// // GameLayer_Base.cpp // OnceAgain // // Created by mac on 14-4-1. // // #include "GameLayer_Base.h" bool GameLayer_Base::init() { return CCLayer::init(); } void GameLayer_Base::onEnter() { CCLayer::onEnter(); } void GameLayer_Base::onExit() { CCLayer::onExit(); } void GameLayer_Base::onEnterTransitionDidFinish() { CCLayer::onEnterTransitionDidFinish(); } void GameLayer_Base::setVisible(bool visible) { CCLayer::setVisible(visible); } bool GameLayer_Base::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) { return CCLayer::ccTouchBegan(pTouch,pEvent); } void GameLayer_Base::ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent) { CCLayer::ccTouchMoved(pTouch,pEvent); } void GameLayer_Base::ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent) { CCLayer::ccTouchEnded(pTouch,pEvent); } void GameLayer_Base::ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent) { CCLayer::ccTouchCancelled(pTouch,pEvent); } GameLayer_Base::~GameLayer_Base() { }