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https://github.com/wu736139669/OzgGameRPG.git
synced 2026-08-05 06:24:38 +00:00
40 lines
1.7 KiB
C++
40 lines
1.7 KiB
C++
#pragma once
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#include "../Classes/AppDelegate.h"
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ref class OzgGameRPG sealed : public Windows::ApplicationModel::Core::IFrameworkView
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{
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public:
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OzgGameRPG();
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// IFrameworkView Methods.
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virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
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virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
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virtual void Load(Platform::String^ entryPoint);
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virtual void Run();
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virtual void Uninitialize();
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protected:
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// Event Handlers.
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void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
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void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
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void OnResuming(Platform::Object^ sender, Platform::Object^ args);
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void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
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void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
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void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
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void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
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void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
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void OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args);
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private:
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// The AppDelegate for the Cocos2D app
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AppDelegate app;
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};
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ref class Direct3DApplicationSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource
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{
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public:
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virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView();
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}; |