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完善战斗系统
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@@ -238,6 +238,7 @@ void RPGBattlePlayerSprite::animHurt()
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this->removeChildByTag(kRPGBattlePlayerSpriteTagArm, true);
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CCAnimation *animation = CCAnimation::createWithSpriteFrames(this->m_spriteFramesHurt, 0.2);
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CCSequence *animate = CCSequence::create(CCAnimate::create(animation), CCDelayTime::create(1.5), CCCallFunc::create(this, callfunc_selector(RPGBattlePlayerSprite::animNormal)), NULL);
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this->runAction(animate);
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}
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