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https://github.com/wu736139669/SmallGame_Cocos2dx.git
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62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
//
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// GameLayer_Menu.h
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// OnceAgain
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//
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// Created by mac on 14-3-25.
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//
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//
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#ifndef __OnceAgain__GameLayer_Menu__
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#define __OnceAgain__GameLayer_Menu__
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#include "cocos2d.h"
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#include "CocosGUI.h"
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#include "cocos-ext.h"
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#include "SimpleAudioEngine.h"
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#include "GameLayer_Base.h"
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#include "GameCommon.h"
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//添加命名空间
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USING_NS_CC_EXT;
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USING_NS_CC;
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class GameLayer_Menu : public GameLayer_Base
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{
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DECLARE_DLG_ID();
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public:
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virtual bool init(void);
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virtual void setVisible(bool visible);
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~GameLayer_Menu(void);
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GameLayer_Menu(void){gameMenu=NULL;};
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CREATE_FUNC(GameLayer_Menu);
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//设置未登陆状态.
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void setNoLogin(bool visiable);
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//增加设置按钮方法.
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void addSetBtnCallback(CCObject* target, SEL_CallFuncO callfun);
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//增加任务按钮方法.
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void addTaskBtnCallback(CCObject* target, SEL_CallFuncO callfun);
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//增加消息按钮方法
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void addSysInfoCallback(CCObject* target, SEL_CallFuncO callfun);
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//增加好友按钮
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void addFriendCallBack(CCObject* target, SEL_CallFuncO callfun);
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//排行榜
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void addRankCallBack(CCObject* target, SEL_CallFuncO callfun);
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//
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virtual bool onPackageFilter(void *pDataPkg);
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//设置消息数量.
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void setInfoNum();
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private:
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UILayer* gameMenu;
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//点击确定按钮.
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void sureBtnCallback(CCObject* pSender);
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};
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#endif /* defined(__OnceAgain__GameLayer_Menu__) */
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