// // GameLayer_Task.h // OnceAgain // // Created by mac on 14-3-25. // // #ifndef __OnceAgain__GameLayer_Task__ #define __OnceAgain__GameLayer_Task__ #include "cocos2d.h" #include "CocosGUI.h" #include "cocos-ext.h" #include "SimpleAudioEngine.h" #include "GameLayer_Base.h" //添加命名空间 USING_NS_CC_EXT; USING_NS_CC; class GameLayer_Task : public GameLayer_Base { public: virtual bool init(void); virtual void setVisible(bool visible); ~GameLayer_Task(void); GameLayer_Task(void); CREATE_FUNC(GameLayer_Task); //设置确定的方法. void setSureCallbackFunc(CCObject* target, SEL_CallFuncO callfun); private: UILayer* taskUl; //点击确定按钮. void sureBtnCallback(CCObject* pSender); CCObject* m_pListener; SEL_CallFuncO m_pfnSelector; }; #endif /* defined(__OnceAgain__GameLayer_Task__) */