#include "AppDelegate.h" #include "Scene_Welcome.h" #include "DataManager.h" #include "CsvManager.h" #include "NetListProcess.h" #include "GameUIExportJson.h" USING_NS_CC; AppDelegate::AppDelegate() { } AppDelegate::~AppDelegate() { } bool AppDelegate::applicationDidFinishLaunching() { //¥¥Ω® ˝æ›π‹¿Ì CDataManager::GetInstance(); //¥¥Ω®∑µªÿ∞¸¥¶¿Ì CNetListProcess::sharedInstance(); // initialize director CCDirector* pDirector = CCDirector::sharedDirector(); //pDirector->setContentScaleFactor() CCEGLView* pEGLView = CCEGLView::sharedOpenGLView(); pDirector->setOpenGLView(pEGLView); pEGLView->setDesignResolutionSize(640, 1136, kResolutionExactFit); // turn on display FPS bool bDisStats = false; #ifdef _WIN32 bDisStats = true; #endif //test //bDisStats = true; pDirector->setDisplayStats(bDisStats); // set FPS. the default value is 1.0/60 if you don't call this pDirector->setAnimationInterval(1.0 / 60); //º”‘ÿCsv ˝æ› CCsvManager::sharedInstance().registDatas(); CCsvManager::sharedInstance().loadAllCsv(); // create a scene. it's an autorelease object CCScene *pScene = Scene_Welcome::scene(); // run pDirector->runWithScene(pScene); return true; } // This function will be called when the app is inactive. When comes a phone call,it's be invoked too void AppDelegate::applicationDidEnterBackground() { CCDirector::sharedDirector()->stopAnimation(); // if you use SimpleAudioEngine, it must be pause // SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic(); } // this function will be called when the app is active again void AppDelegate::applicationWillEnterForeground() { CCDirector::sharedDirector()->startAnimation(); // if you use SimpleAudioEngine, it must resume here // SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic(); }