#! /bin/sh TP=/usr/local/bin/TexturePacker if [ "${ACTION}" = "clean" ] then # remove all files rm ../Resources/Assets/sheet*.png rm ../Resources/Assets/sheet*.plist else echo "TexturePacker building..." #当前设置路径为Assets #创建目录 #mkdir -p ../Resources/res/test #1.调用TP生成sprintsheet #2.到--data和--sheet时会自动创建目录 #3.最后小图从Assets取得,路径对应Assets里面的 ${TP} --smart-update \ --format cocos2d \ --data ../Resources/res/funfilename/funfilename.plist \ --sheet ../Resources/res/funfilename/funfilename.png \ funfilename/*.png ${TP} --smart-update \ --format cocos2d \ --data ../Resources/res/funfilename/funfilename_funfilesubname.plist \ --sheet ../Resources/res/funfilename/funfilename_funfilesubname.png \ funfilename/funfilesubname/*.png ... add more sheets .... fi exit 0