Files
OzgGameRPG/Classes/RPGMapEquipMenuLayer.h
T
2014-04-10 22:32:31 +08:00

50 lines
1.1 KiB
C++

//
// RPGMapEquipMenuLayer.h
// OzgGameRPG
//
// Created by ozg on 14-4-10.
//
//
#ifndef __OzgGameRPG__RPGMapEquipMenuLayer__
#define __OzgGameRPG__RPGMapEquipMenuLayer__
#include "cocos2d.h"
#include "cocos-ext.h"
#include "CppSQLite3.h"
#include "JsonBox.h"
#include "RPGMapRoleSprite.h"
#include "RPGBaseSceneLayer.h"
USING_NS_CC;
USING_NS_CC_EXT;
enum RPGMapEquipMenuLayerTag
{
kRPGMapEquipMenuLayerTagMainMenu = 1,
kRPGMapEquipMenuLayerTagMainMenuBack = 2,
kRPGMapEquipMenuLayerTagBg = 3
};
class RPGMapEquipMenuLayer : public CCLayerColor//, CCTableViewDelegate, CCTableViewDataSource
{
private:
CCDictionary* m_stringList;
CppSQLite3DB* m_db;
void onMenu(cocos2d::CCObject *pObject);
public:
RPGMapEquipMenuLayer();
virtual ~RPGMapEquipMenuLayer();
bool init(CCDictionary* stringList, CppSQLite3DB* db, float width, float height);
static RPGMapEquipMenuLayer* create(CCDictionary* stringList, CppSQLite3DB* db, float width, float height);
};
#endif /* defined(__OzgGameRPG__RPGMapEquipMenuLayer__) */