Files
OzgGameRPG/Classes/GameCfg.h
T
2014-06-01 22:31:01 +08:00

36 lines
1.2 KiB
C
Executable File

//
// GameCfg.h
// OzgGameRPG
//
// Created by ozg on 14-3-18.
//
//
#ifndef OzgGameRPG_GameCfg_h
#define OzgGameRPG_GameCfg_h
#define GAME_SYS_DB "db.sys" //系统数据库
#define GAME_SCENE 0.5 //场景切换的时间
#define GAME_TMX_ROLE_WIDTH 32.0
#define GAME_TMX_ROLE_HEIGHT 32.0
#define GAME_PLAYER_MOVESPEED 0.5
#define GAME_MAP_ENCOUNTER 0.025 //遇敌率
#define GAME_INIT_SQL "insert into save_data (map_id, player_to_x, player_to_y, player_direction, gold, window_style) values(1, 14.5, 9.5, 'down', 200, 'style2');"
#define GAME_BATTLE_SELECTED_ID "GAME_BATTLE_SELECTED_ID" //战斗画面选择了一个技能或道具后,临时保存的技能id或道具id
#define GAME_BATTLE_FIELD "GAME_BATTLE_FIELD" //战斗画面的执行完毕技能或道具动作后,影响了哪个字段
#define GAME_STYLE "GAME_STYLE" //当前使用的样式
#define MAX_GOLD 999999 //金钱最大值
#define MAX_STATUS1 9999 //HP最大值
#define MAX_STATUS2 999 //MP、攻击力、防御力、速度、技能攻击、技能防御的最大值
#define GAME_BG_AUDIO_VOLUME "GAME_BG_AUDIO_VOLUME" //背景音乐大小
#define GAME_EFFECT_AUDIO_VOLUME "GAME_EFFECT_AUDIO_VOLUME" //效果音大小
#endif