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@@ -0,0 +1,788 @@
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//
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// CCScrollviewSimple.cpp
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// OnceAgain
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//
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// Created by mac on 14-4-18.
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//
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//
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#include "CCScrollviewSimple.h"
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#define SCROLL_DEACCEL_RATE 0.95f
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#define SCROLL_DEACCEL_DIST 1.0f
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#define BOUNCE_DURATION 0.45f
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#define INSET_RATIO 0.4f
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#define MOVE_INCH 10.0f/160.0f
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static float convertDistanceFromPointToInch(float pointDis)
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{
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float factor = ( CCEGLView::sharedOpenGLView()->getScaleX() + CCEGLView::sharedOpenGLView()->getScaleY() ) / 2;
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return pointDis * factor / CCDevice::getDPI();
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}
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CCScrollviewSimple::CCScrollviewSimple()
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: m_fZoomScale(0.0f)
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, m_fMinZoomScale(0.0f)
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, m_fMaxZoomScale(0.0f)
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, m_pDelegate(NULL)
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, m_eDirection(kCCScrollViewDirectionBoth)
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, m_bDragging(false)
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, m_pContainer(NULL)
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, m_bTouchMoved(false)
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, m_bBounceable(false)
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, m_bClippingToBounds(false)
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, m_fTouchLength(0.0f)
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, m_pTouches(NULL)
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, m_fMinScale(0.0f)
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, m_fMaxScale(0.0f)
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{
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}
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CCScrollviewSimple::~CCScrollviewSimple()
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{
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CC_SAFE_RELEASE(m_pTouches);
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this->unregisterScriptHandler(kScrollViewScroll);
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this->unregisterScriptHandler(kScrollViewZoom);
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}
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CCScrollviewSimple* CCScrollviewSimple::create(CCSize size, CCNode* container/* = NULL*/)
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{
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CCScrollviewSimple* pRet = new CCScrollviewSimple();
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if (pRet && pRet->initWithViewSize(size, container))
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{
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pRet->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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}
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return pRet;
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}
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CCScrollviewSimple* CCScrollviewSimple::create()
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{
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CCScrollviewSimple* pRet = new CCScrollviewSimple();
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if (pRet && pRet->init())
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{
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pRet->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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}
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return pRet;
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}
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bool CCScrollviewSimple::initWithViewSize(CCSize size, CCNode *container/* = NULL*/)
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{
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if (CCLayer::init())
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{
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m_pContainer = container;
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if (!this->m_pContainer)
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{
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m_pContainer = CCLayer::create();
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this->m_pContainer->ignoreAnchorPointForPosition(false);
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this->m_pContainer->setAnchorPoint(ccp(0.0f, 0.0f));
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}
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this->setViewSize(size);
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setTouchEnabled(true);
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m_pTouches = new CCArray();
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m_pDelegate = NULL;
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m_bBounceable = true;
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m_bClippingToBounds = true;
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//m_pContainer->setContentSize(CCSizeZero);
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m_eDirection = kCCScrollViewDirectionBoth;
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m_pContainer->setPosition(ccp(0.0f, 0.0f));
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m_fTouchLength = 0.0f;
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this->addChild(m_pContainer);
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m_fMinScale = m_fMaxScale = 1.0f;
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m_mapScriptHandler.clear();
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return true;
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}
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return false;
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}
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bool CCScrollviewSimple::init()
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{
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return this->initWithViewSize(CCSizeMake(200, 200), NULL);
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}
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void CCScrollviewSimple::registerWithTouchDispatcher()
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{
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CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, CCLayer::getTouchPriority(), false);
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}
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bool CCScrollviewSimple::isNodeVisible(CCNode* node)
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{
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const CCPoint offset = this->getContentOffset();
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const CCSize size = this->getViewSize();
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const float scale = this->getZoomScale();
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CCRect viewRect;
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viewRect = CCRectMake(-offset.x/scale, -offset.y/scale, size.width/scale, size.height/scale);
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return viewRect.intersectsRect(node->boundingBox());
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}
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void CCScrollviewSimple::pause(CCObject* sender)
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{
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m_pContainer->pauseSchedulerAndActions();
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CCObject* pObj = NULL;
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CCArray* pChildren = m_pContainer->getChildren();
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CCARRAY_FOREACH(pChildren, pObj)
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{
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CCNode* pChild = (CCNode*)pObj;
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pChild->pauseSchedulerAndActions();
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}
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}
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void CCScrollviewSimple::resume(CCObject* sender)
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{
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CCObject* pObj = NULL;
