// // RPGData.cpp // OzgGameRPG // // Created by ozg on 14-4-5. // // #include "RPGData.h" RPGBaseRole::RPGBaseRole() { } RPGBaseRole::~RPGBaseRole() { CCLog("RPGBaseRole 释放"); } //RPGBaseRole end RPGPlayer::RPGPlayer() { } RPGPlayer::~RPGPlayer() { CCLog("RPGPlayer 释放"); } RPGPlayer* RPGPlayer::create() { RPGPlayer *obj = new RPGPlayer(); if(obj) { obj->autorelease(); return obj; } CC_SAFE_DELETE(obj); return NULL; } //RPGPlayer end RPGMonster::RPGMonster() { } RPGMonster::~RPGMonster() { CCLog("RPGMonster 释放"); } RPGMonster* RPGMonster::create() { RPGMonster *obj = new RPGMonster(); if(obj) { obj->autorelease(); return obj; } CC_SAFE_DELETE(obj); return NULL; } //RPGMonster end RPGSkill::RPGSkill() { } RPGSkill::~RPGSkill() { // CCLog("RPGSkill 释放"); } RPGSkill* RPGSkill::create() { RPGSkill *obj = new RPGSkill(); if(obj) { obj->autorelease(); return obj; } CC_SAFE_DELETE(obj); return NULL; } //RPGSkill end RPGSkillBtnData* RPGSkillBtnData::create() { RPGSkillBtnData *obj = new RPGSkillBtnData(); if(obj) { obj->autorelease(); return obj; } CC_SAFE_DELETE(obj); return NULL; } //RPGSkillBtnData end RPGItems::RPGItems() { } RPGItems::~RPGItems() { CCLog("RPGItems 释放"); } RPGItems* RPGItems::create() { RPGItems *obj = new RPGItems(); if(obj) { obj->autorelease(); return obj; } CC_SAFE_DELETE(obj); return NULL; } //RPGItems end RPGExistingItems::RPGExistingItems() { } RPGExistingItems::~RPGExistingItems() { CCLog("RPGExistingItems 释放"); } RPGExistingItems* RPGExistingItems::create() { RPGExistingItems *obj = new RPGExistingItems(); if(obj) { obj->autorelease(); return obj; } CC_SAFE_DELETE(obj); return NULL; } //RPGExistingItems end RPGSaveData::RPGSaveData() { } RPGSaveData::~RPGSaveData() { CCLog("RPGSaveData 释放"); } RPGSaveData* RPGSaveData::create() { RPGSaveData *obj = new RPGSaveData(); if(obj) { obj->autorelease(); return obj; } CC_SAFE_DELETE(obj); return NULL; } //RPGSaveData