/**************************************************************************** Copyright (c) 2010-2013 cocos2d-x.org Copyright (c) Microsoft Open Technologies, Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ // // App.xaml.cpp // Implementation of the App class. // #include "pch.h" #include "MainPage.xaml.h" using namespace HelloCpp; using namespace Platform; using namespace Windows::ApplicationModel; using namespace Windows::ApplicationModel::Activation; using namespace Windows::Foundation; using namespace Windows::Foundation::Collections; using namespace Windows::Storage; using namespace Windows::UI::Xaml; using namespace Windows::UI::Xaml::Controls; using namespace Windows::UI::Xaml::Controls::Primitives; using namespace Windows::UI::Xaml::Data; using namespace Windows::UI::Xaml::Input; using namespace Windows::UI::Xaml::Interop; using namespace Windows::UI::Xaml::Media; using namespace Windows::UI::Xaml::Navigation; /// /// Initializes the singleton application object. This is the first line of authored code /// executed, and as such is the logical equivalent of main() or WinMain(). /// App::App() { InitializeComponent(); Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending); } /// /// Invoked when the application is launched normally by the end user. Other entry points /// will be used when the application is launched to open a specific file, to display /// search results, and so forth. /// /// Details about the launch request and process. void App::OnLaunched(LaunchActivatedEventArgs^ args) { m_mainPage = ref new MainPage(); if (args->PreviousExecutionState == ApplicationExecutionState::Terminated) { m_mainPage->LoadInternalState(ApplicationData::Current->LocalSettings->Values); } // Place the page in the current window and ensure that it is active. Window::Current->Content = m_mainPage; Window::Current->Activate(); } /// /// Invoked when the application is being suspended. /// /// Details about the origin of the event. /// Details about the suspending event. void App::OnSuspending(Object^ sender, SuspendingEventArgs^ args) { (void) sender; // Unused parameter. (void) args; // Unused parameter. m_mainPage->SaveInternalState(ApplicationData::Current->LocalSettings->Values); }