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CCArray* pChildren = m_pContainer->getChildren();
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CCARRAY_FOREACH(pChildren, pObj)
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{
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CCNode* pChild = (CCNode*)pObj;
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pChild->resumeSchedulerAndActions();
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}
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m_pContainer->resumeSchedulerAndActions();
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}
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void CCScrollviewSimple::setTouchEnabled(bool e)
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{
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CCLayer::setTouchEnabled(e);
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if (!e)
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{
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m_bDragging = false;
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m_bTouchMoved = false;
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m_pTouches->removeAllObjects();
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}
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}
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void CCScrollviewSimple::setContentOffset(CCPoint offset, bool animated/* = false*/)
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{
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if (animated)
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{ //animate scrolling
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this->setContentOffsetInDuration(offset, BOUNCE_DURATION);
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}
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else
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{ //set the container position directly
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if (!m_bBounceable)
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{
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const CCPoint minOffset = this->minContainerOffset();
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const CCPoint maxOffset = this->maxContainerOffset();
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offset.x = MAX(minOffset.x, MIN(maxOffset.x, offset.x));
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offset.y = MAX(minOffset.y, MIN(maxOffset.y, offset.y));
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}
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m_pContainer->setPosition(offset);
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if (m_pDelegate != NULL)
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{
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m_pDelegate->scrollViewDidScroll(this);
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}
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}
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}
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void CCScrollviewSimple::setContentOffsetInDuration(CCPoint offset, float dt)
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{
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CCFiniteTimeAction *scroll, *expire;
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scroll = CCMoveTo::create(dt, offset);
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expire = CCCallFuncN::create(this, callfuncN_selector(CCScrollviewSimple::stoppedAnimatedScroll));
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m_pContainer->runAction(CCSequence::create(scroll, expire, NULL));
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this->schedule(schedule_selector(CCScrollviewSimple::performedAnimatedScroll));
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}
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CCPoint CCScrollviewSimple::getContentOffset()
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{
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return m_pContainer->getPosition();
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}
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void CCScrollviewSimple::setZoomScale(float s)
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{
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if (m_pContainer->getScale() != s)
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{
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CCPoint oldCenter, newCenter;
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CCPoint center;
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if (m_fTouchLength == 0.0f)
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{
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center = ccp(m_tViewSize.width*0.5f, m_tViewSize.height*0.5f);
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center = this->convertToWorldSpace(center);
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}
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else
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{
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center = m_tTouchPoint;
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}
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oldCenter = m_pContainer->convertToNodeSpace(center);
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m_pContainer->setScale(MAX(m_fMinScale, MIN(m_fMaxScale, s)));
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newCenter = m_pContainer->convertToWorldSpace(oldCenter);
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const CCPoint offset = ccpSub(center, newCenter);
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if (m_pDelegate != NULL)
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{
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m_pDelegate->scrollViewDidZoom(this);
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}
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this->setContentOffset(ccpAdd(m_pContainer->getPosition(),offset));
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}
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}
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float CCScrollviewSimple::getZoomScale()
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{
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return m_pContainer->getScale();
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}
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void CCScrollviewSimple::setZoomScale(float s, bool animated)
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{
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if (animated)
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{
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this->setZoomScaleInDuration(s, BOUNCE_DURATION);
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}
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else
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{
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this->setZoomScale(s);
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}
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}
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void CCScrollviewSimple::setZoomScaleInDuration(float s, float dt)
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{
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if (dt > 0)
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{
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if (m_pContainer->getScale() != s)
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{
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CCActionTween *scaleAction;
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scaleAction = CCActionTween::create(dt, "zoomScale", m_pContainer->getScale(), s);
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this->runAction(scaleAction);
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}
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}
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else
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{
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this->setZoomScale(s);
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}
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}
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void CCScrollviewSimple::setViewSize(CCSize size)
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{
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m_tViewSize = size;
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CCLayer::setContentSize(size);
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}
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CCNode * CCScrollviewSimple::getContainer()
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{
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return this->m_pContainer;
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}
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void CCScrollviewSimple::setContainer(CCNode * pContainer)
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{
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// Make sure that 'm_pContainer' has a non-NULL value since there are
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// lots of logic that use 'm_pContainer'.
