// // GameDemo.cpp // OnceAgain // // Created by mac on 14-3-10. // // #include "GameDemo.h" GameDemo::~GameDemo() { } CCScene* GameDemo::scene() { // 'scene' Automatic release memory CCScene *scene = CCScene::create(); // 'layer' Automatic release memory GameDemo *layer = GameDemo::create(); scene->addChild(layer); return scene; } bool GameDemo::init() { if (!GameShare_Scene::init()) { return false; } //开始 this->showReadyGo(); //设置分数 this->setScore(100); //设置能量最大值. this->boom_setMaxBoomEnergy(40); //增加能量 this->boom_addEnergy(10); //是否积满一次炸弹. //设置连击. this->setBatter(10); return true; }