// // GameLayerTable.h // OnceAgain // // Created by mac on 14-4-18. // // #ifndef __OnceAgain__GameLayerTable__ #define __OnceAgain__GameLayerTable__ #include "cocos2d.h" #include "cocos-ext.h" USING_NS_CC; USING_NS_CC_EXT; class GameLayerTable : public CCScrollView{ public: // void setContentOffset(CCPoint offset, bool animated = false); // static GameLayerTable* create(CCSize size, CCNode* container = NULL); GameLayerTable(); ~GameLayerTable(); }; #endif /* defined(__OnceAgain__GameLayerTable__) */