// // GameCfg.h // OzgGameRPG // // Created by ozg on 14-3-18. // // #ifndef OzgGameRPG_GameCfg_h #define OzgGameRPG_GameCfg_h #define GAME_SYS_DB "db.sys" //系统数据库 #define GAME_SCENE 0.5 //场景切换的时间 #define GAME_TMX_ROLE_WIDTH 32.0 #define GAME_TMX_ROLE_HEIGHT 32.0 #define GAME_PLAYER_MOVESPEED 0.5 #define GAME_MAP_ENCOUNTER 0.025 //遇敌率 #define GAME_INIT_SQL "insert into save_data (map_id, player_to_x, player_to_y, player_direction, gold, window_style) values(1, 14.5, 9.5, 'down', 200, 'style2');" #define GAME_BATTLE_SELECTED_ID "GAME_BATTLE_SELECTED_ID" //战斗画面选择了一个技能或道具后,临时保存的技能id或道具id #define GAME_BATTLE_FIELD "GAME_BATTLE_FIELD" //战斗画面的执行完毕技能或道具动作后,影响了哪个字段 #define GAME_STYLE "GAME_STYLE" //当前使用的样式 #define MAX_GOLD 999999 //金钱最大值 #define MAX_STATUS1 9999 //HP最大值 #define MAX_STATUS2 999 //MP、攻击力、防御力、速度、技能攻击、技能防御的最大值 #define MAX_ITEMS_TOTAL 99 //最大物品数 #define GAME_BG_AUDIO_VOLUME "GAME_BG_AUDIO_VOLUME" //背景音乐大小 #define GAME_EFFECT_AUDIO_VOLUME "GAME_EFFECT_AUDIO_VOLUME" //效果音大小 #define GAME_MAPSHOP_NPC_ID 7 //商店NPC的id #define GAME_MAPINN_NPC_ID 8 //旅馆NPC的id #define GAME_INN 100 //住宿一次花费多少钱 #endif