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109 lines
3.5 KiB
C++
Executable File
109 lines
3.5 KiB
C++
Executable File
//
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// RPGMapMenuLayer.h
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// OzgGameRPG
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//
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// Created by ozg on 14-3-18.
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//
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//
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#ifndef __OzgGameRPG__RPGMapMenuLayer__
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#define __OzgGameRPG__RPGMapMenuLayer__
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#include "cocos2d.h"
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#include "cocos-ext.h"
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#include "CppSQLite3.h"
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#include "JsonBox.h"
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#include "RPGMapRoleSprite.h"
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#include "RPGBaseSceneLayer.h"
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USING_NS_CC;
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USING_NS_CC_EXT;
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enum RPGMapMenuLayerTag
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{
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kRPGMapMenuLayerTagMainBg = 1,
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kRPGMapMenuLayerTagMainMenu = 2,
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kRPGMapMenuLayerTagMainMenuItems = 3,
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kRPGMapMenuLayerTagMainMenuEquip = 4,
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kRPGMapMenuLayerTagMainMenuSkill = 5,
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kRPGMapMenuLayerTagMainMenuStatus = 6,
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kRPGMapMenuLayerTagMainMenuClose = 7,
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kRPGMapMenuLayerTagMainMenuExit = 8,
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kRPGMapMenuLayerTagMainMenuStatusBack = 12,
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kRPGMapMenuLayerTagMainMenuPlayerStatus = 100,
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kRPGMapMenuLayerTagHandCursor = 22,
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kRPGMapMenuLayerTagConfirmExitOK = 9,
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kRPGMapMenuLayerTagConfirmCancel = 10,
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kRPGMapMenuLayerTagConfirm = 11,
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kRPGMapMenuLayerTagStatusPlayerName = 13,
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kRPGMapMenuLayerTagStatusPlayerLevel = 14,
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kRPGMapMenuLayerTagStatusPlayerHP = 15,
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kRPGMapMenuLayerTagStatusPlayerMP = 16,
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kRPGMapMenuLayerTagStatusPlayerAttack = 17,
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kRPGMapMenuLayerTagStatusPlayerDefense = 18,
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kRPGMapMenuLayerTagStatusPlayerSpeed = 19,
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kRPGMapMenuLayerTagStatusPlayerMagicAttack = 20,
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kRPGMapMenuLayerTagStatusPlayerMagicDefense = 21,
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kRPGMapMenuLayerTagStatusPlayerEquipArms = 23,
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kRPGMapMenuLayerTagStatusPlayerEquipArmor = 24,
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kRPGMapMenuLayerTagStatusPlayerSkillTable = 25,
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kRPGMapMenuLayerTagDefualtPlayerTex = 200,
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kRPGMapMenuLayerTagDefualtPlayerName = 300,
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kRPGMapMenuLayerTagDefualtPlayerLevel = 400,
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kRPGMapMenuLayerTagDefualtPlayerHP = 500,
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kRPGMapMenuLayerTagDefualtPlayerMP = 600
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};
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class RPGMapMenuLayer : public CCLayerColor, public CCTableViewDelegate, public CCTableViewDataSource
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{
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private:
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CCArray* m_skillList; //状态界面的技能列表
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CCDictionary* m_stringList;
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CppSQLite3DB* m_db;
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float m_width;
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float m_height;
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bool m_statusIsDefault; //是否为第一次进入状态界面,如果是的话就不播放效果音了
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void onMenu(CCObject *pObject);
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void createMenuItem(float x, float y, CCString *text, RPGMapMenuLayerTag tag);
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void setMainMenuDefault(); //默认
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void setMainMenuStatus(); //状态
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void setDefaultInterface(); //显示默认界面
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void removeDefaultInterface(); //清理默认界面
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void setStatusInterface(); //显示状态界面
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void setStatusPlayer(int dataId); //显示状态界面的player数据部分
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void removeAllStatusPlayerLab(); //清理所有状态界面的lab
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public:
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RPGMapMenuLayer();
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virtual ~RPGMapMenuLayer();
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bool init(CCDictionary* stringList, CppSQLite3DB* db, float width, float height);
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static RPGMapMenuLayer* create(CCDictionary* stringList, CppSQLite3DB* db, float width, float height);
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//CCTableViewDelegate继承自CCScrollViewDelegate
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virtual void scrollViewDidScroll(CCScrollView* scrollView);
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virtual void scrollViewDidZoom(CCScrollView* scrollView);
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//点击哪个cell
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virtual void tableCellTouched(CCTableView* tableView, CCTableViewCell* cell);
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//每个cell的size
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virtual CCSize cellSizeForTable(CCTableView *tableView);
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//生成cell
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virtual CCTableViewCell* tableCellAtIndex(CCTableView *tableView, unsigned int idx);
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//cell的数量
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virtual unsigned int numberOfCellsInTableView(CCTableView *tableView);
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};
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#endif /* defined(__OzgGameRPG__RPGMapMenuLayer__) */
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