeChildByTag(kRPGMapMenuLayerTagStatusPlayerEquipArms, true);
|
||||
|
||||
if(this->getChildByTag(kRPGMapMenuLayerTagStatusPlayerEquipArmor))
|
||||
this->removeChildByTag(kRPGMapMenuLayerTagStatusPlayerEquipArmor, true);
|
||||
}
|
||||
|
||||
//CCTableView
|
||||
void RPGMapMenuLayer::scrollViewDidScroll(CCScrollView *scrollView)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void RPGMapMenuLayer::scrollViewDidZoom(CCScrollView *scrollView)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void RPGMapMenuLayer::tableCellTouched(CCTableView *tableView, CCTableViewCell *cell)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CCSize RPGMapMenuLayer::cellSizeForTable(CCTableView *tableView)
|
||||
{
|
||||
return CCSizeMake(tableView->getContentSize().width, 80);
|
||||
}
|
||||
|
||||
CCTableViewCell* RPGMapMenuLayer::tableCellAtIndex(CCTableView *tableView, unsigned int idx)
|
||||
{
|
||||
CCTableViewCell *cell = tableView->dequeueCell();
|
||||
if (!cell)
|
||||
{
|
||||
cell = new CCTableViewCell();
|
||||
cell->autorelease();
|
||||
}
|
||||
else
|
||||
cell->removeAllChildrenWithCleanup(true);
|
||||
|
||||
float x = 150;
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
int index = idx * 3 + i;
|
||||
|
||||
if(index >= this->m_skillList->count())
|
||||
break;
|
||||
|
||||
RPGSkill *skillData = (RPGSkill*)this->m_skillList->objectAtIndex(index);
|
||||
|
||||
CCLabelTTF *textLab = CCLabelTTF::create(CCString::createWithFormat("%s (%i)", skillData->m_name.c_str(), skillData->m_mp)->getCString(), "Arial", 20, CCSizeMake(200, 25), kCCTextAlignmentLeft);
|
||||
textLab->setPosition(ccp(x, 0));
|
||||
cell->addChild(textLab);
|
||||
|
||||
x += 200;
|
||||
}
|
||||
|
||||
return cell;
|
||||
}
|
||||
|
||||
unsigned int RPGMapMenuLayer::numberOfCellsInTableView(CCTableView *tableView)
|
||||
{
|
||||
int rowItemCount = 3;
|
||||
int size = this->m_skillList->count();
|
||||
|
||||
if(size % rowItemCount == 0)
|
||||
return size / rowItemCount;
|
||||
else
|
||||
return size / rowItemCount + 1;
|
||||
}
|
||||
|
||||
//CCTableView end
|
||||
Reference in New Issue
Block a user