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https://github.com/wu736139669/OzgGameRPG.git
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77 lines
2.3 KiB
C++
77 lines
2.3 KiB
C++
//
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// RPGBattleMenu.h
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// OzgGameRPG
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//
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// Created by ozg on 14-4-6.
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//
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//
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#ifndef __OzgGameRPG__RPGBattleMenu__
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#define __OzgGameRPG__RPGBattleMenu__
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#include "cocos2d.h"
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#include "RPGBattleSceneLayer.h"
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USING_NS_CC;
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enum RPGBattleMenuTag
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{
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kRPGBattleMenuTagBg = 99,
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kRPGBattleMenuTagSeparate = 78,
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kRPGBattleMenuTagNameLab = 79,
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kRPGBattleMenuTagAttack = 2,
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kRPGBattleMenuTagSkill = 4,
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kRPGBattleMenuTagItems = 5,
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kRPGBattleMenuTagEscape = 6,
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kRPGBattleMenuTagCancel = 7,
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kRPGBattleMenuTagCancel2 = 9, //这个选择了一个技能或道具后,到了选择目标对象的一步,使用到的取消按钮
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kRPGBattleMenuTagSelect = 8
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};
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class RPGBattleMenu : public CCMenu, CCTableViewDelegate, CCTableViewDataSource
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{
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private:
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CppSQLite3DB* m_db;
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CCNode* m_parentNode;
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CCDictionary* m_stringList;
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CCArray* m_tableItems; //技能数据或道具数据,需要在RPGBattleSceneLayer里面将数据加载进来
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void createMenuItem(float x, float y, CCString *text, RPGBattleMenuTag tag);
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void onMenu(CCObject *pObject);
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void onButton(CCObject* pSender, CCControlEvent event); //技能列表和道具列表的item点击了之后触发
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public:
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RPGPlayer* m_playerData;
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int m_selectedMenuTag; //选中了哪个项(攻击、技能、道具)
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RPGBattleMenu();
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virtual ~RPGBattleMenu();
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bool initWithParentNode(CCDictionary* stringList, CppSQLite3DB* db, CCNode* parentNode, RPGPlayer* playerData);
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static RPGBattleMenu* createWithParentNode(CCDictionary* stringList, CppSQLite3DB* db, CCNode* parentNode, RPGPlayer* playerData);
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void showMenu(); //显示战斗菜单
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void hideMenu(); //隐藏战斗菜单
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//CCTableViewDelegate继承自CCScrollViewDelegate
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virtual void scrollViewDidScroll(CCScrollView* scrollView);
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virtual void scrollViewDidZoom(CCScrollView* scrollView);
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//点击哪个cell
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virtual void tableCellTouched(CCTableView* tableView, CCTableViewCell* cell);
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//每个cell的size
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virtual CCSize cellSizeForTable(CCTableView *tableView);
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//生成cell
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virtual CCTableViewCell* tableCellAtIndex(CCTableView *tableView, unsigned int idx);
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//cell的数量
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virtual unsigned int numberOfCellsInTableView(CCTableView *tableView);
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};
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#endif /* defined(__OzgGameRPG__RPGBattleMenu__) */
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