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if (NULL == pContainer)
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return;
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this->removeAllChildrenWithCleanup(true);
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this->m_pContainer = pContainer;
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this->m_pContainer->ignoreAnchorPointForPosition(false);
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this->m_pContainer->setAnchorPoint(ccp(0.0f, 0.0f));
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this->addChild(this->m_pContainer);
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this->setViewSize(this->m_tViewSize);
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}
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void CCScrollviewSimple::relocateContainer(bool animated)
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{
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CCPoint oldPoint, min, max;
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float newX, newY;
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min = this->minContainerOffset();
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max = this->maxContainerOffset();
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oldPoint = m_pContainer->getPosition();
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newX = oldPoint.x;
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newY = oldPoint.y;
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if (m_eDirection == kCCScrollViewDirectionBoth || m_eDirection == kCCScrollViewDirectionHorizontal)
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{
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newX = MAX(newX, min.x);
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newX = MIN(newX, max.x);
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}
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if (m_eDirection == kCCScrollViewDirectionBoth || m_eDirection == kCCScrollViewDirectionVertical)
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{
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newY = MIN(newY, max.y);
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newY = MAX(newY, min.y);
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}
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if (newY != oldPoint.y || newX != oldPoint.x)
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{
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this->setContentOffset(ccp(newX, newY), animated);
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}
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}
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CCPoint CCScrollviewSimple::maxContainerOffset()
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{
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return ccp(0.0f, 0.0f);
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}
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CCPoint CCScrollviewSimple::minContainerOffset()
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{
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return ccp(m_tViewSize.width - m_pContainer->getContentSize().width*m_pContainer->getScaleX(),
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m_tViewSize.height - m_pContainer->getContentSize().height*m_pContainer->getScaleY());
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}
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void CCScrollviewSimple::deaccelerateScrolling(float dt)
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{
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if (m_bDragging)
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{
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this->unschedule(schedule_selector(CCScrollviewSimple::deaccelerateScrolling));
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return;
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}
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float newX, newY;
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CCPoint maxInset, minInset;
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m_pContainer->setPosition(ccpAdd(m_pContainer->getPosition(), m_tScrollDistance));
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if (m_bBounceable)
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{
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maxInset = m_fMaxInset;
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minInset = m_fMinInset;
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}
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else
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{
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maxInset = this->maxContainerOffset();
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minInset = this->minContainerOffset();
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}
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//check to see if offset lies within the inset bounds
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newX = MIN(m_pContainer->getPosition().x, maxInset.x);
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newX = MAX(newX, minInset.x);
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newY = MIN(m_pContainer->getPosition().y, maxInset.y);
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newY = MAX(newY, minInset.y);
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newX = m_pContainer->getPosition().x;
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newY = m_pContainer->getPosition().y;
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m_tScrollDistance = ccpSub(m_tScrollDistance, ccp(newX - m_pContainer->getPosition().x, newY - m_pContainer->getPosition().y));
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m_tScrollDistance = ccpMult(m_tScrollDistance, SCROLL_DEACCEL_RATE);
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this->setContentOffset(ccp(newX,newY));
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if ((fabsf(m_tScrollDistance.x) <= SCROLL_DEACCEL_DIST &&
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fabsf(m_tScrollDistance.y) <= SCROLL_DEACCEL_DIST) ||
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newY > maxInset.y || newY < minInset.y ||
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newX > maxInset.x || newX < minInset.x ||
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newX == maxInset.x || newX == minInset.x ||
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newY == maxInset.y || newY == minInset.y)
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{
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this->unschedule(schedule_selector(CCScrollviewSimple::deaccelerateScrolling));
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this->relocateContainer(true);
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}
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}
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void CCScrollviewSimple::stoppedAnimatedScroll(CCNode * node)
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{
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this->unschedule(schedule_selector(CCScrollviewSimple::performedAnimatedScroll));
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// After the animation stopped, "scrollViewDidScroll" should be invoked, this could fix the bug of lack of tableview cells.
