Files
OzgGameRPG/Classes/RPGData.cpp
T
2014-04-25 23:35:11 +08:00

157 lines
1.9 KiB
C++

//
// RPGData.cpp
// OzgGameRPG
//
// Created by ozg on 14-4-5.
//
//
#include "RPGData.h"
RPGPlayer::RPGPlayer()
{
}
RPGPlayer::~RPGPlayer()
{
CCLog("RPGPlayer 释放");
}
RPGPlayer* RPGPlayer::create()
{
RPGPlayer *obj = new RPGPlayer();
if(obj)
{
obj->autorelease();
return obj;
}
CC_SAFE_DELETE(obj);
return NULL;
}
//RPGPlayer end
RPGMonster::RPGMonster()
{
}
RPGMonster::~RPGMonster()
{
CCLog("RPGMonster 释放");
}
RPGMonster* RPGMonster::create()
{
RPGMonster *obj = new RPGMonster();
if(obj)
{
obj->autorelease();
return obj;
}
CC_SAFE_DELETE(obj);
return NULL;
}
//RPGMonster end
RPGSkill::RPGSkill()
{
}
RPGSkill::~RPGSkill()
{
// CCLog("RPGSkill 释放");
}
RPGSkill* RPGSkill::create()
{
RPGSkill *obj = new RPGSkill();
if(obj)
{
obj->autorelease();
return obj;
}
CC_SAFE_DELETE(obj);
return NULL;
}
//RPGSkill end
RPGItems::RPGItems()
{
}
RPGItems::~RPGItems()
{
CCLog("RPGItems 释放");
}
RPGItems* RPGItems::create()
{
RPGItems *obj = new RPGItems();
if(obj)
{
obj->autorelease();
return obj;
}
CC_SAFE_DELETE(obj);
return NULL;
}
//RPGItems end
RPGExistingItems::RPGExistingItems()
{
}
RPGExistingItems::~RPGExistingItems()
{
CCLog("RPGExistingItems 释放");
}
RPGExistingItems* RPGExistingItems::create()
{
RPGExistingItems *obj = new RPGExistingItems();
if(obj)
{
obj->autorelease();
return obj;
}
CC_SAFE_DELETE(obj);
return NULL;
}
//RPGExistingItems end
RPGSaveData::RPGSaveData()
{
}
RPGSaveData::~RPGSaveData()
{
CCLog("RPGSaveData 释放");
}
RPGSaveData* RPGSaveData::create()
{
RPGSaveData *obj = new RPGSaveData();
if(obj)
{
obj->autorelease();
return obj;
}
CC_SAFE_DELETE(obj);
return NULL;
}
//RPGSaveData