/******************************************************************** created: 2014/04/03 filename: ComData.h author: 王少培 purpose: *********************************************************************/ #ifndef _COM_DATA_H #define _COM_DATA_H #include "JsonHelper.h" #define RAND_GAME_BASE_VAL 100 //随机基本基数 #define RAND_GAME_BASE_VAL_10000 10000 //随机基本基数 #define GetVSe CCDirector::sharedDirector()->getVisibleSize() #define CCTexAddImage(fileName) CCTextureCache::sharedTextureCache()->addImage(fileName) typedef enum{ eSwitchPause = 0, eSwitcResume }ESwitchFlag; enum ECrazyMode { eComCrazyMode, eSuperCrazyMode, eNoneMode, }; ////////////////////////////////////////////////////////////////////////// //about load the template data #define TempFileItemSysGetAll "tempItemSysGetAll.json" #define TempFileMoneyInfo "tempItemMoneyInfo.json" #define TempFileIntensifySysAllInfo "tempIntensifySysAllInfo.json" #define TempFileGameInfo "tempGameInfo.json" class ILoadTempData { public: virtual void updataTemplateData(const char* str){}; virtual void updataTemplateData(CSJson::Value& v){} }; #endif