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https://github.com/wu736139669/OzgGameRPG.git
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76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
//
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// RPGMapItemsMenuLayer.h
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// OzgGameRPG
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//
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// Created by ozg on 14-4-10.
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//
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//
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#ifndef __OzgGameRPG__RPGMapItemsMenuLayer__
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#define __OzgGameRPG__RPGMapItemsMenuLayer__
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#include "cocos2d.h"
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#include "cocos-ext.h"
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#include "CppSQLite3.h"
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#include "JsonBox.h"
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#include "RPGMapRoleSprite.h"
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#include "RPGBaseSceneLayer.h"
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#include "RPGMapChoicePlayerMenuLayer.h"
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USING_NS_CC;
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USING_NS_CC_EXT;
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enum RPGMapItemsMenuLayerTag
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{
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kRPGMapItemsMenuLayerTagMainMenu = 1,
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kRPGMapItemsMenuLayerTagMainMenuBack = 2,
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kRPGMapItemsMenuLayerTagBg = 3,
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kRPGMapItemsMenuLayerTagItemListTable = 4,
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kRPGMapItemsMenuLayerTagDialogOK = 5,
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kRPGMapItemsMenuLayerTagDialog = 86,
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kRPGMapItemsMenuLayerTagBtnDiscard = 85
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};
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class RPGMapItemsMenuLayer : public CCLayerColor, CCTableViewDelegate, CCTableViewDataSource
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{
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private:
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CCDictionary* m_stringList;
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CppSQLite3DB* m_db;
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CCArray* m_itemsList;
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RPGExistingItems* m_selectedItems; //选中的道具
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void loadItemsData(); //读取道具的数据
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void onMenu(cocos2d::CCObject *pObject);
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void onDialog(cocos2d::CCObject *pObject);
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void onButton(CCObject* pSender, CCControlEvent event); //点击了items列表的其中一个后触发
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void onChoicePlayer(CCObject* pObject); //在player选择框中,选中一个player后触发
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public:
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RPGMapItemsMenuLayer();
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virtual ~RPGMapItemsMenuLayer();
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bool init(CCDictionary* stringList, CppSQLite3DB* db, float width, float height);
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static RPGMapItemsMenuLayer* create(CCDictionary* stringList, CppSQLite3DB* db, float width, float height);
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//CCTableViewDelegate继承自CCScrollViewDelegate
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virtual void scrollViewDidScroll(CCScrollView* scrollView);
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virtual void scrollViewDidZoom(CCScrollView* scrollView);
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//点击哪个cell
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virtual void tableCellTouched(CCTableView* tableView, CCTableViewCell* cell);
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//每个cell的size
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virtual CCSize cellSizeForTable(CCTableView *tableView);
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//生成cell
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virtual CCTableViewCell* tableCellAtIndex(CCTableView *tableView, unsigned int idx);
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//cell的数量
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virtual unsigned int numberOfCellsInTableView(CCTableView *tableView);
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};
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#endif /* defined(__OzgGameRPG__RPGMapItemsMenuLayer__) */
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