/*************************************************************** * * * 作者: 王少培 * 文件名: * 创建时间: * ***************************************************************/ #ifndef __CImplementScheduler_H__ #define __CImplementScheduler_H__ USING_NS_CC; class CGameFruit; // 调度器 class CImplementScheduler { public: // 构造函数 CImplementScheduler(); // 析构函数 ~CImplementScheduler(); ////////////////////////////////////////////////////////////////////////// //水果连线相关移动 static void FruitMove( unsigned int startTime, unsigned int duringTime,CCSprite* pFruit, CCPoint& ptDistance); static void FruitOut(unsigned int startTime, unsigned int duringTime,CCObject* pFruit); static void FruitLightning(unsigned int startTime, unsigned int duringTime,bool bRow,CCSprite* pFruit,CCPoint ptPos,CCObject* pParent = NULL,SEL_CallFuncND pCallFunc = NULL); static void FruitBomb(unsigned int startTime, unsigned int duringTime,CCSprite* pFruit); static void FruitMoveEnd( unsigned int startTime, unsigned int duringTime,CCNode* pMainLayer); static void FruitIceAni(unsigned int startTime, unsigned int duringTime,CGameFruit* pFruit); static void ScoreFloat( unsigned int startTime, unsigned int duringTime,CCSprite* pScore,CCPoint pt); static void AllMoveEnd( unsigned int startTime, unsigned int duringTime,CCNode* pMainLayer); ////////////////////////////////////////////////////////////////////////// }; #endif