// // RPGData.cpp // OzgGameRPG // // Created by 欧志刚 on 14-4-5. // // #include "RPGData.h" RPGPlayer::RPGPlayer() { } RPGPlayer::~RPGPlayer() { CCLog("RPGPlayer 释放"); } RPGPlayer* RPGPlayer::create() { RPGPlayer *obj = new RPGPlayer(); if(obj) { obj->autorelease(); return obj; } CC_SAFE_DELETE(obj); return NULL; } //RPGPlayer end RPGMonster::RPGMonster() { } RPGMonster::~RPGMonster() { CCLog("RPGMonster 释放"); } RPGMonster* RPGMonster::create() { RPGMonster *obj = new RPGMonster(); if(obj) { obj->autorelease(); return obj; } CC_SAFE_DELETE(obj); return NULL; } //RPGMonster end RPGSkill::RPGSkill() { } RPGSkill::~RPGSkill() { // CCLog("RPGSkill 释放"); } RPGSkill* RPGSkill::create() { RPGSkill *obj = new RPGSkill(); if(obj) { obj->autorelease(); return obj; } CC_SAFE_DELETE(obj); return NULL; } //RPGSkill end