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https://github.com/wu736139669/OzgGameRPG.git
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优化数据结构
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+25
-27
@@ -20,7 +20,7 @@ enum RPGDataStatus {
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kRPGDataStatusDying = 3 //临死
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};
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class RPGPlayer : public CCObject
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class RPGBaseRole : public CCObject
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{
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public:
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@@ -28,26 +28,41 @@ public:
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int m_dataId;
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string m_name;
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int m_maxHP;
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int m_HP;
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int m_HP; //子类是怪物的话,数据库里面没有这个字段
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int m_maxMP;
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int m_MP;
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int m_MP; //子类是怪物的话,数据库里面没有这个字段
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float m_attack;
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float m_defense;
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float m_speed;
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float m_skillAttack;
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float m_skillDefense;
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int m_itemsIdArms;
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int m_itemsIdArmor;
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int m_level;
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string m_skill;
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int m_nextExp;
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string m_texPrefix;
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int m_exp; //总经验值
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float m_progress; //进度条,数据库没有这个字段
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RPGDataStatus m_status; //对象状态,数据库暂时没有这个字段
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int m_exp; //子类是RPGPlayer的话,这个字段就是总经验值,怪物的话就是获得的经验值
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RPGBaseRole();
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virtual ~RPGBaseRole();
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//没有create方法
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};
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class RPGPlayer : public RPGBaseRole
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{
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public:
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int m_itemsIdArms;
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int m_itemsIdArmor;
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int m_level;
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int m_nextExp;
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string m_texPrefix;
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RPGPlayer();
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virtual ~RPGPlayer();
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@@ -55,33 +70,16 @@ public:
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};
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class RPGMonster : public CCObject
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class RPGMonster : public RPGBaseRole
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{
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public:
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int m_dataId;
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string m_name;
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int m_maxHP;
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int m_HP; //数据库里面没有这个字段
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int m_maxMP;
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int m_MP; //数据库里面没有这个字段
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float m_attack;
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float m_defense;
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float m_speed;
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float m_skillAttack;
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float m_skillDefense;
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int m_exp;
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string m_skill;
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string m_tex;
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int m_gold;
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int m_tag; //格式为 enum tag + 0到999的无重复数(就算同一个怪物也不能重复)
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float m_progress; //进度条,数据库没有这个字段
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RPGDataStatus m_status; //对象状态,数据库暂时没有这个字段
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RPGMonster();
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virtual ~RPGMonster();
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