// // GameMemoryGuideLayer.h // OnceAgain // // Created by xiaohai on 14-5-6. // // #ifndef __OnceAgain__GameMemoryGuideLayer__ #define __OnceAgain__GameMemoryGuideLayer__ #include "cocos2d.h" #include "CocosGUI.h" #include "cocos-ext.h" USING_NS_CC_EXT; USING_NS_CC; class GameMemoryGuideLayer : public CCLayer { public: GameMemoryGuideLayer(){}; ~GameMemoryGuideLayer(){}; static CCScene* createScene(); virtual bool init(); CREATE_FUNC(GameMemoryGuideLayer); private: void initData(); void BindingUIItems(); void loopAnmitaton(); void anmitionBegin();//动画开始 void allCardClose(); void closeCard(CCNode*p, void* num); void openCard(CCNode*p, void* num); void openCardByNum(CCNode*p, void* num); public: //外部调用接口 private: //绑定ui UILayer *ul; std::vectorcardList; UIImageView *finger; CCPoint fingerPoint; private: //网络请求接口 private: //网络数据 }; #endif /* defined(__OnceAgain__GameMemoryGuideLayer__) */