// // RPGBaseSceneLayer.h // OzgGameRPG // // Created by ozg on 14-3-17. // // #ifndef __OzgGameRPG__RPGBaseSceneLayer__ #define __OzgGameRPG__RPGBaseSceneLayer__ #include "cocos2d.h" #include "cocos-ext.h" #include "JsonBox.h" #include "SimpleAudioEngine.h" #include "CppSQLite3.h" #include "GameCfg.h" #include "RPGDialogLayer.h" #include "RPGData.h" USING_NS_CC; USING_NS_CC_EXT; using namespace std; using namespace CocosDenshion; //获取player列表 #define PLAYER_QUERY "select * from player order by id asc" //获取save_data数据 #define SAVEDATA_QUERY "select * from save_data where id = 1" //查询现有道具 #define ITEMS_QUERY "select * from items where id in(%s) order by id asc" //技能的属性 enum RPGSkillAttr { kRPGSkillAttrNormal = 1, //通常属性 kRPGSkillAttrFire = 2, //火 kRPGSkillAttrIce = 3, //冰 kRPGSkillAttrNone = 10, //无 }; void addLab(CCNode* parentNode, int tag, CCString* text, CCPoint point); //增加状态界面的lab void addLab(CCNode* parentNode, int tag, CCString* text, float fontSize, CCPoint point); void addLab(CCNode* parentNode, int tag, CCString* text, float fontSize, CCTextAlignment textAlignment, CCPoint point); void saveData(CppSQLite3DB* db, int mapId, float toX, float toY, string playerDirection); void savePlayerData(CppSQLite3DB* db, CCArray* playerDataList); class RPGBaseSceneLayer : public CCLayer { protected: CCDictionary *m_stringList; //语言文件的数据 CppSQLite3DB m_db; public: RPGBaseSceneLayer(); virtual ~RPGBaseSceneLayer(); virtual bool init(); }; #endif /* defined(__OzgGameRPG__RPGBaseSceneLayer__) */