#include "BaseData.h" USING_NS_CC; CBaseData::CBaseData() { mnAnger = 0; mnScore = 0; mnContinueNum = 0; mnCrazyContinueNum = 0; mbGenBomb = 0; mMode = eNoneMode; mbUseBomb = false; mbNoUsePlayItem = true; mfLastCrazyTime = -1.f; } CBaseData::~CBaseData() { // this->flush(); } void CBaseData::reset() { mnAnger = 0; mnScore = 0; mnContinueNum = 0; mnCrazyContinueNum = 0; mbGenBomb = 0; mMode = eNoneMode; mfLastCrazyTime = -1.f; }