// // GameLayerGameCell.cpp // OnceAgain // // Created by mac on 14-4-16. // // #include "GameLayerGameCell.h" #include "StringUtil.h" GameLayerGameCell::GameLayerGameCell() { } GameLayerGameCell::~GameLayerGameCell() { GUIReader::shareReader()->purgeGUIReader(); DictionaryHelper::shareHelper()->purgeDictionaryHelper(); ActionManager::shareManager()->purgeActionManager(); } bool GameLayerGameCell::init() { UILayer* cellLyaer = UILayer::create(); auto myLayout = dynamic_cast(GUIReader::shareReader()->widgetFromJsonFile(CStringUtil::convertToUIResPath("GameCell.json").c_str())); cellLyaer->addWidget(myLayout); this->addChild(cellLyaer, 0, 100); return true; }