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36 lines
1.2 KiB
C
Executable File
36 lines
1.2 KiB
C
Executable File
//
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// GameCfg.h
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// OzgGameRPG
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//
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// Created by ozg on 14-3-18.
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//
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//
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#ifndef OzgGameRPG_GameCfg_h
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#define OzgGameRPG_GameCfg_h
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#define GAME_SYS_DB "db.sys" //系统数据库
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#define GAME_SCENE 0.5 //场景切换的时间
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#define GAME_TMX_ROLE_WIDTH 32.0
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#define GAME_TMX_ROLE_HEIGHT 32.0
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#define GAME_PLAYER_MOVESPEED 0.5
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#define GAME_MAP_ENCOUNTER 0.025 //遇敌率
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#define GAME_INIT_SQL "insert into save_data (map_id, player_to_x, player_to_y, player_direction, gold, window_style) values(1, 14.5, 9.5, 'down', 200, 'style2');"
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#define GAME_BATTLE_SELECTED_ID "GAME_BATTLE_SELECTED_ID" //战斗画面选择了一个技能或道具后,临时保存的技能id或道具id
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#define GAME_BATTLE_FIELD "GAME_BATTLE_FIELD" //战斗画面的执行完毕技能或道具动作后,影响了哪个字段
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#define GAME_STYLE "GAME_STYLE" //当前使用的样式
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#define MAX_GOLD 999999 //金钱最大值
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#define MAX_STATUS1 9999 //HP最大值
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#define MAX_STATUS2 999 //MP、攻击力、防御力、速度、技能攻击、技能防御的最大值
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#define GAME_BG_AUDIO_VOLUME "GAME_BG_AUDIO_VOLUME" //背景音乐大小
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#define GAME_EFFECT_AUDIO_VOLUME "GAME_EFFECT_AUDIO_VOLUME" //效果音大小
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#endif
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