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if (m_pDelegate != NULL)
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{
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m_pDelegate->scrollViewDidScroll(this);
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}
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}
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void CCScrollviewSimple::performedAnimatedScroll(float dt)
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{
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if (m_bDragging)
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{
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this->unschedule(schedule_selector(CCScrollviewSimple::performedAnimatedScroll));
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return;
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}
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if (m_pDelegate != NULL)
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{
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m_pDelegate->scrollViewDidScroll(this);
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}
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}
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const CCSize& CCScrollviewSimple::getContentSize() const
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{
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return m_pContainer->getContentSize();
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}
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void CCScrollviewSimple::setContentSize(const CCSize & size)
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{
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if (this->getContainer() != NULL)
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{
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this->getContainer()->setContentSize(size);
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this->updateInset();
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}
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}
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void CCScrollviewSimple::updateInset()
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{
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if (this->getContainer() != NULL)
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{
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m_fMaxInset = this->maxContainerOffset();
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m_fMaxInset = ccp(m_fMaxInset.x + m_tViewSize.width * INSET_RATIO,
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m_fMaxInset.y + m_tViewSize.height * INSET_RATIO);
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m_fMinInset = this->minContainerOffset();
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m_fMinInset = ccp(m_fMinInset.x - m_tViewSize.width * INSET_RATIO,
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m_fMinInset.y - m_tViewSize.height * INSET_RATIO);
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}
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||||
}
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||||
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/**
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* make sure all children go to the container
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||||
*/
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||||
void CCScrollviewSimple::addChild(CCNode * child, int zOrder, int tag)
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||||
{
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child->ignoreAnchorPointForPosition(false);
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child->setAnchorPoint(ccp(0.0f, 0.0f));
|
||||
if (m_pContainer != child) {
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m_pContainer->addChild(child, zOrder, tag);
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||||
} else {
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||||
CCLayer::addChild(child, zOrder, tag);
|
||||
}
|
||||
}
|
||||
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||||
void CCScrollviewSimple::addChild(CCNode * child, int zOrder)
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||||
{
|
||||
this->addChild(child, zOrder, child->getTag());
|
||||
}
|
||||
|
||||
void CCScrollviewSimple::addChild(CCNode * child)
|
||||
{
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||||
this->addChild(child, child->getZOrder(), child->getTag());
|
||||
}
|
||||
|
||||
/**
|
||||
* clip this view so that outside of the visible bounds can be hidden.
