// // Scene_Reward.cpp // OnceAgain // // Created by mac on 14-4-17. // // #include "Scene_Reward.h" #include "StringUtil.h" #include "GameLayerFriendList.h" #include "GameLayerFriendTaskList.h" #include "GameLayerGameRank.h" #include "GameLayerSysInfo.h" CCScene* Scene_Reward::scene() { // 'scene' auto release memory CCScene *scene = CCScene::create(); // 'layer' auto release memory Scene_Reward *layer = Scene_Reward::create(); scene->addChild(layer); return scene; } Scene_Reward::Scene_Reward() { } Scene_Reward::~Scene_Reward() { GUIReader::shareReader()->purgeGUIReader(); DictionaryHelper::shareHelper()->purgeDictionaryHelper(); ActionManager::shareManager()->purgeActionManager(); } bool Scene_Reward::init() { if (!CCLayer::init()) { return false; } GameLayerSysInfo* layer = GameLayerSysInfo::create(); this->addChild(layer); return true; } void Scene_Reward::rewardBtnCallback(cocos2d::CCObject *pSender) { CCDirector::sharedDirector()->popScene(); }