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https://github.com/wu736139669/OzgGameRPG.git
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50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
//
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// RPGMapEquipMenuLayer.h
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// OzgGameRPG
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//
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// Created by ozg on 14-4-10.
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//
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//
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#ifndef __OzgGameRPG__RPGMapEquipMenuLayer__
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#define __OzgGameRPG__RPGMapEquipMenuLayer__
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#include "cocos2d.h"
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#include "cocos-ext.h"
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#include "CppSQLite3.h"
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#include "JsonBox.h"
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#include "RPGMapRoleSprite.h"
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#include "RPGBaseSceneLayer.h"
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USING_NS_CC;
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USING_NS_CC_EXT;
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enum RPGMapEquipMenuLayerTag
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{
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kRPGMapEquipMenuLayerTagMainMenu = 1,
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kRPGMapEquipMenuLayerTagMainMenuBack = 2,
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kRPGMapEquipMenuLayerTagBg = 3
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};
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class RPGMapEquipMenuLayer : public CCLayerColor//, CCTableViewDelegate, CCTableViewDataSource
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{
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private:
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CCDictionary* m_stringList;
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CppSQLite3DB* m_db;
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void onMenu(cocos2d::CCObject *pObject);
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public:
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RPGMapEquipMenuLayer();
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virtual ~RPGMapEquipMenuLayer();
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bool init(CCDictionary* stringList, CppSQLite3DB* db, float width, float height);
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static RPGMapEquipMenuLayer* create(CCDictionary* stringList, CppSQLite3DB* db, float width, float height);
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};
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#endif /* defined(__OzgGameRPG__RPGMapEquipMenuLayer__) */
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