|
||||
*/
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||||
void CCScrollviewSimple::beforeDraw()
|
||||
{
|
||||
if (m_bClippingToBounds)
|
||||
{
|
||||
m_bScissorRestored = false;
|
||||
CCRect frame = getViewRect();
|
||||
if (CCEGLView::sharedOpenGLView()->isScissorEnabled()) {
|
||||
m_bScissorRestored = true;
|
||||
m_tParentScissorRect = CCEGLView::sharedOpenGLView()->getScissorRect();
|
||||
//set the intersection of m_tParentScissorRect and frame as the new scissor rect
|
||||
if (frame.intersectsRect(m_tParentScissorRect)) {
|
||||
float x = MAX(frame.origin.x, m_tParentScissorRect.origin.x);
|
||||
float y = MAX(frame.origin.y, m_tParentScissorRect.origin.y);
|
||||
float xx = MIN(frame.origin.x+frame.size.width, m_tParentScissorRect.origin.x+m_tParentScissorRect.size.width);
|
||||
float yy = MIN(frame.origin.y+frame.size.height, m_tParentScissorRect.origin.y+m_tParentScissorRect.size.height);
|
||||
CCEGLView::sharedOpenGLView()->setScissorInPoints(x, y, xx-x, yy-y);
|
||||
}
|
||||
}
|
||||
else {
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
CCEGLView::sharedOpenGLView()->setScissorInPoints(frame.origin.x, frame.origin.y, frame.size.width, frame.size.height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* retract what's done in beforeDraw so that there's no side effect to
|
||||
* other nodes.
|
||||
*/
|
||||
void CCScrollviewSimple::afterDraw()
|
||||
{
|
||||
if (m_bClippingToBounds)
|
||||
{
|
||||
if (m_bScissorRestored) {//restore the parent's scissor rect
|
||||
CCEGLView::sharedOpenGLView()->setScissorInPoints(m_tParentScissorRect.origin.x, m_tParentScissorRect.origin.y, m_tParentScissorRect.size.width, m_tParentScissorRect.size.height);
|
||||
}
|
||||
else {
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CCScrollviewSimple::visit()
|
||||
{
|
||||
// quick return if not visible
|
||||
if (!isVisible())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
kmGLPushMatrix();
|
||||
|
||||
if (m_pGrid && m_pGrid->isActive())
|
||||
{
|
||||
m_pGrid->beforeDraw();
|
||||
this->transformAncestors();
|
||||
}
|
||||
|
||||
this->transform();
|
||||
this->beforeDraw();
|
||||
|
||||
if(m_pChildren)
|
||||
{
|
||||
ccArray *arrayData = m_pChildren->data;
|
||||
unsigned int i=0;
|
||||
|
||||
// draw children zOrder < 0
|
||||
for( ; i < arrayData->num; i++ )
|
||||
{
|
||||
CCNode *child = (CCNode*)arrayData->arr[i];
|
||||
if ( child->getZOrder() < 0 )
|
||||
{
|
||||
child->visit();
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// this draw
|
||||
this->draw();
|
||||
|
||||
// draw children zOrder >= 0
|
||||
for( ; i < arrayData->num; i++ )
|
||||
{
|
||||
CCNode* child = (CCNode*)arrayData->arr[i];
|
||||
child->visit();
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
this->draw();
|
||||
}
|
||||
|
||||
this->afterDraw();
|
||||
if ( m_pGrid && m_pGrid->isActive())
|
||||
{
|
||||
m_pGrid->afterDraw(this);
|
||||
}
|
||||
|
||||
kmGLPopMatrix();
|
||||
}
|
||||
|
||||
bool CCScrollviewSimple::ccTouchBegan(CCTouch* touch, CCEvent* event)
|
||||
{
|
||||
if (!this->isVisible())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
CCRect frame = getViewRect();
|
||||
|
||||
//dispatcher does not know about clipping. reject touches outside visible bounds.
