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https://github.com/wu736139669/SmallGame_Cocos2dx.git
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74 lines
2.0 KiB
C++
74 lines
2.0 KiB
C++
//
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// FirendManager.h
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// OnceAgain
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//
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// Created by mac on 14-4-23.
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//
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//
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#ifndef __OnceAgain__FirendManager__
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#define __OnceAgain__FirendManager__
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#include "cocos2d.h"
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#include <string>
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#include "Singleton.h"
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#include "JsonHelper.h"
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//单个游戏排行的cell数据
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struct sGameRank {
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int rank; //排名
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int playercanrecvpower; //是否可以送.
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int powernoticeexpiretime; //过期时间.
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std::string avatarUrl; //头像url
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std::string name; //姓名
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bool canPk; //是否可以pk
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int score; //分数.
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int playerId; //玩家id.
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int appType;
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std::string appid; //用户的社交id
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};
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typedef std::vector<sGameRank> VEC_GAMERANK;
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class CBasePacket;
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class CFriendManager : public CSingleton<CFriendManager>{
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public:
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CFriendManager();
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~CFriendManager();
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public:
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//获得单款游戏的排行.
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VEC_GAMERANK& getGameRankTmpData(){return mVecGameRank;};
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//获得总分的排行.
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VEC_GAMERANK& getAllRankTmpData(){return mVecAllRank;};
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//获得好友列表.
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VEC_GAMERANK& getFriend(){return mVecFriend;};
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//通过id获取信息.
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sGameRank* getInfoById(int playerId);
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//获取从后端而来的好友列表
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VEC_GAMERANK& getFriendListFromSql(){return mVecFriendFromSql;};
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void parseNetData(CBasePacket* pBasePacket);
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virtual void reset();
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//注册好友
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void RequestSetFriend(int apptype, const char* userList);
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//获取指定游戏好友排行榜
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void RequestGetRankByGame(int gameId);
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//获取总分排行.
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void RequestGetAllRank(void);
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private:
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//单款游戏排行列表.
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VEC_GAMERANK mVecGameRank;
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//总分排行
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VEC_GAMERANK mVecAllRank;
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//好友列表
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VEC_GAMERANK mVecFriend;
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//后端而来的好友列表
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VEC_GAMERANK mVecFriendFromSql;
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};
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#endif /* defined(__OnceAgain__FirendManager__) */
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