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//
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// GameWeekRewardLayer.cpp
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// OnceAgain
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//
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// Created by xiaohai on 14-5-22.
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//
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//
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#include "GameWeekRewardLayer.h"
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#include "GameUIExportJson.h"
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#include "GameTakeRewardLayer.h"
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#include "PlayerInfoManager.h"
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#include "NetHttpClient.h"
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#include "MsgDefine.h"
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#include "XQDate.h"
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GameWeekRewardLayer::GameWeekRewardLayer()
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{
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}
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GameWeekRewardLayer::~GameWeekRewardLayer()
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{
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}
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CCScene* GameWeekRewardLayer::createScene()
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{
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auto scene = CCScene::create();
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auto layer = GameWeekRewardLayer::create();
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scene->addChild(layer);
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return scene;
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}
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bool GameWeekRewardLayer::init()
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{
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if ( !CCLayer::init() )
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{
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return false;
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}
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CSJson::Value msg_body;
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msg_body["playerid"] = CSJson::Value(CPlayerInfoMan::sharedInstance().getPlayerInfo().nId);
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NetHttpClient::sharedInstance().XQsendHttpRequest(eNetMsgTypeMissionSys, eNetMsgMissionSysWeekRewardKind, &msg_body,this , coco_myevent(GameWeekRewardLayer::BindingUIItems));
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//载入ui
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initData();
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//绑定ui
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return true;
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}
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#pragma mark - initData
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void GameWeekRewardLayer::initData()
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{
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CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
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CCLayerColor *backGround = CCLayerColor::create(ccc4(0, 0, 0, 150));
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backGround->setContentSize(visibleSize);
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backGround->setZOrder(0);
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this -> addChild(backGround);
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// add your codes here...
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}
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void GameWeekRewardLayer::BindingUIItems(CCObject *p)
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{
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CCString str;
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str.initWithFormat("%d%d",eNetMsgTypeMissionSys, eNetMsgMissionSysWeekRewardKind);
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CSJson::Value root = XQDate::sharedInstance().GetDate(str.getCString());
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bool isShowBtn = false;
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for (int i = 0; i < root.size(); i ++) {
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CSJson::Value & val = root[i];
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if (val["iscomplete"].asInt() == 1) {
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isShowBtn = true;
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}
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}
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ul = UILayer::create();
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addChild(ul, 1);
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auto myLayout = static_cast<Layout*>(GUIReader::shareReader() -> widgetFromJsonFile("./CocoStudioResources/WeekRewardLayer.json"));
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ul -> addWidget(myLayout);
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UIPanel *myPanel = dynamic_cast<UIPanel*>(ul -> getWidgetByName("Panel_2"));
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myPanel -> addReleaseEvent(this, coco_releaseselector(GameWeekRewardLayer::touchWindow));
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// bind ui images
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UIButton *btn = dynamic_cast<UIButton*>(ul -> getWidgetByName("LotteryBtn"));
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if (isShowBtn) {
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btn->disable();
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btn->setVisible(false);
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}
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else {
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btn -> addReleaseEvent(this, coco_releaseselector(GameWeekRewardLayer::getWeekRewardBtnClick));
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}
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//设置字体不被选中;
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}
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void GameWeekRewardLayer::getWeekRewardBtnClick(cocos2d::CCObject *p) {
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auto layer = GameTakeRewardLayer::create();
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layer -> setCallBack(this, callfuncO_selector(GameWeekRewardLayer::touchWindow));
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this -> addChild(layer, 10);
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}
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void GameWeekRewardLayer::touchWindow(cocos2d::CCObject *p) {
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this -> removeFromParent();
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}
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