Files
OzgGameRPG/Classes/RPGMapDialogLayer.h
T
2014-04-07 19:03:50 +08:00

38 lines
824 B
C++

//
// RPGMapDialogLayer.h
// OzgGameRPG
//
// Created by ozg on 14-3-31.
//
//
#ifndef __OzgGameRPG__RPGMapDialogLayer__
#define __OzgGameRPG__RPGMapDialogLayer__
#include "cocos2d.h"
#include "RPGMapNPCRoleSprite.h"
USING_NS_CC;
using namespace std;
class RPGMapDialogLayer : public CCLayer
{
private:
RPGMapNPCRoleSprite* m_npc;
public:
RPGMapDialogLayer();
virtual ~RPGMapDialogLayer();
bool init(RPGMapNPCRoleSprite* npc);
static RPGMapDialogLayer* create(RPGMapNPCRoleSprite* npc);
bool ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent);
void ccTouchMoved(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent);
void ccTouchEnded(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent);
};
#endif /* defined(__OzgGameRPG__RPGMapDialogLayer__) */