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解决逃跑时状态没保存的bug
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@@ -617,7 +617,7 @@ void RPGMapSceneLayer::playerMoveEnd()
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{
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float val = CCRANDOM_0_1();
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val = CCRANDOM_0_1();
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if(val >= 0.0 && val <= 0.01)
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if(val >= 0.0 && val <= 0.025)
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{
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// CCLog("遇敌!");
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CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);
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