|
||||
if (m_pTouches->count() > 2 ||
|
||||
m_bTouchMoved ||
|
||||
!frame.containsPoint(m_pContainer->convertToWorldSpace(m_pContainer->convertTouchToNodeSpace(touch))))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!m_pTouches->containsObject(touch))
|
||||
{
|
||||
m_pTouches->addObject(touch);
|
||||
}
|
||||
|
||||
if (m_pTouches->count() == 1)
|
||||
{ // scrolling
|
||||
m_tTouchPoint = this->convertTouchToNodeSpace(touch);
|
||||
m_bTouchMoved = false;
|
||||
m_bDragging = true; //dragging started
|
||||
m_tScrollDistance = ccp(0.0f, 0.0f);
|
||||
m_fTouchLength = 0.0f;
|
||||
}
|
||||
else if (m_pTouches->count() == 2)
|
||||
{
|
||||
m_tTouchPoint = ccpMidpoint(this->convertTouchToNodeSpace((CCTouch*)m_pTouches->objectAtIndex(0)),
|
||||
this->convertTouchToNodeSpace((CCTouch*)m_pTouches->objectAtIndex(1)));
|
||||
m_fTouchLength = ccpDistance(m_pContainer->convertTouchToNodeSpace((CCTouch*)m_pTouches->objectAtIndex(0)),
|
||||
m_pContainer->convertTouchToNodeSpace((CCTouch*)m_pTouches->objectAtIndex(1)));
|
||||
m_bDragging = false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void CCScrollviewSimple::ccTouchMoved(CCTouch* touch, CCEvent* event)
|
||||
{
|
||||
if (!this->isVisible())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_pTouches->containsObject(touch))
|
||||
{
|
||||
if (m_pTouches->count() == 1 && m_bDragging)
|
||||
{ // scrolling
|
||||
CCPoint moveDistance, newPoint, maxInset, minInset;
|
||||
CCRect frame;
|
||||
float newX, newY;
|
||||
|
||||
frame = getViewRect();
|
||||
|
||||
newPoint = this->convertTouchToNodeSpace((CCTouch*)m_pTouches->objectAtIndex(0));
|
||||
moveDistance = ccpSub(newPoint, m_tTouchPoint);
|
||||
|
||||
float dis = 0.0f;
|
||||
if (m_eDirection == kCCScrollViewDirectionVertical)
|
||||
{
|
||||
dis = moveDistance.y;
|
||||
}
|
||||
else if (m_eDirection == kCCScrollViewDirectionHorizontal)
|
||||
{
|
||||
dis = moveDistance.x;
|
||||
}
|
||||
else
|
||||
{
|
||||
dis = sqrtf(moveDistance.x*moveDistance.x + moveDistance.y*moveDistance.y);
|
||||
}
|
||||
|
||||
if (!m_bTouchMoved && fabs(convertDistanceFromPointToInch(dis)) < MOVE_INCH )
|
||||
{
|
||||
//CCLOG("Invalid movement, distance = [%f, %f], disInch = %f", moveDistance.x, moveDistance.y);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m_bTouchMoved)
|
||||
{
|
||||
moveDistance = CCPointZero;
|
||||
}
|
||||
|
||||
m_tTouchPoint = newPoint;
|
||||
m_bTouchMoved = true;
|
||||
|
||||
if (frame.containsPoint(this->convertToWorldSpace(newPoint)))
|
||||
{
|
||||
switch (m_eDirection)
|
||||
{
|
||||
case kCCScrollViewDirectionVertical:
|
||||
moveDistance = ccp(0.0f, moveDistance.y);
|
||||
break;
|
||||
case kCCScrollViewDirectionHorizontal:
|
||||
moveDistance = ccp(moveDistance.x, 0.0f);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
maxInset = m_fMaxInset;
|
||||
minInset = m_fMinInset;
|
||||
|
||||
newX = m_pContainer->getPosition().x + moveDistance.x;
|
||||
newY = m_pContainer->getPosition().y + moveDistance.y;
|
||||
|
||||
m_tScrollDistance = moveDistance;
|
||||
this->setContentOffset(ccp(newX, newY));
|
||||
}
|
||||
}
|
||||
else if (m_pTouches->count() == 2 && !m_bDragging)
|
||||
{
|
||||
const float len = ccpDistance(m_pContainer->convertTouchToNodeSpace((CCTouch*)m_pTouches->objectAtIndex(0)),
|
||||
m_pContainer->convertTouchToNodeSpace((CCTouch*)m_pTouches->objectAtIndex(1)));
|
||||
this->setZoomScale(this->getZoomScale()*len/m_fTouchLength);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CCScrollviewSimple::ccTouchEnded(CCTouch* touch, CCEvent* event)
|
||||
{
|
||||
if (!this->isVisible())
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (m_pTouches->containsObject(touch))
|
||||
{
|
||||
if (m_pTouches->count() == 1 && m_bTouchMoved)
|
||||
{
|
||||
this->schedule(schedule_selector(CCScrollviewSimple::deaccelerateScrolling));
|
||||
}
|
||||
m_pTouches->removeObject(touch);
|
||||
}
|
||||
|
||||
if (m_pTouches->count() == 0)
|
||||
{
|
||||
m_bDragging = false;
|
||||
m_bTouchMoved = false;
|
||||
}
|
||||
}
|
||||
|
||||
void CCScrollviewSimple::ccTouchCancelled(CCTouch* touch, CCEvent* event)
|
||||
{
|
||||
if (!this->isVisible())
|
||||
{
|
||||
return;
|
||||
}
|
||||
m_pTouches->removeObject(touch);
|
||||
if (m_pTouches->count() == 0)
|
||||
{
|
||||
m_bDragging = false;
|
||||
m_bTouchMoved = false;
|
||||
}
|
||||
}
|
||||
|
||||
CCRect CCScrollviewSimple::getViewRect()
|
||||
{
|
||||
CCPoint screenPos = this->convertToWorldSpace(CCPointZero);
|
||||
|
||||
float scaleX = this->getScaleX();
|
||||
float scaleY = this->getScaleY();
|
||||
|
||||
for (CCNode *p = m_pParent; p != NULL; p = p->getParent()) {
|
||||
scaleX *= p->getScaleX();
|
||||
scaleY *= p->getScaleY();
|
||||
}
|
||||
|
||||
// Support negative scaling. Not doing so causes intersectsRect calls
|
||||
// (eg: to check if the touch was within the bounds) to return false.
|
||||
// Note, CCNode::getScale will assert if X and Y scales are different.
|
||||
if(scaleX<0.f) {
|
||||
screenPos.x += m_tViewSize.width*scaleX;
|
||||
scaleX = -scaleX;
|
||||
}
|
||||
if(scaleY<0.f) {
|
||||
screenPos.y += m_tViewSize.height*scaleY;
|
||||
scaleY = -scaleY;
|
||||
}
|
||||
|
||||
return CCRectMake(screenPos.x, screenPos.y, m_tViewSize.width*scaleX, m_tViewSize.height*scaleY);
|
||||
}
|
||||
|
||||
void CCScrollviewSimple::registerScriptHandler(int nFunID,int nScriptEventType)
|
||||
{
|
||||
this->unregisterScriptHandler(nScriptEventType);
|
||||
m_mapScriptHandler[nScriptEventType] = nFunID;
|
||||
}
|
||||
void CCScrollviewSimple::unregisterScriptHandler(int nScriptEventType)
|
||||
{
|
||||
std::map<int,int>::iterator iter = m_mapScriptHandler.find(nScriptEventType);
|
||||
|
||||
if (m_mapScriptHandler.end() != iter)
|
||||
{
|
||||
m_mapScriptHandler.erase(iter);
|
||||
}
|
||||
}
|
||||
int CCScrollviewSimple::getScriptHandler(int nScriptEventType)
|
||||
{
|
||||
std::map<int,int>::iterator iter = m_mapScriptHandler.find(nScriptEventType);
|
||||
|
||||
if (m_mapScriptHandler.end() != iter)
|
||||
return iter->second;
|
||||
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user